go-teeworlds-protocol/protocol7/connection.go

309 lines
7.2 KiB
Go

package protocol7
import (
"bytes"
"fmt"
"net"
"os"
"slices"
"github.com/teeworlds-go/huffman"
"github.com/teeworlds-go/teeworlds/chunk7"
"github.com/teeworlds-go/teeworlds/messages7"
"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/packer"
"github.com/teeworlds-go/teeworlds/packet7"
)
type Player struct {
Info messages7.SvClientInfo
}
type Connection struct {
ClientToken [4]byte
ServerToken [4]byte
Conn net.Conn
// The amount of vital chunks received
Ack int
// The amount of vital chunks sent
Sequence int
// The amount of vital chunks acknowledged by the peer
PeerAck int
Players []Player
}
func (c *Connection) SendCtrlToken(myToken []byte) {
header := []byte{0x04, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}
ctrlToken := append([]byte{0x05}, myToken...)
zeros := []byte{512: 0}
data := slices.Concat(header, ctrlToken, zeros)
c.Conn.Write(data)
}
func (c *Connection) SendCtrlMsg(data []byte) {
header := packet7.PacketHeader{
Flags: packet7.PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: true,
},
Ack: c.Ack,
NumChunks: 0,
Token: c.ServerToken,
}
packet := slices.Concat(header.Pack(), data)
c.Conn.Write(packet)
}
func (c *Connection) SendKeepAlive() {
c.SendCtrlMsg([]byte{byte(network7.MsgCtrlKeepAlive)})
}
func (c *Connection) SendReady() {
ready := []byte{0x40, 0x01, 0x02, 0x25}
c.Sequence++
c.SendPacket(ready, 1)
}
type ChunkArgs struct {
MsgId network7.NetMsg
System bool
Flags chunk7.ChunkFlags
Payload []byte
}
func (client *Connection) PackChunk(c ChunkArgs) []byte {
c.MsgId <<= 1
if c.System {
c.MsgId |= 1
}
client.Sequence++
msgAndSys := packer.PackMsg(c.MsgId)
chunkHeader := chunk7.ChunkHeader{
Flags: c.Flags,
Size: len(msgAndSys) + len(c.Payload),
Seq: client.Sequence,
}
data := slices.Concat(
chunkHeader.Pack(),
msgAndSys,
c.Payload,
)
fmt.Printf("packed chunk: %x\n", data)
return data
}
func (client *Connection) SendPacket(payload []byte, numChunks int) {
header := packet7.PacketHeader{
Flags: packet7.PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: false,
},
Ack: client.Ack,
NumChunks: numChunks,
Token: client.ServerToken,
}
packet := slices.Concat(header.Pack(), payload)
client.Conn.Write(packet)
}
func (client *Connection) SendInfo() {
info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00}
client.Sequence++
client.SendPacket(info, 1)
}
func (client *Connection) SendStartInfo() {
info := messages7.ClStartInfo{
Name: "gopher",
Clan: "",
Country: 0,
Body: "greensward",
Marking: "duodonny",
Decoration: "",
Hands: "standard",
Feet: "standard",
Eyes: "standard",
CustomColorBody: false,
CustomColorMarking: false,
CustomColorDecoration: false,
CustomColorHands: false,
CustomColorFeet: false,
CustomColorEyes: false,
ColorBody: 0,
ColorMarking: 0,
ColorDecoration: 0,
ColorHands: 0,
ColorFeet: 0,
ColorEyes: 0,
}
payload := client.PackChunk(ChunkArgs{
MsgId: network7.MsgGameClStartInfo,
Flags: chunk7.ChunkFlags{
Vital: true,
},
Payload: info.Pack(),
})
client.SendPacket(payload, 1)
}
func (client *Connection) SendEnterGame() {
enter := []byte{
0x40, 0x01, 0x04, 0x27,
}
client.SendPacket(enter, 1)
}
func byteSliceToString(s []byte) string {
n := bytes.IndexByte(s, 0)
