Refactor: separate packet parsing and connection state
Computing a response to a packet is now separate from unpacking a packet
This commit is contained in:
parent
915943ff16
commit
72bf459d79
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@ -36,9 +36,8 @@ func (msg CtrlConnect) Pack() []byte {
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)
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}
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// TODO: no idea if this works
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func (msg *CtrlConnect) Unpack(u *packer.Unpacker) {
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msg.Token = [4]byte(u.Data())
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msg.Token = [4]byte(u.Rest())
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}
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func (msg *CtrlConnect) Header() *chunk7.ChunkHeader {
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@ -39,9 +39,8 @@ func (msg CtrlToken) Pack() []byte {
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)
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}
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// TODO: no idea if this works
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func (msg *CtrlToken) Unpack(u *packer.Unpacker) {
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msg.Token = [4]byte(u.Data())
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msg.Token = [4]byte(u.Rest())
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}
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func (msg *CtrlToken) Header() *chunk7.ChunkHeader {
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61
messages7/snap_single.go
Normal file
61
messages7/snap_single.go
Normal file
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@ -0,0 +1,61 @@
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package messages7
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import (
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"slices"
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"github.com/teeworlds-go/teeworlds/chunk7"
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"github.com/teeworlds-go/teeworlds/network7"
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"github.com/teeworlds-go/teeworlds/packer"
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)
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type SnapSingle struct {
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ChunkHeader *chunk7.ChunkHeader
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GameTick int
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DeltaTick int
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Crc int
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PartSize int
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Data []byte
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}
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func (msg SnapSingle) MsgId() int {
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return network7.MsgSysSnapSingle
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}
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func (msg SnapSingle) MsgType() network7.MsgType {
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return network7.TypeNet
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}
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func (msg SnapSingle) System() bool {
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return true
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}
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func (msg SnapSingle) Vital() bool {
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return false
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}
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func (msg SnapSingle) Pack() []byte {
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return slices.Concat(
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packer.PackInt(msg.GameTick),
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packer.PackInt(msg.DeltaTick),
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packer.PackInt(msg.Crc),
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packer.PackInt(msg.PartSize),
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msg.Data[:],
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)
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}
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func (msg *SnapSingle) Unpack(u *packer.Unpacker) {
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msg.GameTick = u.GetInt()
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msg.DeltaTick = u.GetInt()
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msg.Crc = u.GetInt()
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msg.PartSize = u.GetInt()
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msg.Data = u.Rest()
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}
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func (msg *SnapSingle) Header() *chunk7.ChunkHeader {
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return msg.ChunkHeader
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}
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func (msg *SnapSingle) SetHeader(header *chunk7.ChunkHeader) {
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msg.ChunkHeader = header
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}
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@ -39,8 +39,7 @@ func (msg Unknown) System() bool {
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}
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func (msg Unknown) Vital() bool {
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// TODO: check is not ctrl and then unpack Data
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panic("not implemented yet")
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panic("You are not mean't to pack unknown messages. Use msg.Header().Vital instead.")
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}
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func (msg Unknown) Pack() []byte {
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@ -52,8 +51,11 @@ func (msg *Unknown) Unpack(u *packer.Unpacker) {
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}
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func (msg *Unknown) Header() *chunk7.ChunkHeader {
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if msg.Type == network7.TypeControl {
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return nil
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}
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return msg.ChunkHeader
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}
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func (msg *Unknown) SetHeader(header *chunk7.ChunkHeader) {
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msg.ChunkHeader = header
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@ -4,13 +4,9 @@ import (
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"bytes"
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"fmt"
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"os"
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"slices"
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"github.com/teeworlds-go/huffman"
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"github.com/teeworlds-go/teeworlds/chunk7"
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"github.com/teeworlds-go/teeworlds/messages7"
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"github.com/teeworlds-go/teeworlds/network7"
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"github.com/teeworlds-go/teeworlds/packer"
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)
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type Player struct {
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@ -96,19 +92,20 @@ func byteSliceToString(s []byte) string {
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return string(s)
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}
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func (connection *Connection) OnSystemMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) bool {
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if msg == network7.MsgSysMapChange {
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func (connection *Connection) OnSystemMsg(msg messages7.NetMessage, response *Packet) bool {
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// TODO: is this shadow nasty?
