Ack and keep alive to not time out

This commit is contained in:
ChillerDragon 2024-06-17 13:47:33 +08:00
parent 199e8a39de
commit cf6efb1e3f
3 changed files with 96 additions and 9 deletions

View file

@ -1,5 +1,7 @@
package packet
import "slices"
const (
packetFlagControl = 1
packetFlagResend = 2
@ -19,6 +21,43 @@ type PacketHeader struct {
Ack int
NumChunks int
Token [4]byte
// connless
ResponseToken [4]byte
}
func (header *PacketHeader) Pack() []byte {
flags := 0
if header.Flags.Control {
flags |= packetFlagControl
}
if header.Flags.Resend {
flags |= packetFlagResend
}
if header.Flags.Compression {
flags |= packetFlagCompression
}
if header.Flags.Connless {
flags |= packetFlagConnless
}
if header.Flags.Connless {
version := 1
return slices.Concat(
[]byte{byte(((packetFlagConnless << 2) & 0x0fc) | (version & 0x03))},
header.Token[:],
header.ResponseToken[:],
)
}
return slices.Concat(
[]byte{
byte(((flags << 2) & 0xfc) | ((header.Ack >> 8) & 0x03)),
byte(header.Ack & 0x0ff),
byte(header.NumChunks),
},
header.Token[:],
)
}
func (header *PacketHeader) Unpack(packet []byte) {

View file

@ -6,7 +6,29 @@ import (
"testing"
)
// pack
// pack header
func TestPackHeader(t *testing.T) {
header := PacketHeader{
Flags: PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: true,
},
Ack: 10,
NumChunks: 0,
Token: [4]byte{0xcf, 0x2e, 0xde, 0x1d},
}
got := header.Pack()
want := []byte{0x04, 0x0a, 0x00, 0xcf, 0x2e, 0xde, 0x1d}
if !reflect.DeepEqual(got, want) {
t.Errorf("got %v, wanted %v", got, want)
}
}
// pack flags
func TestPackFlagsUnset(t *testing.T) {
flags := PacketFlags{

View file

@ -18,6 +18,7 @@ import (
const (
maxPacksize = 1400
msgCtrlKeepAlive = 0x00
msgCtrlConnect = 0x01
msgCtrlAccept = 0x02
msgCtrlToken = 0x05
@ -25,6 +26,7 @@ const (
msgSysMapChange = 2
msgSysConReady = 5
msgSysSnapSingle = 8
msgGameReadyToEnter = 8
msgGameMotd = 1
@ -68,12 +70,24 @@ type TeeworldsClient struct {
clientToken [4]byte
serverToken [4]byte
conn net.Conn
Ack int
}
func (client TeeworldsClient) sendCtrlMsg(data []byte) {
flags := []byte{0x04, 0x00, 0x00}
packet := slices.Concat(flags, client.serverToken[:], data)
header := packet.PacketHeader{
Flags: packet.PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: true,
},
Ack: client.Ack,
NumChunks: 0,
Token: client.serverToken,
}
packet := slices.Concat(header.Pack(), data)
client.conn.Write(packet)
}
@ -86,6 +100,10 @@ func (client TeeworldsClient) sendReady() {
client.conn.Write(packet)
}
func (client TeeworldsClient) sendKeepAlive() {
client.sendCtrlMsg([]byte{msgCtrlKeepAlive})
}
func (client TeeworldsClient) sendInfo() {
info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
@ -176,6 +194,10 @@ func (client *TeeworldsClient) onSystemMsg(msg int, chunk chunk.Chunk, u *packer
} else if msg == msgSysConReady {
fmt.Println("got ready")
client.sendStartInfo()
} else if msg == msgSysSnapSingle {
tick := u.GetInt()
fmt.Printf("got snap single tick=%d\n", tick)
client.sendKeepAlive()
} else {
fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
}
@ -193,6 +215,10 @@ func (client *TeeworldsClient) onGameMsg(msg int, chunk chunk.Chunk, u *packer.U
func (client *TeeworldsClient) onMessage(chunk chunk.Chunk) {
fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
if chunk.Header.Flags.Vital {
client.Ack++
}
u := packer.Unpacker{}
u.Reset(chunk.Data)