go-teeworlds-protocol/protocol7/packet.go

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package protocol7
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import (
"fmt"
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"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
"github.com/teeworlds-go/huffman"
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)
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const (
// TODO: these should preferrably be typed integers
packetFlagControl = 1
packetFlagResend = 2
packetFlagCompression = 4
packetFlagConnless = 8
)
type PacketFlags struct {
Connless bool
Compression bool
Resend bool
Control bool
}
type PacketHeader struct {
Flags PacketFlags
Ack int
NumChunks int
Token [4]byte
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// connless
ResponseToken [4]byte
}
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type Packet struct {
Header PacketHeader
Messages []messages7.NetMessage
}
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func PackChunk(msg messages7.NetMessage, connection *Session) []byte {
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if _, ok := msg.(*messages7.Unknown); ok {
return msg.Pack()
}
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if msg.MsgType() == network7.TypeControl {
return msg.Pack()
}
msgId := msg.MsgId() << 1
if msg.System() {
msgId |= 1
}
if msg.Vital() {
connection.Sequence++
}
msgAndSys := packer.PackInt(msgId)
payload := msg.Pack()
if msg.Header() == nil {
header := &chunk7.ChunkHeader{
Flags: chunk7.ChunkFlags{
Vital: msg.Vital(),
},
Seq: connection.Sequence,
}
msg.SetHeader(header)
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}
msg.Header().Size = len(msgAndSys) + len(payload)
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data := slices.Concat(
msg.Header().Pack(),
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msgAndSys,
payload,
)
return data
}
func (packet *Packet) unpackSystem(msgId int, chunk chunk7.Chunk, u *packer.Unpacker) (bool, error) {
var msg messages7.NetMessage
switch msgId {
case network7.MsgSysInfo:
msg = &messages7.Info{}
case network7.MsgSysMapChange:
msg = &messages7.MapChange{}
case network7.MsgSysMapData:
msg = &messages7.MapData{}
case network7.MsgSysServerInfo:
msg = &messages7.ServerInfo{}
case network7.MsgSysConReady:
msg = &messages7.ConReady{}
case network7.MsgSysSnap:
msg = &messages7.Snap{}
case network7.MsgSysSnapEmpty:
msg = &messages7.SnapEmpty{}
case network7.MsgSysSnapSingle:
msg = &messages7.SnapSingle{}
case network7.MsgSysSnapSmall:
msg = &messages7.SnapSmall{}
case network7.MsgSysInputTiming:
msg = &messages7.InputTiming{}
case network7.MsgSysRconAuthOn:
msg = &messages7.RconAuthOn{}
case network7.MsgSysRconAuthOff:
msg = &messages7.RconAuthOff{}
case network7.MsgSysRconLine:
msg = &messages7.RconLine{}
case network7.MsgSysRconCmdAdd:
msg = &messages7.RconCmdAdd{}
case network7.MsgSysRconCmdRem:
msg = &messages7.RconCmdRem{}
case network7.MsgSysAuthChallenge:
msg = &messages7.AuthChallenge{}
case network7.MsgSysAuthResult:
msg = &messages7.AuthResult{}
case network7.MsgSysReady:
msg = &messages7.Ready{}
case network7.MsgSysEnterGame:
msg = &messages7.EnterGame{}
case network7.MsgSysInput:
msg = &messages7.Input{}
case network7.MsgSysRconCmd:
msg = &messages7.RconCmd{}
case network7.MsgSysRconAuth:
msg = &messages7.RconAuth{}
case network7.MsgSysRequestMapData:
msg = &messages7.RequestMapData{}
case network7.MsgSysAuthStart:
msg = &messages7.AuthStart{}
case network7.MsgSysAuthResponse:
msg = &messages7.AuthResponse{}
case network7.MsgSysPing:
msg = &messages7.Ping{}
case network7.MsgSysPingReply:
msg = &messages7.PingReply{}
case network7.MsgSysError:
msg = &messages7.Error{}
case network7.MsgSysMaplistEntryAdd:
msg = &messages7.MaplistEntryAdd{}
case network7.MsgSysMaplistEntryRem:
msg = &messages7.MaplistEntryRem{}
default:
return false, nil
}
header := chunk.Header // decouple memory by copying only the needed value
msg.SetHeader(&header)
err := msg.Unpack(u)
if err != nil {
// in case of an error, the user is not supposed to continue
// working with the returned first value
return false, err
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}
packet.Messages = append(packet.Messages, msg)
return true, nil
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}
func (packet *Packet) unpackGame(msgId int, chunk chunk7.Chunk, u *packer.Unpacker) (bool, error) {
var msg messages7.NetMessage
switch msgId {
case network7.MsgGameReadyToEnter:
msg = &messages7.ReadyToEnter{}
case network7.MsgGameSvMotd:
msg = &messages7.SvMotd{}
case network7.MsgGameSvChat:
msg = &messages7.SvChat{}
case network7.MsgGameSvClientInfo:
msg = &messages7.SvClientInfo{}
default:
return false, nil
}
header := chunk.Header // decouple memory by copying only the needed value
msg.SetHeader(&header)
err := msg.Unpack(u)
if err != nil {
// in case of an error, the user is not supposed to continue
// working with the returned first value
return false, err
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}
packet.Messages = append(packet.Messages, msg)
return true, nil
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}
func (packet *Packet) unpackChunk(chunk chunk7.Chunk) (bool, error) {
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u := packer.Unpacker{}
u.Reset(chunk.Data)
msg := u.GetInt()
sys := msg&1 != 0
msg >>= 1
if sys {
return packet.unpackSystem(msg, chunk, &u)
}
return packet.unpackGame(msg, chunk, &u)
}
func (packet *Packet) unpackPayload(payload []byte) {
chunks := chunk7.UnpackChunks(payload)
var (
// reuse variables to avoid reallocation
ok bool
err error
)
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for _, c := range chunks {
ok, err = packet.unpackChunk(c)
if err != nil || !ok {
header := c.Header // decouple memory by copying only the needed value
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unknown := &messages7.Unknown{
Type: network7.TypeNet,
ChunkHeader: &header,
Data: slices.Concat(c.Header.Pack(), c.Data),
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}
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// INFO: no Unpack called here!