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switch msg := msg.(type) {
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case *messages7.MapChange:
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fmt.Println("got map change")
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result.Response.Messages = append(result.Response.Messages, &messages7.Ready{})
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} else if msg == network7.MsgSysConReady {
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response.Messages = append(response.Messages, &messages7.Ready{})
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case *messages7.ConReady:
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fmt.Println("got ready")
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result.Response.Messages = append(result.Response.Messages, connection.MsgStartInfo())
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} else if msg == network7.MsgSysSnapSingle {
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// tick := u.GetInt()
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// fmt.Printf("got snap single tick=%d\n", tick)
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result.Response.Messages = append(result.Response.Messages, &messages7.CtrlKeepAlive{})
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} else {
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fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
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response.Messages = append(response.Messages, connection.MsgStartInfo())
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case *messages7.SnapSingle:
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// fmt.Printf("got snap single tick=%d\n", msg.GameTick)
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response.Messages = append(response.Messages, &messages7.CtrlKeepAlive{})
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default:
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fmt.Printf("unknown system message id=%d payload=%x\n", msg.MsgId(), msg.Pack())
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return false
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}
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return true
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@ -123,155 +120,78 @@ func (client *Connection) OnChatMessage(msg *messages7.SvChat) {
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fmt.Printf("[chat] <%s> %s\n", name, msg.Message)
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}
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func (client *Connection) OnMotd(motd string) {
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fmt.Printf("[motd] %s\n", motd)
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}
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func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, result *PacketResult) bool {
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if msg == network7.MsgGameReadyToEnter {
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func (connection *Connection) OnGameMsg(msg messages7.NetMessage, response *Packet) bool {
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// TODO: is this shadow nasty?
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switch msg := msg.(type) {
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case *messages7.ReadyToEnter:
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fmt.Println("got ready to enter")
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result.Packet.Messages = append(result.Packet.Messages, &messages7.Ready{ChunkHeader: &chunk.Header})
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result.Response.Messages = append(result.Response.Messages, &messages7.EnterGame{})
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} else if msg == network7.MsgGameSvMotd {
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motd := u.GetString()
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if motd != "" {
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client.OnMotd(motd)
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}
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} else if msg == network7.MsgGameSvChat {
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chat := &messages7.SvChat{ChunkHeader: &chunk.Header}
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chat.Unpack(u)
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client.OnChatMessage(chat)
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result.Packet.Messages = append(result.Packet.Messages, chat)
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} else if msg == network7.MsgGameSvClientInfo {
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clientId := packer.UnpackInt(chunk.Data[1:])
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client.Players[clientId].Info.Unpack(u)
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fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].Info.Name)
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} else {
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fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
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response.Messages = append(response.Messages, &messages7.EnterGame{})
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case *messages7.SvMotd:
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fmt.Printf("[motd] %s\n", msg.Message)
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case *messages7.SvChat:
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connection.OnChatMessage(msg)
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case *messages7.SvClientInfo:
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connection.Players[msg.ClientId].Info = *msg
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fmt.Printf("got client info id=%d name=%s\n", msg.ClientId, msg.Name)
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default:
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fmt.Printf("unknown game message id=%d payload=%x\n", msg.MsgId(), msg.Pack())
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return false
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}
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return true
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}
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func (client *Connection) OnMessage(chunk chunk7.Chunk, result *PacketResult) bool {
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// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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if chunk.Header.Flags.Vital {
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client.Ack++
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func (connection *Connection) OnMessage(msg messages7.NetMessage, response *Packet) bool {
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if msg.Header() == nil {
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// this is probably an unknown message
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fmt.Printf("warning ignoring msgId=%d because header is nil\n", msg.MsgId())
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return false
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}
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if msg.Header().Flags.Vital {
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connection.Ack++
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}
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u := packer.Unpacker{}
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u.Reset(chunk.Data)
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msg := u.GetInt()
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sys := msg&1 != 0
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msg >>= 1
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if sys {
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return client.OnSystemMsg(msg, chunk, &u, result)
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if msg.System() {
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return connection.OnSystemMsg(msg, response)
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}
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return client.OnGameMsg(msg, chunk, &u, result)
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return connection.OnGameMsg(msg, response)
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}
