go-teeworlds-protocol/teeworlds.go

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package main
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import (
"bufio"
"bytes"
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"fmt"
"net"
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"os"
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"slices"
"time"
"github.com/teeworlds-go/huffman"
"github.com/teeworlds-go/teeworlds/chunk"
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message "github.com/teeworlds-go/teeworlds/messages"
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"github.com/teeworlds-go/teeworlds/packer"
"github.com/teeworlds-go/teeworlds/packet"
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)
const (
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maxPacksize = 1400
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MaxClients = 64
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msgCtrlKeepAlive = 0x00
msgCtrlConnect = 0x01
msgCtrlAccept = 0x02
msgCtrlToken = 0x05
msgCtrlClose = 0x04
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msgSysMapChange = 2
msgSysConReady = 5
msgSysSnapSingle = 8
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msgGameSvMotd = 1
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msgGameSvChat = 3
msgGameReadyToEnter = 8
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msgGameSvClientInfo = 18
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)
func ctrlToken(myToken []byte) []byte {
header := []byte{0x04, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}
ctrlToken := append([]byte{0x05}, myToken...)
zeros := []byte{512: 0}
data := slices.Concat(header, ctrlToken, zeros)
return data
}
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func getConnection() (net.Conn, error) {
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conn, err := net.Dial("udp", "127.0.0.1:8303")
if err != nil {
fmt.Printf("Some error %v", err)
}
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return conn, err
}
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func readNetwork(ch chan<- []byte, conn net.Conn) {
buf := make([]byte, maxPacksize)
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for {
len, err := bufio.NewReader(conn).Read(buf)
packet := make([]byte, len)
copy(packet[:], buf[:])
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if err == nil {
ch <- packet
} else {
fmt.Printf("Some error %v\n", err)
break
}
}
conn.Close()
}
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type Player struct {
info message.SvClientInfo
}
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type TeeworldsClient struct {
clientToken [4]byte
serverToken [4]byte
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conn net.Conn
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Ack int
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Players []Player
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}
func (client TeeworldsClient) sendCtrlMsg(data []byte) {
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header := packet.PacketHeader{
Flags: packet.PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: true,
},
Ack: client.Ack,
NumChunks: 0,
Token: client.serverToken,
}
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packet := slices.Concat(header.Pack(), data)
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client.conn.Write(packet)
}
func (client TeeworldsClient) sendReady() {
packet := slices.Concat(
[]byte{0x00, 0x01, 0x01},
client.serverToken[:],
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[]byte{0x40, 0x01, 0x02, 0x25},
)
client.conn.Write(packet)
}
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func (client TeeworldsClient) sendKeepAlive() {
client.sendCtrlMsg([]byte{msgCtrlKeepAlive})
}
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func (client TeeworldsClient) sendInfo() {
info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00}
packet := slices.Concat(
[]byte{0x00, 0x00, 0x01},
client.serverToken[:],
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info,
)
client.conn.Write(packet)
}
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func (client TeeworldsClient) sendStartInfo() {
info := []byte{
0x41, 0x14, 0x03, 0x36, 0x67, 0x6f, 0x70, 0x68, 0x65, 0x72, 0x00, 0x00, 0x40, 0x67, 0x72, 0x65,
0x65, 0x6e, 0x73, 0x77, 0x61, 0x72, 0x64, 0x00, 0x64, 0x75, 0x6f, 0x64, 0x6f, 0x6e, 0x6e, 0x79,
0x00, 0x00, 0x73, 0x74, 0x61, 0x6e, 0x64, 0x61, 0x72, 0x64, 0x00, 0x73, 0x74, 0x61, 0x6e, 0x64,
0x61, 0x72, 0x64, 0x00, 0x73, 0x74, 0x61, 0x6e, 0x64, 0x61, 0x72, 0x64, 0x00, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x80, 0xfc, 0xaf, 0x05, 0xeb, 0x83, 0xd0, 0x0a, 0x80, 0xfe, 0x07, 0x80, 0xfe,
0x07, 0x80, 0xfe, 0x07, 0x80, 0xfe, 0x07,
}
packet := slices.Concat(
[]byte{0x00, 0x04, 0x01},
client.serverToken[:],
info,
)
client.conn.Write(packet)
}
func (client TeeworldsClient) sendEnterGame() {
enter := []byte{
0x40, 0x01, 0x04, 0x27,
}
packet := slices.Concat(
[]byte{0x00, 0x07, 0x01},
client.serverToken[:],
enter,
)
client.conn.Write(packet)
}
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func isCtrlMsg(data []byte) bool {
return data[0] == 0x04
}
func isMapChange(data []byte) bool {
// unsafe and trol
return data[10] == msgSysMapChange
}
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func isCompressed(data []byte) bool {
// we don't talk about it
return data[0] == 0x10
}
func numberOfChunks(data []byte) int {
