54 lines
1,008 B
Go
54 lines
1,008 B
Go
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package object7
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import (
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"reflect"
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"slices"
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"github.com/teeworlds-go/go-teeworlds-protocol/network7"
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"github.com/teeworlds-go/go-teeworlds-protocol/packer"
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)
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type GameData struct {
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ItemId int
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GameStartTick int
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// TODO: add struct to wrap these flags
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// use network7.GameStateFlag bit operations to turn it into a bunch of booleans
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// GameStateFlags GameStateFlagsStruct
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FlagsRaw int
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GameStateEndTick int
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}
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func (o *GameData) Id() int {
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return o.ItemId
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}
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func (o *GameData) Type() int {
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return network7.ObjGameData
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}
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func (o *GameData) Size() int {
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return reflect.TypeOf(GameData{}).NumField() - 1
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}
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func (o *GameData) Pack() []byte {
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return slices.Concat(
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packer.PackInt(o.Type()),
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packer.PackInt(o.Id()),
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packer.PackInt(o.GameStartTick),
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packer.PackInt(o.FlagsRaw),
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packer.PackInt(o.GameStateEndTick),
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)
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}
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func (o *GameData) Unpack(u *packer.Unpacker) error {
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o.GameStartTick = u.GetInt()
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o.FlagsRaw = u.GetInt()
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o.GameStateEndTick = u.GetInt()
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return nil
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}
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