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packet.Messages = append(packet.Messages, unknown)
}
}
}
// Only returns an error if there is invalid huffman compression applied
// Unknown messages will be unpacked as messages7.Unknown
// There is no validation no messages will be dropped
func (packet *Packet) Unpack(data []byte) (err error) {
header, payload := data[:7], data[7:]
packet.Header.Unpack(header)
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if packet.Header.Flags.Control {
unpacker := packer.Unpacker{}
unpacker.Reset(payload)
ctrlMsg := unpacker.GetInt()
var msg messages7.NetMessage
switch ctrlMsg {
case network7.MsgCtrlToken:
msg = &messages7.CtrlToken{}
case network7.MsgCtrlAccept:
msg = &messages7.CtrlAccept{}
case network7.MsgCtrlClose:
msg = &messages7.CtrlClose{}
default:
msg = &messages7.Unknown{
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Type: network7.TypeControl,
}
}
err := msg.Unpack(&unpacker)
if err != nil {
return err
}
packet.Messages = append(packet.Messages, msg)
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return nil
}
if packet.Header.Flags.Compression {
// TODO: try avoiding repeated initialization of the huffman tree structure
// move this into the Packet struct or even further up
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huff := huffman.Huffman{}
payload, err = huff.Decompress(payload)
if err != nil {
return err
}
}
packet.unpackPayload(payload)
return nil
}
// TODO: return error if maxium packet size is exceeded
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func (packet *Packet) Pack(connection *Session) []byte {
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payload := []byte{}
control := false
for _, msg := range packet.Messages {
payload = append(payload, PackChunk(msg, connection)...)
if msg.MsgType() == network7.TypeControl {
control = true
}
}
packet.Header.NumChunks = len(packet.Messages)
packet.Header.Ack = connection.Ack
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if control {
packet.Header.Flags = PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: true,
}
packet.Header.NumChunks = 0
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}
if packet.Header.Flags.Compression {
// TODO: store huffman object in connection to avoid reallocating memory
huff := huffman.Huffman{}
var err error
payload, err = huff.Compress(payload)
if err != nil {
panic(err)
}
}
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return slices.Concat(
packet.Header.Pack(),
payload,
)
}
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func (header *PacketHeader) Pack() []byte {
flags := 0
if header.Flags.Control {
flags |= packetFlagControl
}
if header.Flags.Resend {
flags |= packetFlagResend
}
if header.Flags.Compression {
flags |= packetFlagCompression
}
if header.Flags.Connless {
flags |= packetFlagConnless
}
if header.Flags.Connless {
version := 1
return slices.Concat(
[]byte{byte(((packetFlagConnless << 2) & 0x0fc) | (version & 0x03))},
header.Token[:],
header.ResponseToken[:],
)
}
return slices.Concat(
[]byte{
byte(((flags << 2) & 0xfc) | ((header.Ack >> 8) & 0x03)),
byte(header.Ack & 0x0ff),
byte(header.NumChunks),
},
header.Token[:],
)
}
func (header *PacketHeader) Unpack(packet []byte) (err error) {
if len(packet) < 7 {
return fmt.Errorf("failed to unpack packet header: packet too short: size %d", len(packet))
}
err = header.Flags.Unpack(packet)
if err != nil {
return fmt.Errorf("failed to unpack packet header: %w", err)
}
header.Ack = (int(packet[0]&0x3) << 8) | int(packet[1])
header.NumChunks = int(packet[2])
copy(header.Token[:], packet[3:7])
return nil
}
func (flags *PacketFlags) Unpack(packetHeaderRaw []byte) error {
if len(packetHeaderRaw) == 0 {
return fmt.Errorf("failed to unpack packet flags: packet header is empty")
}
flagBits := packetHeaderRaw[0] >> 2
flags.Control = (flagBits & packetFlagControl) != 0
flags.Resend = (flagBits & packetFlagResend) != 0
flags.Compression = (flagBits & packetFlagCompression) != 0
flags.Connless = (flagBits & packetFlagConnless) != 0
return nil
}
func (flags *PacketFlags) Pack() []byte {
var data byte = 0
if flags.Control {
data |= packetFlagControl
}
if flags.Resend {
data |= packetFlagResend
}
if flags.Compression {
data |= packetFlagCompression
}
if flags.Connless {
data |= packetFlagConnless
}
return []byte{data}
}