go-teeworlds-protocol/object7/character.go

106 lines
2.2 KiB
Go

package object7
import (
"reflect"
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
)
type Character struct {
ItemId int
Tick int
X int
Y int
VelX int
VelY int
Angle int
Direction int
Jumped int
HookedPlayer int
HookState int
HookTick int
HookX int
HookY int
HookDx int
HookDy int
Health int
Armor int
AmmoCount int
Weapon int
Emote int
AttackTick int
TriggeredEvents int
}
func (o *Character) Id() int {
return o.ItemId
}
func (o *Character) TypeId() int {
return network7.ObjCharacter
}
func (o *Character) Size() int {
return reflect.TypeOf(Character{}).NumField() - 1
}
func (o *Character) Pack() []byte {
return slices.Concat(
packer.PackInt(o.TypeId()),
packer.PackInt(o.Id()),
packer.PackInt(o.Tick),
packer.PackInt(o.X),
packer.PackInt(o.Y),
packer.PackInt(o.VelX),
packer.PackInt(o.VelY),
packer.PackInt(o.Angle),
packer.PackInt(o.Direction),
packer.PackInt(o.Jumped),
packer.PackInt(o.HookedPlayer),
packer.PackInt(o.HookState),
packer.PackInt(o.HookTick),
packer.PackInt(o.HookX),
packer.PackInt(o.HookY),
packer.PackInt(o.HookDx),
packer.PackInt(o.HookDy),
packer.PackInt(o.Health),
packer.PackInt(o.Armor),
packer.PackInt(o.AmmoCount),
packer.PackInt(o.Weapon),
packer.PackInt(o.Emote),
packer.PackInt(o.AttackTick),
packer.PackInt(o.TriggeredEvents),
)
}
func (o *Character) Unpack(u *packer.Unpacker) error {
o.Tick = u.GetInt()
o.X = u.GetInt()
o.Y = u.GetInt()
o.VelX = u.GetInt()
o.VelY = u.GetInt()
o.Angle = u.GetInt()
o.Direction = u.GetInt()
o.Jumped = u.GetInt()
o.HookedPlayer = u.GetInt()
o.HookState = u.GetInt()
o.HookTick = u.GetInt()
o.HookX = u.GetInt()
o.HookY = u.GetInt()
o.HookDx = u.GetInt()
o.HookDy = u.GetInt()
o.Health = u.GetInt()
o.Armor = u.GetInt()
o.AmmoCount = u.GetInt()
o.Weapon = u.GetInt()
o.Emote = u.GetInt()
o.AttackTick = u.GetInt()
o.TriggeredEvents = u.GetInt()
return nil
}