116 lines
4 KiB
Go
116 lines
4 KiB
Go
package teeworlds7
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import (
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"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
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"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
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"github.com/teeworlds-go/go-teeworlds-protocol/snapshot7"
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)
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// --------------------------------
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// special cases
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// --------------------------------
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// if not implemented by the user the application might throw and exit
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func (client *Client) OnError(callback func(err error)) {
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client.Callbacks.InternalError = callback
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}
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// inspect outgoing traffic
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// and alter it before it gets sent to the server
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//
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// return false to drop the packet
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func (client *Client) OnSend(callback func(packet *protocol7.Packet) bool) {
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client.Callbacks.PacketOut = callback
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}
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// read incoming traffic
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// and alter it before it hits the internal state machine
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//
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// return false to drop the packet
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func (client *Client) OnPacket(callback func(packet *protocol7.Packet) bool) {
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client.Callbacks.PacketIn = callback
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}
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func (client *Client) OnUnknown(callback func(msg *messages7.Unknown, defaultAction DefaultAction)) {
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client.Callbacks.MsgUnknown = callback
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}
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// will be called when a snap, snap single or empty snapshot is received
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// if you want to know which type of snapshot was received look at OnMsgSnap(), OnMsgSnapEmpty(), OnMsgSnapSingle(), OnMsgSnapSmall()
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func (client *Client) OnSnapshot(callback func(snap *snapshot7.Snapshot, defaultAction DefaultAction)) {
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client.Callbacks.Snapshot = callback
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}
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// --------------------------------
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// control messages
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// --------------------------------
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func (client *Client) OnKeepAlive(callback func(msg *messages7.CtrlKeepAlive, defaultAction DefaultAction)) {
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client.Callbacks.CtrlKeepAlive = callback
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}
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// This is just misleading. It should never be called. This message is only received by the server.
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// func (client *Client) OnCtrlConnect(callback func(msg *messages7.CtrlConnect, defaultAction DefaultAction)) {
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// client.Callbacks.CtrlConnect = callback
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// }
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func (client *Client) OnAccept(callback func(msg *messages7.CtrlAccept, defaultAction DefaultAction)) {
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client.Callbacks.CtrlAccept = callback
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}
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func (client *Client) OnDisconnect(callback func(msg *messages7.CtrlClose, defaultAction DefaultAction)) {
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client.Callbacks.CtrlClose = callback
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}
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func (client *Client) OnToken(callback func(msg *messages7.CtrlToken, defaultAction DefaultAction)) {
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client.Callbacks.CtrlToken = callback
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}
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// --------------------------------
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// game messages
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// --------------------------------
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func (client *Client) OnMotd(callback func(msg *messages7.SvMotd, defaultAction DefaultAction)) {
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client.Callbacks.GameSvMotd = callback
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}
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func (client *Client) OnBroadcast(callback func(msg *messages7.SvBroadcast, defaultAction DefaultAction)) {
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client.Callbacks.GameSvBroadcast = callback
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}
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func (client *Client) OnChat(callback func(msg *messages7.SvChat, defaultAction DefaultAction)) {
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client.Callbacks.GameSvChat = callback
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}
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func (client *Client) OnTeam(callback func(msg *messages7.SvTeam, defaultAction DefaultAction)) {
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client.Callbacks.GameSvTeam = callback
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}
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// --------------------------------
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// system messages
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// --------------------------------
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func (client *Client) OnMapChange(callback func(msg *messages7.MapChange, defaultAction DefaultAction)) {
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client.Callbacks.SysMapChange = callback
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}
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// You probably want to use OnSnapshot() instead
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func (client *Client) OnMsgSnap(callback func(msg *messages7.Snap, defaultAction DefaultAction)) {
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client.Callbacks.SysSnap = callback
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}
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// You probably want to use OnSnapshot() instead
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func (client *Client) OnMsgSnapEmpty(callback func(msg *messages7.SnapEmpty, defaultAction DefaultAction)) {
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client.Callbacks.SysSnapEmpty = callback
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}
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// You probably want to use OnSnapshot() instead
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func (client *Client) OnMsgSnapSingle(callback func(msg *messages7.SnapSingle, defaultAction DefaultAction)) {
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client.Callbacks.SysSnapSingle = callback
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}
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// You probably want to use OnSnapshot() instead
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func (client *Client) OnMsgSnapSmall(callback func(msg *messages7.SnapSmall, defaultAction DefaultAction)) {
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client.Callbacks.SysSnapSmall = callback
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}
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