package object7 import ( "reflect" "slices" "github.com/teeworlds-go/go-teeworlds-protocol/network7" "github.com/teeworlds-go/go-teeworlds-protocol/packer" ) type GameDataFlag struct { ItemId int // It is either the client id of the carrier so 0-64 or one of those values // // -3 - FLAG_MISSING // -2 - FLAG_ATSTAND // -1 - FLAG_TAKEN FlagCarrierRed int // It is either the client id of the carrier so 0-64 or one of those values // // -3 - FLAG_MISSING // -2 - FLAG_ATSTAND // -1 - FLAG_TAKEN FlagCarrierBlue int FlagDropTickRed int FlagDropTickBlue int } func (o *GameDataFlag) Id() int { return o.ItemId } func (o *GameDataFlag) TypeId() int { return network7.ObjGameDataFlag } func (o *GameDataFlag) Size() int { return reflect.TypeOf(GameDataFlag{}).NumField() - 1 } func (o *GameDataFlag) Pack() []byte { return slices.Concat( packer.PackInt(o.TypeId()), packer.PackInt(o.Id()), packer.PackInt(o.FlagCarrierRed), packer.PackInt(o.FlagCarrierBlue), packer.PackInt(o.FlagDropTickRed), packer.PackInt(o.FlagDropTickBlue), ) } func (o *GameDataFlag) Unpack(u *packer.Unpacker) error { o.FlagCarrierRed = u.GetInt() o.FlagCarrierBlue = u.GetInt() o.FlagDropTickRed = u.GetInt() o.FlagDropTickBlue = u.GetInt() return nil }