package teeworlds7 import ( "github.com/teeworlds-go/go-teeworlds-protocol/messages7" "github.com/teeworlds-go/go-teeworlds-protocol/protocol7" "github.com/teeworlds-go/go-teeworlds-protocol/snapshot7" ) // -------------------------------- // special cases // -------------------------------- // if not implemented by the user the application might throw and exit // // return false to drop the error // return true if you did not handle the error and it should be passed on (will crash unless someone else catches it) func (client *Client) OnError(callback func(err error) bool) { client.Callbacks.InternalError = append(client.Callbacks.InternalError, callback) } // inspect outgoing traffic // and alter it before it gets sent to the server // // return false to drop the packet func (client *Client) OnSend(callback func(packet *protocol7.Packet) bool) { client.Callbacks.PacketOut = append(client.Callbacks.PacketOut, callback) } // read incoming traffic // and alter it before it hits the internal state machine // // return false to drop the packet func (client *Client) OnPacket(callback func(packet *protocol7.Packet) bool) { client.Callbacks.PacketIn = append(client.Callbacks.PacketIn, callback) } func (client *Client) OnUnknown(callback func(msg *messages7.Unknown, defaultAction DefaultAction)) { client.Callbacks.MsgUnknown = append(client.Callbacks.MsgUnknown, callback) } // will be called when a snap, snap single or empty snapshot is received // if you want to know which type of snapshot was received look at OnMsgSnap(), OnMsgSnapEmpty(), OnMsgSnapSingle(), OnMsgSnapSmall() func (client *Client) OnSnapshot(callback func(snap *snapshot7.Snapshot, defaultAction DefaultAction)) { client.Callbacks.Snapshot = append(client.Callbacks.Snapshot, callback) } // -------------------------------- // control messages // -------------------------------- func (client *Client) OnKeepAlive(callback func(msg *messages7.CtrlKeepAlive, defaultAction DefaultAction)) { client.Callbacks.CtrlKeepAlive = append(client.Callbacks.CtrlKeepAlive, callback) } // This is just misleading. It should never be called. This message is only received by the server. // func (client *Client) OnCtrlConnect(callback func(msg *messages7.CtrlConnect, defaultAction DefaultAction)) { // client.Callbacks.CtrlConnect = append(// client.Callbacks, callback) // } func (client *Client) OnAccept(callback func(msg *messages7.CtrlAccept, defaultAction DefaultAction)) { client.Callbacks.CtrlAccept = append(client.Callbacks.CtrlAccept, callback) } func (client *Client) OnDisconnect(callback func(msg *messages7.CtrlClose, defaultAction DefaultAction)) { client.Callbacks.CtrlClose = append(client.Callbacks.CtrlClose, callback) } func (client *Client) OnToken(callback func(msg *messages7.CtrlToken, defaultAction DefaultAction)) { client.Callbacks.CtrlToken = append(client.Callbacks.CtrlToken, callback) } // -------------------------------- // game messages // -------------------------------- func (client *Client) OnMotd(callback func(msg *messages7.SvMotd, defaultAction DefaultAction)) { client.Callbacks.GameSvMotd = append(client.Callbacks.GameSvMotd, callback) } func (client *Client) OnBroadcast(callback func(msg *messages7.SvBroadcast, defaultAction DefaultAction)) { client.Callbacks.GameSvBroadcast = append(client.Callbacks.GameSvBroadcast, callback) } func (client *Client) OnChat(callback func(msg *messages7.SvChat, defaultAction DefaultAction)) { client.Callbacks.GameSvChat = append(client.Callbacks.GameSvChat, callback) } func (client *Client) OnTeam(callback func(msg *messages7.SvTeam, defaultAction DefaultAction)) { client.Callbacks.GameSvTeam = append(client.Callbacks.GameSvTeam, callback) } // -------------------------------- // system messages // -------------------------------- func (client *Client) OnMapChange(callback func(msg *messages7.MapChange, defaultAction DefaultAction)) { client.Callbacks.SysMapChange = append(client.Callbacks.SysMapChange, callback) } // You probably want to use OnSnapshot() instead func (client *Client) OnMsgSnap(callback func(msg *messages7.Snap, defaultAction DefaultAction)) { client.Callbacks.SysSnap = append(client.Callbacks.SysSnap, callback) } // You probably want to use OnSnapshot() instead func (client *Client) OnMsgSnapEmpty(callback func(msg *messages7.SnapEmpty, defaultAction DefaultAction)) { client.Callbacks.SysSnapEmpty = append(client.Callbacks.SysSnapEmpty, callback) } // You probably want to use OnSnapshot() instead func (client *Client) OnMsgSnapSingle(callback func(msg *messages7.SnapSingle, defaultAction DefaultAction)) { client.Callbacks.SysSnapSingle = append(client.Callbacks.SysSnapSingle, callback) } // You probably want to use OnSnapshot() instead func (client *Client) OnMsgSnapSmall(callback func(msg *messages7.SnapSmall, defaultAction DefaultAction)) { client.Callbacks.SysSnapSmall = append(client.Callbacks.SysSnapSmall, callback) }