go-teeworlds-protocol/messages7/input.go

82 lines
1.7 KiB
Go

package messages7
import (
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
)
type Input struct {
ChunkHeader *chunk7.ChunkHeader
AckGameTick int
PredictionTick int
Size int
Direction int
TargetX int
TargetY int
Jump int
Fire int
Hook int
PlayerFlags int
WantedWeapon network7.Weapon
NextWeapon network7.Weapon
PrevWeapon network7.Weapon
}
func (msg *Input) MsgId() int {
return network7.MsgSysInput
}
func (msg *Input) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg *Input) System() bool {
return true
}
func (msg *Input) Vital() bool {
return false
}
func (msg *Input) Pack() []byte {
return slices.Concat(
packer.PackInt(msg.Direction),
packer.PackInt(msg.TargetX),
packer.PackInt(msg.TargetY),
packer.PackInt(msg.Jump),
packer.PackInt(msg.Fire),
packer.PackInt(msg.Hook),
packer.PackInt(msg.PlayerFlags),
packer.PackInt(int(msg.WantedWeapon)),
packer.PackInt(int(msg.NextWeapon)),
packer.PackInt(int(msg.PrevWeapon)),
)
}
func (msg *Input) Unpack(u *packer.Unpacker) error {
msg.Direction = u.GetInt()
msg.TargetX = u.GetInt()
msg.TargetY = u.GetInt()
msg.Jump = u.GetInt()
msg.Fire = u.GetInt()
msg.Hook = u.GetInt()
msg.PlayerFlags = u.GetInt()
msg.WantedWeapon = network7.Weapon(u.GetInt())
msg.NextWeapon = network7.Weapon(u.GetInt())
msg.PrevWeapon = network7.Weapon(u.GetInt())
return nil
}
func (msg *Input) Header() *chunk7.ChunkHeader {
return msg.ChunkHeader
}
func (msg *Input) SetHeader(header *chunk7.ChunkHeader) {
msg.ChunkHeader = header
}