Make OnPacket return a result struct
This commit is contained in:
parent
5627630145
commit
a78bf12bf0
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@ -95,17 +95,17 @@ func byteSliceToString(s []byte) string {
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return string(s)
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}
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func (connection *Connection) OnSystemMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, response *Packet) {
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func (connection *Connection) OnSystemMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) {
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if msg == network7.MsgSysMapChange {
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fmt.Println("got map change")
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response.Messages = append(response.Messages, messages7.Ready{})
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result.Response.Messages = append(result.Response.Messages, messages7.Ready{})
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} else if msg == network7.MsgSysConReady {
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fmt.Println("got ready")
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response.Messages = append(response.Messages, connection.MsgStartInfo())
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result.Response.Messages = append(result.Response.Messages, connection.MsgStartInfo())
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} else if msg == network7.MsgSysSnapSingle {
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// tick := u.GetInt()
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// fmt.Printf("got snap single tick=%d\n", tick)
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response.Messages = append(response.Messages, messages7.CtrlKeepAlive{})
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result.Response.Messages = append(result.Response.Messages, messages7.CtrlKeepAlive{})
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} else {
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fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
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}
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@ -120,10 +120,10 @@ func (client *Connection) OnMotd(motd string) {
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fmt.Printf("[motd] %s\n", motd)
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}
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func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, response *Packet) {
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func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) {
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if msg == network7.MsgGameReadyToEnter {
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fmt.Println("got ready to enter")
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response.Messages = append(response.Messages, messages7.EnterGame{})
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result.Response.Messages = append(result.Response.Messages, messages7.EnterGame{})
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} else if msg == network7.MsgGameSvMotd {
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motd := u.GetString()
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if motd != "" {
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@ -145,7 +145,7 @@ func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpac
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}
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}
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func (client *Connection) OnMessage(chunk chunk7.Chunk, response *Packet) {
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func (client *Connection) OnMessage(chunk chunk7.Chunk, result *PacketResult) {
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// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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if chunk.Header.Flags.Vital {
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@ -161,39 +161,48 @@ func (client *Connection) OnMessage(chunk chunk7.Chunk, response *Packet) {
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msg >>= 1
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if sys {
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client.OnSystemMsg(msg, chunk, &u, response)
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client.OnSystemMsg(msg, chunk, &u, result)
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} else {
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client.OnGameMsg(msg, chunk, &u, response)
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client.OnGameMsg(msg, chunk, &u, result)
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}
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}
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func (connection *Connection) OnPacketPayload(header []byte, data []byte, response *Packet) (*Packet, error) {
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func (connection *Connection) OnPacketPayload(data []byte, result *PacketResult) (*PacketResult, error) {
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chunks := chunk7.UnpackChunks(data)
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for _, c := range chunks {
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connection.OnMessage(c, response)
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connection.OnMessage(c, result)
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}
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return response, nil
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return result, nil
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}
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// the response packet might be nil even if there is no error
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func (connection *Connection) OnPacket(data []byte) (*Packet, error) {
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header := PacketHeader{}
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headerRaw := data[:7]
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payload := data[7:]
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header.Unpack(headerRaw)
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response := connection.BuildResponse()
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type PacketResult struct {
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// Suggested response that should be sent to the server
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// Will be *nil* if no response should be sent
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Response *Packet
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if header.Flags.Control {
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// Incoming traffic from the server parsed into a Packet struct
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Packet *Packet
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}
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func (connection *Connection) OnPacket(data []byte) (*PacketResult, error) {
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result := &PacketResult{
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Response: connection.BuildResponse(),
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Packet: &Packet{},
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}
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result.Packet.Header.Unpack(data[:7])
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payload := data[7:]
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if result.Packet.Header.Flags.Control {
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ctrlMsg := int(payload[0])
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
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if ctrlMsg == network7.MsgCtrlToken {
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copy(connection.ServerToken[:], payload[1:5])
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response.Header.Token = connection.ServerToken
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result.Response.Header.Token = connection.ServerToken
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fmt.Printf("got server token %x\n", connection.ServerToken)
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response.Messages = append(
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response.Messages,
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result.Response.Messages = append(
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result.Response.Messages,
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messages7.CtrlConnect{
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Token: connection.ClientToken,
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},
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@ -201,7 +210,7 @@ func (connection *Connection) OnPacket(data []byte) (*Packet, error) {
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} else if ctrlMsg == network7.MsgCtrlAccept {
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fmt.Println("got accept")
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// TODO: don't hardcode info
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response.Messages = append(response.Messages, messages7.Info{})
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result.Response.Messages = append(result.Response.Messages, messages7.Info{})
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} else if ctrlMsg == network7.MsgCtrlClose {
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// TODO: get length from packet header to determine if a reason is set or not
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// len(data) -> is 1400 (maxPacketLen)
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@ -214,14 +223,14 @@ func (connection *Connection) OnPacket(data []byte) (*Packet, error) {
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fmt.Printf("unknown control message: %x\n", data)
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}
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if len(response.Messages) == 0 {
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if len(result.Response.Messages) == 0 {
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return nil, nil
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}
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return response, nil
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return result, nil
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}
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if header.Flags.Compression {
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if result.Packet.Header.Flags.Compression {
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huff := huffman.Huffman{}
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var err error
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payload, err = huff.Decompress(payload)
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@ -231,6 +240,6 @@ func (connection *Connection) OnPacket(data []byte) (*Packet, error) {
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}
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}
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response, err := connection.OnPacketPayload(headerRaw, payload, response)
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return response, err
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result, err := connection.OnPacketPayload(payload, result)
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return result, err
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}
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17
teeworlds.go
17
teeworlds.go
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@ -60,34 +60,33 @@ func main() {
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go readNetwork(ch, conn)
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packet := client.CtrlToken()
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conn.Write(packet.Pack(client))
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tokenPacket := client.CtrlToken()
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conn.Write(tokenPacket.Pack(client))
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for {
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time.Sleep(10_000_000)
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select {
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case msg := <-ch:
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packet, err = client.OnPacket(msg)
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result, err := client.OnPacket(msg)
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if err != nil {
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panic(err)
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}
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if packet != nil {
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if result.Response != nil {
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// example of modifying outgoing traffic
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for i, msg := range packet.Messages {
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for i, msg := range result.Response.Messages {
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if msg.MsgId() == network7.MsgCtrlConnect {
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if connect, ok := packet.Messages[0].(messages7.CtrlConnect); ok {
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if connect, ok := result.Response.Messages[0].(messages7.CtrlConnect); ok {
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connect.Token = [4]byte{0xaa, 0xaa, 0xaa, 0xaa}
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packet.Messages[i] = connect
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result.Response.Messages[i] = connect
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}
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}
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}
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conn.Write(packet.Pack(client))
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conn.Write(result.Response.Pack(client))
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}
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default:
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// do nothing
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}
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}
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}
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