go-teeworlds-protocol/teeworlds7/user_hooks.go

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2024-06-23 05:05:57 +00:00
package teeworlds7
import (
"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
)
// --------------------------------
// special cases
// --------------------------------
// if not implemented by the user the application might throw and exit
func (client *Client) OnError(callback func(err error)) {
client.Callbacks.InternalError = callback
}
// inspect outgoing traffic
// and alter it before it gets sent to the server
func (client *Client) OnSend(callback func(packet *protocol7.Packet)) {
client.Callbacks.PacketOut = callback
}
// read incoming traffic
// and alter it before it hits the internal state machine
func (client *Client) OnPacket(callback func(packet *protocol7.Packet)) {
client.Callbacks.PacketIn = callback
}
func (client *Client) OnUnknown(callback func(msg *messages7.Unknown, defaultAction DefaultAction)) {
client.Callbacks.MsgUnknown = callback
}
// --------------------------------
// control messages
// --------------------------------
func (client *Client) OnKeepAlive(callback func(msg *messages7.CtrlKeepAlive, defaultAction DefaultAction)) {
client.Callbacks.CtrlKeepAlive = callback
}
// This is just misleading. It should never be called. This message is only received by the server.
// func (client *Client) OnCtrlConnect(callback func(msg *messages7.CtrlConnect, defaultAction DefaultAction)) {
// client.Callbacks.CtrlConnect = callback
// }
func (client *Client) OnAccept(callback func(msg *messages7.CtrlAccept, defaultAction DefaultAction)) {
client.Callbacks.CtrlAccept = callback
}
func (client *Client) OnDisconnect(callback func(msg *messages7.CtrlClose, defaultAction DefaultAction)) {
client.Callbacks.CtrlClose = callback
}
func (client *Client) OnToken(callback func(msg *messages7.CtrlToken, defaultAction DefaultAction)) {
client.Callbacks.CtrlToken = callback
}
// --------------------------------
// game messages
// --------------------------------
func (client *Client) OnMotd(callback func(msg *messages7.SvMotd, defaultAction DefaultAction)) {
client.Callbacks.GameSvMotd = callback
}
func (client *Client) OnBroadcast(callback func(msg *messages7.SvBroadcast, defaultAction DefaultAction)) {
client.Callbacks.GameSvBroadcast = callback
}
func (client *Client) OnChat(callback func(msg *messages7.SvChat, defaultAction DefaultAction)) {
client.Callbacks.GameSvChat = callback
}
func (client *Client) OnTeam(callback func(msg *messages7.SvTeam, defaultAction DefaultAction)) {
client.Callbacks.GameSvTeam = callback
}
// --------------------------------
// system messages
// --------------------------------
func (client *Client) OnMapChange(callback func(msg *messages7.MapChange, defaultAction DefaultAction)) {
client.Callbacks.SysMapChange = callback
}