return int(data[2])
}
func isReadyToEnter(data []byte) bool {
return !isCompressed(data) && numberOfChunks(data) == 3
}
func isConReady(data []byte) bool {
// unsafe and yemDX level troling
return isCompressed(data) // data[10] == msgSysMapChange
}
func byteSliceToString(s []byte) string {
n := bytes.IndexByte(s, 0)
if n >= 0 {
s = s[:n]
}
return string(s)
}
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func (client *TeeworldsClient) onSystemMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
if msg == msgSysMapChange {
fmt.Println("got map change")
client.sendReady()
} else if msg == msgSysConReady {
fmt.Println("got ready")
client.sendStartInfo()
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} else if msg == msgSysSnapSingle {
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// tick := u.GetInt()
// fmt.Printf("got snap single tick=%d\n", tick)
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client.sendKeepAlive()
} else {
fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
}
}
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func (client *TeeworldsClient) OnChatMessage(mode int, clientId int, targetId int, message string) {
name := client.Players[clientId].info.Name
fmt.Printf("[chat] <%s> %s\n", name, message)
}
func (client *TeeworldsClient) OnMotd(motd string) {
fmt.Printf("[motd] %s\n", motd)
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}
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func (client *TeeworldsClient) onGameMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
if msg == msgGameReadyToEnter {
fmt.Println("got ready to enter")
client.sendEnterGame()
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} else if msg == msgGameSvMotd {
motd := u.GetString()
if motd != "" {
client.OnMotd(motd)
}
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} else if msg == msgGameSvChat {
mode := u.GetInt()
clientId := u.GetInt()
targetId := u.GetInt()
message := u.GetString()
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client.OnChatMessage(mode, clientId, targetId, message)
} else if msg == msgGameSvClientInfo {
clientId := packer.UnpackInt(chunk.Data[1:])
client.Players[clientId].info.Unpack(u)
fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].info.Name)
} else {
fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
}
}
func (client *TeeworldsClient) onMessage(chunk chunk.Chunk) {
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// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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if chunk.Header.Flags.Vital {
client.Ack++
}
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u := packer.Unpacker{}
u.Reset(chunk.Data)
msg := u.GetInt()
sys := msg&1 != 0
msg >>= 1
if sys {
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client.onSystemMsg(msg, chunk, &u)
} else {
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client.onGameMsg(msg, chunk, &u)
}
}
func (client *TeeworldsClient) onPacketPayload(header []byte, data []byte) {
chunks := chunk.UnpackChunks(data)
for _, c := range chunks {
client.onMessage(c)
}
}
func (client *TeeworldsClient) onPacket(data []byte) {
header := packet.PacketHeader{}
headerRaw := data[:7]
payload := data[7:]
header.Unpack(headerRaw)
if header.Flags.Control {
ctrlMsg := payload[0]
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
if ctrlMsg == msgCtrlToken {
copy(client.serverToken[:], payload[1:5])
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fmt.Printf("got server token %x\n", client.serverToken)
client.sendCtrlMsg(slices.Concat([]byte{msgCtrlConnect}, client.clientToken[:]))
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} else if ctrlMsg == msgCtrlAccept {
fmt.Println("got accept")
client.sendInfo()
} else if ctrlMsg == msgCtrlClose {
// TODO: get length from packet header to determine if a reason is set or not
// len(data) -> is 1400 (maxPacketLen)
reason := byteSliceToString(payload)
fmt.Printf("disconnected (%s)\n", reason)
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os.Exit(0)
} else {
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fmt.Printf("unknown control message: %x\n", data)
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}
return
}
if header.Flags.Compression {
huff := huffman.Huffman{}
var err error
payload, err = huff.Decompress(payload)
if err != nil {
fmt.Printf("huffman error: %v\n", err)
return
}
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}
client.onPacketPayload(headerRaw, payload)
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}
func main() {
ch := make(chan []byte, maxPacksize)
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conn, err := getConnection()
if err != nil {
fmt.Printf("error connecting %v\n", err)
os.Exit(1)
}
client := &TeeworldsClient{
clientToken: [4]byte{0x01, 0x02, 0x03, 0x04},
serverToken: [4]byte{0xff, 0xff, 0xff, 0xff},
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conn: conn,
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Ack: 0,
Players: make([]Player, MaxClients),
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}
go readNetwork(ch, client.conn)
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conn.Write(ctrlToken(client.clientToken[:]))
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for {
time.Sleep(10_000_000)
select {
case msg := <-ch:
client.onPacket(msg)
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default:
// do nothing
}
}
}