package teeworlds7 import ( "github.com/teeworlds-go/go-teeworlds-protocol/messages7" "github.com/teeworlds-go/go-teeworlds-protocol/protocol7" ) // Processes the incoming packet // It might print to the console // It might send a response packet type DefaultAction func() // TODO: this should be a map but the type checker broke me // // // key is the network7.MessageId // UserMsgCallbacks map[int]UserMsgCallback type UserMsgCallbacks struct { PacketIn func(*protocol7.Packet) bool PacketOut func(*protocol7.Packet) bool MsgUnknown func(*messages7.Unknown, DefaultAction) InternalError func(error) CtrlKeepAlive func(*messages7.CtrlKeepAlive, DefaultAction) CtrlConnect func(*messages7.CtrlConnect, DefaultAction) CtrlAccept func(*messages7.CtrlAccept, DefaultAction) CtrlToken func(*messages7.CtrlToken, DefaultAction) CtrlClose func(*messages7.CtrlClose, DefaultAction) SysInfo func(*messages7.Info, DefaultAction) SysMapChange func(*messages7.MapChange, DefaultAction) SysMapData func(*messages7.MapData, DefaultAction) SysServerInfo func(*messages7.ServerInfo, DefaultAction) SysConReady func(*messages7.ConReady, DefaultAction) SysSnap func(*messages7.Snap, DefaultAction) SysSnapEmpty func(*messages7.SnapEmpty, DefaultAction) SysSnapSingle func(*messages7.SnapSingle, DefaultAction) SysSnapSmall func(*messages7.SnapSmall, DefaultAction) SysInputTiming func(*messages7.InputTiming, DefaultAction) SysRconAuthOn func(*messages7.RconAuthOn, DefaultAction) SysRconAuthOff func(*messages7.RconAuthOff, DefaultAction) SysRconLine func(*messages7.RconLine, DefaultAction) SysRconCmdAdd func(*messages7.RconCmdAdd, DefaultAction) SysRconCmdRem func(*messages7.RconCmdRem, DefaultAction) SysAuthChallenge func(*messages7.AuthChallenge, DefaultAction) SysAuthResult func(*messages7.AuthResult, DefaultAction) SysReady func(*messages7.Ready, DefaultAction) SysEnterGame func(*messages7.EnterGame, DefaultAction) SysInput func(*messages7.Input, DefaultAction) SysRconCmd func(*messages7.RconCmd, DefaultAction) SysRconAuth func(*messages7.RconAuth, DefaultAction) SysRequestMapData func(*messages7.RequestMapData, DefaultAction) SysAuthStart func(*messages7.AuthStart, DefaultAction) SysAuthResponse func(*messages7.AuthResponse, DefaultAction) SysPing func(*messages7.Ping, DefaultAction) SysPingReply func(*messages7.PingReply, DefaultAction) SysError func(*messages7.Error, DefaultAction) SysMaplistEntryAdd func(*messages7.MaplistEntryAdd, DefaultAction) SysMaplistEntryRem func(*messages7.MaplistEntryRem, DefaultAction) GameSvMotd func(*messages7.SvMotd, DefaultAction) GameSvBroadcast func(*messages7.SvBroadcast, DefaultAction) GameSvChat func(*messages7.SvChat, DefaultAction) GameSvTeam func(*messages7.SvTeam, DefaultAction) // GameSvKillMsg func(*messages7.SvKillMsg, DefaultAction) // GameSvTuneParams func(*messages7.SvTuneParams, DefaultAction) // GameSvExtraProjectile func(*messages7.SvExtraProjectile, DefaultAction) GameReadyToEnter func(*messages7.ReadyToEnter, DefaultAction) // GameWeaponPickup func(*messages7.WeaponPickup, DefaultAction) // GameEmoticon func(*messages7.Emoticon, DefaultAction) // GameSvVoteClearoptions func(*messages7.SvVoteClearoptions, DefaultAction) // GameSvVoteOptionlistadd func(*messages7.SvVoteOptionlistadd, DefaultAction) // GameSvVotePptionadd func(*messages7.SvVotePptionadd, DefaultAction) // GameSvVoteOptionremove func(*messages7.SvVoteOptionremove, DefaultAction) // GameSvVoteSet func(*messages7.SvVoteSet, DefaultAction) // GameSvVoteStatus func(*messages7.SvVoteStatus, DefaultAction) // GameSvServerSettings func(*messages7.SvServerSettings, DefaultAction) GameSvClientInfo func(*messages7.SvClientInfo, DefaultAction) // GameSvGameInfo func(*messages7.SvGameInfo, DefaultAction) // GameSvClientDrop func(*messages7.SvClientDrop, DefaultAction) // GameSvGameMsg func(*messages7.SvGameMsg, DefaultAction) // GameDeClientEnter func(*messages7.DeClientEnter, DefaultAction) // GameDeClientLeave func(*messages7.DeClientLeave, DefaultAction) // GameClSay func(*messages7.ClSay, DefaultAction) // GameClSetTeam func(*messages7.ClSetTeam, DefaultAction) // GameClSetSpectatorMode func(*messages7.ClSetSpectatorMode, DefaultAction) GameClStartInfo func(*messages7.ClStartInfo, DefaultAction) // GameClKill func(*messages7.ClKill, DefaultAction) // GameClReadyChange func(*messages7.ClReadyChange, DefaultAction) // GameClEmoticon func(*messages7.ClEmoticon, DefaultAction) // GameClVote func(*messages7.ClVote, DefaultAction) // GameClCallVote func(*messages7.ClCallVote, DefaultAction) // GameSvSkinChange func(*messages7.SvSkinChange, DefaultAction) // GameClSkinChange func(*messages7.ClSkinChange, DefaultAction) // GameSvRaceFinish func(*messages7.SvRaceFinish, DefaultAction) // GameSvCheckpoint func(*messages7.SvCheckpoint, DefaultAction) // GameSvCommandInfo func(*messages7.SvCommandInfo, DefaultAction) // GameSvCommandInfoRemove func(*messages7.SvCommandInfoRemove, DefaultAction) // GameClCommand func(*messages7.ClCommand, DefaultAction) }