if n >= 0 {
s = s[:n]
}
return string(s)
}
func (client *Connection) OnSystemMsg(msg network7.NetMsg, chunk chunk7.Chunk, u *packer.Unpacker) {
if msg == network7.MsgSysMapChange {
fmt.Println("got map change")
client.SendReady()
} else if msg == network7.MsgSysConReady {
fmt.Println("got ready")
client.SendStartInfo()
} else if msg == network7.MsgSysSnapSingle {
// tick := u.GetInt()
// fmt.Printf("got snap single tick=%d\n", tick)
client.SendKeepAlive()
} else {
fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
}
}
func (client *Connection) OnChatMessage(mode int, clientId int, targetId int, message string) {
name := client.Players[clientId].Info.Name
fmt.Printf("[chat] <%s> %s\n", name, message)
}
func (client *Connection) OnMotd(motd string) {
fmt.Printf("[motd] %s\n", motd)
}
func (client *Connection) OnGameMsg(msg network7.NetMsg, chunk chunk7.Chunk, u *packer.Unpacker) {
if msg == network7.MsgGameReadyToEnter {
fmt.Println("got ready to enter")
client.SendEnterGame()
} else if msg == network7.MsgGameSvMotd {
motd := u.GetString()
if motd != "" {
client.OnMotd(motd)
}
} else if msg == network7.MsgGameSvChat {
mode := u.GetInt()
clientId := u.GetInt()
targetId := u.GetInt()
message := u.GetString()
client.OnChatMessage(mode, clientId, targetId, message)
} else if msg == network7.MsgGameSvClientInfo {
clientId := packer.UnpackInt(chunk.Data[1:])
client.Players[clientId].Info.Unpack(u)
fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].Info.Name)
} else {
fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
}
}
func (client *Connection) OnMessage(chunk chunk7.Chunk) {
// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
if chunk.Header.Flags.Vital {
client.Ack++
}
u := packer.Unpacker{}
u.Reset(chunk.Data)
msg := u.GetInt()
sys := msg&1 != 0
msg >>= 1
if sys {
client.OnSystemMsg(network7.NetMsg(msg), chunk, &u)
} else {
client.OnGameMsg(network7.NetMsg(msg), chunk, &u)
}
}
func (client *Connection) OnPacketPayload(header []byte, data []byte) {
chunks := chunk7.UnpackChunks(data)
for _, c := range chunks {
client.OnMessage(c)
}
}
func (client *Connection) OnPacket(data []byte) {
header := packet7.PacketHeader{}
headerRaw := data[:7]
payload := data[7:]
header.Unpack(headerRaw)
if header.Flags.Control {
ctrlMsg := network7.ControlMsg(payload[0])
fmt.Printf("got ctrl msg %d\n", ctrlMsg)
if ctrlMsg == network7.MsgCtrlToken {
copy(client.ServerToken[:], payload[1:5])
fmt.Printf("got server token %x\n", client.ServerToken)
client.SendCtrlMsg(slices.Concat([]byte{byte(network7.MsgCtrlConnect)}, client.ClientToken[:]))
} else if ctrlMsg == network7.MsgCtrlAccept {
fmt.Println("got accept")
client.SendInfo()
} else if ctrlMsg == network7.MsgCtrlClose {
// TODO: get length from packet header to determine if a reason is set or not
// len(data) -> is 1400 (maxPacketLen)
reason := byteSliceToString(payload)
fmt.Printf("disconnected (%s)\n", reason)
os.Exit(0)
} else {
fmt.Printf("unknown control message: %x\n", data)
}
return
}
if header.Flags.Compression {
huff := huffman.Huffman{}
var err error
payload, err = huff.Decompress(payload)
if err != nil {
fmt.Printf("huffman error: %v\n", err)
return
}
}
client.OnPacketPayload(headerRaw, payload)
}