84 lines
2.3 KiB
Go
84 lines
2.3 KiB
Go
package teeworlds7
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import (
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"fmt"
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"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
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"github.com/teeworlds-go/go-teeworlds-protocol/network7"
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"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
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)
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func (client *Client) processGame(netMsg messages7.NetMessage, response *protocol7.Packet) bool {
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switch msg := netMsg.(type) {
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case *messages7.SvMotd:
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defaultAction := func() {
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if msg.Message != "" {
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fmt.Printf("[motd] %s\n", msg.Message)
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}
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}
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if client.Callbacks.GameSvMotd == nil {
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defaultAction()
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} else {
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client.Callbacks.GameSvMotd(msg, defaultAction)
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}
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case *messages7.SvBroadcast:
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defaultAction := func() {
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fmt.Printf("[broadcast] %s\n", msg.Message)
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}
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if client.Callbacks.GameSvBroadcast == nil {
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defaultAction()
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} else {
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client.Callbacks.GameSvBroadcast(msg, defaultAction)
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}
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case *messages7.SvChat:
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defaultAction := func() {
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if msg.ClientId < 0 || msg.ClientId > network7.MaxClients {
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fmt.Printf("[chat] *** %s\n", msg.Message)
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return
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}
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name := client.Game.Players[msg.ClientId].Info.Name
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fmt.Printf("[chat] <%s> %s\n", name, msg.Message)
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}
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if client.Callbacks.GameSvChat == nil {
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defaultAction()
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} else {
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client.Callbacks.GameSvChat(msg, defaultAction)
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}
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case *messages7.SvClientInfo:
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defaultAction := func() {
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client.Game.Players[msg.ClientId].Info = *msg
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fmt.Printf("got client info id=%d name=%s\n", msg.ClientId, msg.Name)
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}
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if client.Callbacks.GameSvClientInfo == nil {
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defaultAction()
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} else {
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client.Callbacks.GameSvClientInfo(msg, defaultAction)
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}
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case *messages7.SvReadyToEnter:
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defaultAction := func() {
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fmt.Println("got ready to enter")
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response.Messages = append(response.Messages, &messages7.EnterGame{})
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}
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if client.Callbacks.GameReadyToEnter == nil {
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defaultAction()
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} else {
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client.Callbacks.GameReadyToEnter(msg, defaultAction)
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}
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case *messages7.Unknown:
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defaultAction := func() {
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// TODO: msg id of unknown messages should not be -1
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fmt.Println("TODO: why is the msg id -1???")
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printUnknownMessage(msg, "unknown game")
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}
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if client.Callbacks.MsgUnknown == nil {
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defaultAction()
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} else {
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client.Callbacks.MsgUnknown(msg, defaultAction)
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}
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default:
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printUnknownMessage(netMsg, "unprocessed game")
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return false
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}
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return true
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}
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