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func (connection *Connection) OnPacketPayload(data []byte, result *PacketResult) (*PacketResult, error) {
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chunks := chunk7.UnpackChunks(data)
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// Takes a full teeworlds packet as argument
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// And returns the response packet from the clients perspective
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func (connection *Connection) OnPacket(packet *Packet) *Packet {
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response := connection.BuildResponse()
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for _, c := range chunks {
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if connection.OnMessage(c, result) == false {
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unknown := &messages7.Unknown{
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Data: slices.Concat(c.Header.Pack(), c.Data),
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Type: network7.TypeNet,
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}
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result.Packet.Messages = append(result.Packet.Messages, unknown)
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}
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}
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return result, nil
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}
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type PacketResult struct {
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// Suggested response that should be sent to the server
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// Will be *nil* if no response should be sent
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Response *Packet
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// Incoming traffic from the server parsed into a Packet struct
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Packet *Packet
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}
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// TODO: there should be a Packet.Unpack()
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//
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// and it should only do the parsing no state handling or responses
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// and Connection.OnPack() should take a Packet instance as parameter
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// not raw data
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// So ideally it would look like this:
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//
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// packet := Packet{}
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// packet.Unpack(data)
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// conn := Connection{}
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// result, err := conn.OnPacket(packet)
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func (connection *Connection) OnPacket(data []byte) (*PacketResult, error) {
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result := &PacketResult{
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Response: connection.BuildResponse(),
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Packet: &Packet{},
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}
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result.Packet.Header.Unpack(data[:7])
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payload := data[7:]
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if result.Packet.Header.Flags.Control {
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ctrlMsg := int(payload[0])
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
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if ctrlMsg == network7.MsgCtrlToken {
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copy(connection.ServerToken[:], payload[1:5])
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result.Response.Header.Token = connection.ServerToken
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fmt.Printf("got server token %x\n", connection.ServerToken)
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result.Packet.Messages = append(result.Packet.Messages, &messages7.CtrlToken{Token: connection.ServerToken})
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result.Response.Messages = append(
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result.Response.Messages,
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if packet.Header.Flags.Control {
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msg := packet.Messages[0]
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fmt.Printf("got ctrl msg %d\n", msg.MsgId())
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// TODO: is this shadow nasty?
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switch msg := msg.(type) {
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case *messages7.CtrlToken:
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fmt.Printf("got server token %x\n", msg.Token)
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connection.ServerToken = msg.Token
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response.Header.Token = msg.Token
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response.Messages = append(
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response.Messages,
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&messages7.CtrlConnect{
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Token: connection.ClientToken,
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},
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)
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} else if ctrlMsg == network7.MsgCtrlAccept {
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case *messages7.CtrlAccept:
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fmt.Println("got accept")
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result.Packet.Messages = append(result.Packet.Messages, &messages7.CtrlAccept{})
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// TODO: don't hardcode info
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result.Response.Messages = append(result.Response.Messages, &messages7.Info{})
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} else if ctrlMsg == network7.MsgCtrlClose {
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// TODO: get length from packet header to determine if a reason is set or not
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// len(data) -> is 1400 (maxPacketLen)
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reason := byteSliceToString(payload)
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fmt.Printf("disconnected (%s)\n", reason)
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response.Messages = append(response.Messages, &messages7.Info{})
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case *messages7.CtrlClose:
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fmt.Printf("disconnected (%s)\n", msg.Reason)
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os.Exit(0)
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} else {
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unknown := &messages7.Unknown{
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Data: payload,
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Type: network7.TypeControl,
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default:
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fmt.Printf("unknown control message: %d\n", msg.MsgId())
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}
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result.Packet.Messages = append(result.Packet.Messages, unknown)
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fmt.Printf("unknown control message: %x\n", data)
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return response
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}
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if len(result.Response.Messages) == 0 {
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return nil, nil
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for _, msg := range packet.Messages {
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connection.OnMessage(msg, response)
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}
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return result, nil
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}
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if result.Packet.Header.Flags.Compression {
