# go-teeworlds-protocol # WARNING! NOT READY TO BE USED YET! Apis might change. Packages and repository might be renamed! A client side network protocol implementation of the game teeworlds. ## high level api for ease of use The package **teeworlds7** implements a high level client library. Designed for ease of use. ```go package main import ( "github.com/teeworlds-go/go-teeworlds-protocol/messages7" "github.com/teeworlds-go/go-teeworlds-protocol/teeworlds7" ) func main() { client := teeworlds7.Client{Name: "nameless tee"} // Register your callback for incoming chat messages // For a full list of all callbacks see: https://github.com/teeworlds-go/go-teeworlds-protocol/tree/master/teeworlds7/user_hooks.go client.OnChat(func(msg *messages7.SvChat, defaultAction teeworlds7.DefaultAction) { // the default action prints the chat message to the console // if this is not called and you don't print it your self the chat will not be visible defaultAction() if msg.Message == "!ping" { // Send reply in chat using the SendChat() action // For a full list of all actions see: https://github.com/teeworlds-go/go-teeworlds-protocol/tree/master/teeworlds7/user_actions.go client.SendChat("pong") } }) client.Connect("127.0.0.1", 8303) } ``` Example usages: - [client_verbose](./examples/client_verbose/) a verbose client show casing the easy to use high level api ## low level api for power users The packages **chunk7, messages7, network7, packer, protocol7** Implement the low level 0.7 teeworlds protocol. Use them if you want to build something advanced such as a custom proxy. ## projects using go-teeworlds-protocol - [MITM teeworlds proxy](https://github.com/teeworlds-go/proxy)