248 lines
6.6 KiB
Go
248 lines
6.6 KiB
Go
package protocol7
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import (
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"bytes"
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"fmt"
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"os"
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"github.com/teeworlds-go/huffman"
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"github.com/teeworlds-go/teeworlds/chunk7"
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"github.com/teeworlds-go/teeworlds/messages7"
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"github.com/teeworlds-go/teeworlds/network7"
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"github.com/teeworlds-go/teeworlds/packer"
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)
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type Player struct {
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Info messages7.SvClientInfo
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}
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type Connection struct {
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ClientToken [4]byte
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ServerToken [4]byte
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// The amount of vital chunks received
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Ack int
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// The amount of vital chunks sent
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Sequence int
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// The amount of vital chunks acknowledged by the peer
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PeerAck int
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Players []Player
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}
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func (connection *Connection) BuildResponse() *Packet {
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return &Packet{
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Header: PacketHeader{
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Flags: PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: false,
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},
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Ack: connection.Ack,
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NumChunks: 0, // will be set in Packet.Pack()
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Token: connection.ServerToken,
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},
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}
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}
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func (connection *Connection) CtrlToken() *Packet {
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response := connection.BuildResponse()
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response.Header.Flags.Control = true
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response.Messages = append(
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response.Messages,
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&messages7.CtrlToken{
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Token: connection.ClientToken,
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},
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)
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return response
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}
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func (client *Connection) MsgStartInfo() *messages7.ClStartInfo {
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return &messages7.ClStartInfo{
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Name: "gopher",
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Clan: "",
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Country: 0,
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Body: "greensward",
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Marking: "duodonny",
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Decoration: "",
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Hands: "standard",
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Feet: "standard",
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Eyes: "standard",
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CustomColorBody: false,
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CustomColorMarking: false,
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CustomColorDecoration: false,
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CustomColorHands: false,
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CustomColorFeet: false,
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CustomColorEyes: false,
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ColorBody: 0,
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ColorMarking: 0,
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ColorDecoration: 0,
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ColorHands: 0,
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ColorFeet: 0,
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ColorEyes: 0,
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}
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}
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func byteSliceToString(s []byte) string {
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n := bytes.IndexByte(s, 0)
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if n >= 0 {
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s = s[:n]
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}
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return string(s)
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}
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func (connection *Connection) OnSystemMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) {
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if msg == network7.MsgSysMapChange {
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fmt.Println("got map change")
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result.Response.Messages = append(result.Response.Messages, &messages7.Ready{})
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} else if msg == network7.MsgSysConReady {
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fmt.Println("got ready")
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result.Response.Messages = append(result.Response.Messages, connection.MsgStartInfo())
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} else if msg == network7.MsgSysSnapSingle {
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// tick := u.GetInt()
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// fmt.Printf("got snap single tick=%d\n", tick)
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result.Response.Messages = append(result.Response.Messages, &messages7.CtrlKeepAlive{})
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} else {
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fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *Connection) OnChatMessage(msg *messages7.SvChat) {
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name := client.Players[msg.ClientId].Info.Name
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fmt.Printf("[chat] <%s> %s\n", name, msg.Message)
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}
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func (client *Connection) OnMotd(motd string) {
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fmt.Printf("[motd] %s\n", motd)
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}
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func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) {
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if msg == network7.MsgGameReadyToEnter {
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fmt.Println("got ready to enter")
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result.Packet.Messages = append(result.Packet.Messages, &messages7.Ready{ChunkHeader: &chunk.Header})
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result.Response.Messages = append(result.Response.Messages, &messages7.EnterGame{})
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} else if msg == network7.MsgGameSvMotd {
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motd := u.GetString()
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if motd != "" {
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client.OnMotd(motd)
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}
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} else if msg == network7.MsgGameSvChat {
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chat := &messages7.SvChat{ChunkHeader: &chunk.Header}
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chat.Unpack(u)
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client.OnChatMessage(chat)
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result.Packet.Messages = append(result.Packet.Messages, chat)
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} else if msg == network7.MsgGameSvClientInfo {
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clientId := packer.UnpackInt(chunk.Data[1:])
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client.Players[clientId].Info.Unpack(u)
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fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].Info.Name)
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} else {
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fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *Connection) OnMessage(chunk chunk7.Chunk, result *PacketResult) {
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// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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if chunk.Header.Flags.Vital {
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client.Ack++
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}
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u := packer.Unpacker{}
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u.Reset(chunk.Data)
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msg := u.GetInt()
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sys := msg&1 != 0
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msg >>= 1
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if sys {
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client.OnSystemMsg(msg, chunk, &u, result)
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} else {
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client.OnGameMsg(msg, chunk, &u, result)
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}
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}
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func (connection *Connection) OnPacketPayload(data []byte, result *PacketResult) (*PacketResult, error) {
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chunks := chunk7.UnpackChunks(data)
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for _, c := range chunks {
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connection.OnMessage(c, result)
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}
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return result, nil
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}
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type PacketResult struct {
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// Suggested response that should be sent to the server
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// Will be *nil* if no response should be sent
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Response *Packet
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// Incoming traffic from the server parsed into a Packet struct
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Packet *Packet
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}
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func (connection *Connection) OnPacket(data []byte) (*PacketResult, error) {
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result := &PacketResult{
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Response: connection.BuildResponse(),
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Packet: &Packet{},
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}
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result.Packet.Header.Unpack(data[:7])
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payload := data[7:]
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if result.Packet.Header.Flags.Control {
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ctrlMsg := int(payload[0])
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
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if ctrlMsg == network7.MsgCtrlToken {
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copy(connection.ServerToken[:], payload[1:5])
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result.Response.Header.Token = connection.ServerToken
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fmt.Printf("got server token %x\n", connection.ServerToken)
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result.Packet.Messages = append(result.Packet.Messages, &messages7.CtrlToken{Token: connection.ServerToken})
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result.Response.Messages = append(
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result.Response.Messages,
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&messages7.CtrlConnect{
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Token: connection.ClientToken,
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},
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)
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} else if ctrlMsg == network7.MsgCtrlAccept {
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fmt.Println("got accept")
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result.Packet.Messages = append(result.Packet.Messages, &messages7.CtrlAccept{})
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// TODO: don't hardcode info
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result.Response.Messages = append(result.Response.Messages, &messages7.Info{})
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} else if ctrlMsg == network7.MsgCtrlClose {
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// TODO: get length from packet header to determine if a reason is set or not
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// len(data) -> is 1400 (maxPacketLen)
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reason := byteSliceToString(payload)
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fmt.Printf("disconnected (%s)\n", reason)
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os.Exit(0)
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} else {
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fmt.Printf("unknown control message: %x\n", data)
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}
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if len(result.Response.Messages) == 0 {
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return nil, nil
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}
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return result, nil
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}
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if result.Packet.Header.Flags.Compression {
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huff := huffman.Huffman{}
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var err error
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payload, err = huff.Decompress(payload)
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if err != nil {
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fmt.Printf("huffman error: %v\n", err)
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return nil, nil
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}
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}
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result, err := connection.OnPacketPayload(payload, result)
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return result, err
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}
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