package teeworlds7 import ( "fmt" "github.com/teeworlds-go/go-teeworlds-protocol/messages7" "github.com/teeworlds-go/go-teeworlds-protocol/network7" "github.com/teeworlds-go/go-teeworlds-protocol/protocol7" ) func (client *Client) processGame(netMsg messages7.NetMessage, response *protocol7.Packet) bool { switch msg := netMsg.(type) { case *messages7.SvMotd: userMsgCallback(client.Callbacks.GameSvMotd, msg, func() { if msg.Message != "" { fmt.Printf("[motd] %s\n", msg.Message) } }) case *messages7.SvBroadcast: userMsgCallback(client.Callbacks.GameSvBroadcast, msg, func() { fmt.Printf("[broadcast] %s\n", msg.Message) }) case *messages7.SvChat: userMsgCallback(client.Callbacks.GameSvChat, msg, func() { if msg.ClientId < 0 || msg.ClientId > network7.MaxClients { fmt.Printf("[chat] *** %s\n", msg.Message) return } name := client.Game.Players[msg.ClientId].Info.Name fmt.Printf("[chat] <%s> %s\n", name, msg.Message) }) case *messages7.SvClientInfo: userMsgCallback(client.Callbacks.GameSvClientInfo, msg, func() { client.Game.Players[msg.ClientId].Info = *msg fmt.Printf("got client info id=%d name=%s\n", msg.ClientId, msg.Name) }) case *messages7.SvReadyToEnter: userMsgCallback(client.Callbacks.GameSvReadyToEnter, msg, func() { fmt.Println("got ready to enter") response.Messages = append(response.Messages, &messages7.EnterGame{}) }) case *messages7.Unknown: userMsgCallback(client.Callbacks.MsgUnknown, msg, func() { // TODO: msg id of unknown messages should not be -1 fmt.Println("TODO: why is the msg id -1???") printUnknownMessage(msg, "unknown game") }) default: printUnknownMessage(netMsg, "unprocessed game") return false } return true }