package teeworlds7 import ( "bufio" "fmt" "net" "time" "github.com/teeworlds-go/go-teeworlds-protocol/network7" "github.com/teeworlds-go/go-teeworlds-protocol/protocol7" ) const ( maxPacksize = 1400 ) func getConnection(serverIp string, serverPort int) (net.Conn, error) { conn, err := net.Dial("udp", fmt.Sprintf("%s:%d", serverIp, serverPort)) if err != nil { fmt.Printf("Some error %v", err) } return conn, err } func readNetwork(ch chan<- []byte, conn net.Conn) { buf := make([]byte, maxPacksize) for { len, err := bufio.NewReader(conn).Read(buf) packet := make([]byte, len) copy(packet[:], buf[:]) if err == nil { ch <- packet } else { fmt.Printf("Some error %v\n", err) break } } conn.Close() } func (client *Client) Connect(serverIp string, serverPort int) { ch := make(chan []byte, maxPacksize) conn, err := getConnection(serverIp, serverPort) if err != nil { fmt.Printf("error connecting %v\n", err) return } client.Session = protocol7.Session{ ClientToken: [4]byte{0x01, 0x02, 0x03, 0x04}, ServerToken: [4]byte{0xff, 0xff, 0xff, 0xff}, Ack: 0, } client.Game.Players = make([]Player, network7.MaxClients) client.Conn = conn go readNetwork(ch, conn) client.SendPacket(client.Session.CtrlToken()) // TODO: do we really need a non blocking network read? // if not remove the channel, the sleep and the select statement // if yes also offer an OnTick callback to the user, and also do keepalives and resends for { time.Sleep(10_000_000) select { case msg := <-ch: packet := &protocol7.Packet{} err := packet.Unpack(msg) if err != nil { client.throwError(err) } err = client.processPacket(packet) if err != nil { client.throwError(err) } default: // do nothing } } }