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huff := huffman.Huffman{}
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var err error
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payload, err = huff.Decompress(payload)
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if err != nil {
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fmt.Printf("huffman error: %v\n", err)
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return nil, nil
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}
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}
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result, err := connection.OnPacketPayload(payload, result)
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return result, err
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return response
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}
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@ -89,6 +89,10 @@ func (packet *Packet) unpackSystem(msgId int, chunk chunk7.Chunk, u *packer.Unpa
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msg := &messages7.ConReady{ChunkHeader: &chunk.Header}
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msg.Unpack(u)
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packet.Messages = append(packet.Messages, msg)
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} else if msgId == network7.MsgSysSnapSingle {
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msg := &messages7.SnapSingle{ChunkHeader: &chunk.Header}
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msg.Unpack(u)
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packet.Messages = append(packet.Messages, msg)
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} else {
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return false
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}
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@ -98,7 +102,7 @@ func (packet *Packet) unpackSystem(msgId int, chunk chunk7.Chunk, u *packer.Unpa
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func (packet *Packet) unpackGame(msgId int, chunk chunk7.Chunk, u *packer.Unpacker) bool {
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if msgId == network7.MsgGameReadyToEnter {
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msg := &messages7.Ready{ChunkHeader: &chunk.Header}
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msg := &messages7.ReadyToEnter{ChunkHeader: &chunk.Header}
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msg.Unpack(u)
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packet.Messages = append(packet.Messages, msg)
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} else if msgId == network7.MsgGameSvMotd {
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@ -140,6 +144,7 @@ func (packet *Packet) unpackPayload(payload []byte) {
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for _, c := range chunks {
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if packet.unpackChunk(c) == false {
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unknown := &messages7.Unknown{
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ChunkHeader: &c.Header,
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Data: slices.Concat(c.Header.Pack(), c.Data),
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Type: network7.TypeNet,
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}
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@ -135,12 +135,10 @@ func TestRepackUnknownMessages(t *testing.T) {
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}
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conn := Connection{}
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result, err := conn.OnPacket(dump)
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if err != nil {
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t.Errorf("Unexpected error %v\n", err)
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}
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repack := result.Packet.Pack(&conn)
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packet := Packet{}
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packet.Unpack(dump)
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repack := packet.Pack(&conn)
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if !reflect.DeepEqual(repack, dump) {
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t.Errorf("got %v, wanted %v", repack, dump)
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24
teeworlds.go
24
teeworlds.go
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@ -86,39 +86,41 @@ func main() {
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time.Sleep(10_000_000)
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select {
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case msg := <-ch:
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result, err := client.OnPacket(msg)
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packet := &protocol7.Packet{}
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err := packet.Unpack(msg)
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if err != nil {
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panic(err)
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}
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if result != nil && result.Response != nil {
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response := client.OnPacket(packet)
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if response != nil {
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// example of inspecting incoming trafic
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for i, msg := range result.Packet.Messages {
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if msg.MsgId() == network7.MsgGameSvChat {
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for i, _ := range packet.Messages {
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var chat *messages7.SvChat
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var ok bool
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if chat, ok = result.Packet.Messages[i].(*messages7.SvChat); ok {
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if chat, ok = packet.Messages[i].(*messages7.SvChat); ok {
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fmt.Printf("got chat msg: %s\n", chat.Message)
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// modify chat if this was a proxy
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result.Packet.Messages[i] = chat
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}
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packet.Messages[i] = chat
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}
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}
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// example of modifying outgoing traffic
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for i, msg := range result.Response.Messages {
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for i, msg := range response.Messages {
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if msg.MsgId() == network7.MsgCtrlConnect {
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var connect *messages7.CtrlConnect
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var ok bool
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if connect, ok = result.Response.Messages[i].(*messages7.CtrlConnect); ok {
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if connect, ok = response.Messages[i].(*messages7.CtrlConnect); ok {
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connect.Token = [4]byte{0xaa, 0xaa, 0xaa, 0xaa}
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result.Response.Messages[i] = connect
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response.Messages[i] = connect
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}
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}
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}
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conn.Write(result.Response.Pack(client))
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if len(response.Messages) > 0 || response.Header.Flags.Resend {
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conn.Write(response.Pack(client))
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}
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}
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default:
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// do nothing
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