go-teeworlds-protocol/teeworlds7/networking.go

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2024-06-23 05:05:57 +00:00
package teeworlds7
import (
"bufio"
"fmt"
"net"
"time"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
)
const (
maxPacksize = 1400
)
func getConnection(serverIp string, serverPort int) (net.Conn, error) {
conn, err := net.Dial("udp", fmt.Sprintf("%s:%d", serverIp, serverPort))
if err != nil {
fmt.Printf("Some error %v", err)
}
return conn, err
}
func readNetwork(ch chan<- []byte, conn net.Conn) {
buf := make([]byte, maxPacksize)
for {
len, err := bufio.NewReader(conn).Read(buf)
packet := make([]byte, len)
copy(packet[:], buf[:])
if err == nil {
ch <- packet
} else {
fmt.Printf("Some error %v\n", err)
break
}
}
conn.Close()
}
func (client *Client) Connect(serverIp string, serverPort int) {
ch := make(chan []byte, maxPacksize)
conn, err := getConnection(serverIp, serverPort)
if err != nil {
fmt.Printf("error connecting %v\n", err)
return
}
client.Session = protocol7.Session{
ClientToken: [4]byte{0x01, 0x02, 0x03, 0x04},
ServerToken: [4]byte{0xff, 0xff, 0xff, 0xff},
Ack: 0,
}
client.Game.Players = make([]Player, network7.MaxClients)
client.Conn = conn
go readNetwork(ch, conn)
client.SendPacket(client.Session.CtrlToken())
// TODO: do we really need a non blocking network read?
// if not remove the channel, the sleep and the select statement
// if yes also offer an OnTick callback to the user, and also do keepalives and resends
for {
time.Sleep(10_000_000)
select {
case msg := <-ch:
packet := &protocol7.Packet{}
err := packet.Unpack(msg)
if err != nil {
client.throwError(err)
}
err = client.processPacket(packet)
if err != nil {
client.throwError(err)
}
default:
// do nothing
}
}
}