2024-06-20 03:08:52 +00:00
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package protocol7
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2024-06-06 04:51:18 +00:00
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2024-06-20 03:08:52 +00:00
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import (
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2024-06-23 19:18:54 +00:00
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"fmt"
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2024-06-20 03:08:52 +00:00
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"slices"
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2024-06-22 05:59:27 +00:00
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"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
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"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
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"github.com/teeworlds-go/go-teeworlds-protocol/network7"
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"github.com/teeworlds-go/go-teeworlds-protocol/packer"
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2024-06-21 03:00:40 +00:00
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"github.com/teeworlds-go/huffman"
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2024-06-20 03:08:52 +00:00
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)
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2024-06-17 05:47:33 +00:00
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2024-06-06 04:51:18 +00:00
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const (
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2024-06-23 19:18:54 +00:00
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// TODO: these should preferrably be typed integers
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2024-06-06 04:51:18 +00:00
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packetFlagControl = 1
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packetFlagResend = 2
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packetFlagCompression = 4
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packetFlagConnless = 8
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)
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type PacketFlags struct {
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Connless bool
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Compression bool
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Resend bool
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Control bool
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}
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type PacketHeader struct {
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Flags PacketFlags
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Ack int
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NumChunks int
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Token [4]byte
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2024-06-17 05:47:33 +00:00
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// connless
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ResponseToken [4]byte
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}
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2024-06-20 03:08:52 +00:00
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type Packet struct {
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Header PacketHeader
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Messages []messages7.NetMessage
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}
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2024-06-23 05:05:57 +00:00
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func PackChunk(msg messages7.NetMessage, connection *Session) []byte {
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2024-06-21 05:14:01 +00:00
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if _, ok := msg.(*messages7.Unknown); ok {
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return msg.Pack()
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}
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2024-06-20 03:08:52 +00:00
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if msg.MsgType() == network7.TypeControl {
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return msg.Pack()
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}
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msgId := msg.MsgId() << 1
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if msg.System() {
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msgId |= 1
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}
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if msg.Vital() {
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connection.Sequence++
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}
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msgAndSys := packer.PackInt(msgId)
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payload := msg.Pack()
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2024-06-21 01:38:59 +00:00
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if msg.Header() == nil {
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header := &chunk7.ChunkHeader{
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Flags: chunk7.ChunkFlags{
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Vital: msg.Vital(),
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},
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Seq: connection.Sequence,
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}
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msg.SetHeader(header)
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2024-06-20 03:08:52 +00:00
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}
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2024-06-21 01:38:59 +00:00
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msg.Header().Size = len(msgAndSys) + len(payload)
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2024-06-20 03:08:52 +00:00
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data := slices.Concat(
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2024-06-21 01:38:59 +00:00
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msg.Header().Pack(),
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2024-06-20 03:08:52 +00:00
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msgAndSys,
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payload,
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)
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return data
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}
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2024-06-23 19:18:54 +00:00
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func (packet *Packet) unpackSystem(msgId int, chunk chunk7.Chunk, u *packer.Unpacker) (bool, error) {
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var msg messages7.NetMessage
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switch msgId {
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case network7.MsgSysInfo:
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msg = &messages7.Info{}
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case network7.MsgSysMapChange:
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msg = &messages7.MapChange{}
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case network7.MsgSysMapData:
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msg = &messages7.MapData{}
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case network7.MsgSysServerInfo:
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msg = &messages7.ServerInfo{}
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case network7.MsgSysConReady:
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msg = &messages7.ConReady{}
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case network7.MsgSysSnap:
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msg = &messages7.Snap{}
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case network7.MsgSysSnapEmpty:
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msg = &messages7.SnapEmpty{}
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case network7.MsgSysSnapSingle:
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msg = &messages7.SnapSingle{}
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case network7.MsgSysSnapSmall:
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msg = &messages7.SnapSmall{}
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case network7.MsgSysInputTiming:
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msg = &messages7.InputTiming{}
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case network7.MsgSysRconAuthOn:
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msg = &messages7.RconAuthOn{}
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case network7.MsgSysRconAuthOff:
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msg = &messages7.RconAuthOff{}
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case network7.MsgSysRconLine:
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msg = &messages7.RconLine{}
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case network7.MsgSysRconCmdAdd:
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msg = &messages7.RconCmdAdd{}
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case network7.MsgSysRconCmdRem:
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msg = &messages7.RconCmdRem{}
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case network7.MsgSysAuthChallenge:
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msg = &messages7.AuthChallenge{}
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case network7.MsgSysAuthResult:
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msg = &messages7.AuthResult{}
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case network7.MsgSysReady:
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msg = &messages7.Ready{}
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case network7.MsgSysEnterGame:
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msg = &messages7.EnterGame{}
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case network7.MsgSysInput:
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msg = &messages7.Input{}
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case network7.MsgSysRconCmd:
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msg = &messages7.RconCmd{}
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case network7.MsgSysRconAuth:
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msg = &messages7.RconAuth{}
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case network7.MsgSysRequestMapData:
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msg = &messages7.RequestMapData{}
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case network7.MsgSysAuthStart:
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msg = &messages7.AuthStart{}
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case network7.MsgSysAuthResponse:
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msg = &messages7.AuthResponse{}
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case network7.MsgSysPing:
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msg = &messages7.Ping{}
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case network7.MsgSysPingReply:
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msg = &messages7.PingReply{}
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case network7.MsgSysError:
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msg = &messages7.Error{}
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case network7.MsgSysMaplistEntryAdd:
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msg = &messages7.MaplistEntryAdd{}
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case network7.MsgSysMaplistEntryRem:
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msg = &messages7.MaplistEntryRem{}
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default:
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return false, nil
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}
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header := chunk.Header // decouple memory by copying only the needed value
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msg.SetHeader(&header)
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err := msg.Unpack(u)
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if err != nil {
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// in case of an error, the user is not supposed to continue
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// working with the returned first value
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return false, err
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2024-06-22 02:38:06 +00:00
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}
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2024-06-23 19:18:54 +00:00
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packet.Messages = append(packet.Messages, msg)
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return true, nil
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2024-06-22 02:38:06 +00:00
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}
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2024-06-23 19:18:54 +00:00
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func (packet *Packet) unpackGame(msgId int, chunk chunk7.Chunk, u *packer.Unpacker) (bool, error) {
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var msg messages7.NetMessage
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switch msgId {
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case network7.MsgGameSvMotd:
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msg = &messages7.SvMotd{}
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2024-06-25 04:16:08 +00:00
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case network7.MsgGameSvBroadcast:
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msg = &messages7.SvBroadcast{}
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2024-06-23 19:18:54 +00:00
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case network7.MsgGameSvChat:
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msg = &messages7.SvChat{}
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2024-06-25 04:16:08 +00:00
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case network7.MsgGameSvTeam:
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msg = &messages7.SvTeam{}
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case network7.MsgGameSvKillMsg:
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msg = &messages7.SvKillMsg{}
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case network7.MsgGameSvTuneParams:
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msg = &messages7.SvTuneParams{}
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case network7.MsgGameSvExtraProjectile:
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msg = &messages7.SvExtraProjectile{}
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case network7.MsgGameSvReadyToEnter:
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msg = &messages7.SvReadyToEnter{}
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case network7.MsgGameSvWeaponPickup:
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msg = &messages7.SvWeaponPickup{}
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case network7.MsgGameSvEmoticon:
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msg = &messages7.SvEmoticon{}
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case network7.MsgGameSvVoteClearOptions:
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msg = &messages7.SvVoteClearOptions{}
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case network7.MsgGameSvVoteOptionListAdd:
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msg = &messages7.SvVoteOptionListAdd{}
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2024-06-23 19:18:54 +00:00
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case network7.MsgGameSvClientInfo:
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msg = &messages7.SvClientInfo{}
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default:
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return false, nil
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}
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header := chunk.Header // decouple memory by copying only the needed value
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msg.SetHeader(&header)
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err := msg.Unpack(u)
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if err != nil {
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// in case of an error, the user is not supposed to continue
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// working with the returned first value
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return false, err
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2024-06-22 02:38:06 +00:00
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}
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2024-06-23 19:18:54 +00:00
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packet.Messages = append(packet.Messages, msg)
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return true, nil
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2024-06-22 02:38:06 +00:00
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}
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2024-06-23 19:18:54 +00:00
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func (packet *Packet) unpackChunk(chunk chunk7.Chunk) (bool, error) {
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2024-06-22 02:38:06 +00:00
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u := packer.Unpacker{}
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u.Reset(chunk.Data)
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msg := u.GetInt()
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sys := msg&1 != 0
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msg >>= 1
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if sys {
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return packet.unpackSystem(msg, chunk, &u)
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}
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return packet.unpackGame(msg, chunk, &u)
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}
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func (packet *Packet) unpackPayload(payload []byte) {
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chunks := chunk7.UnpackChunks(payload)
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2024-06-23 19:18:54 +00:00
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var (
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// reuse variables to avoid reallocation
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ok bool
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err error
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)
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2024-06-22 02:38:06 +00:00
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for _, c := range chunks {
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2024-06-23 19:18:54 +00:00
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ok, err = packet.unpackChunk(c)
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if err != nil || !ok {
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header := c.Header // decouple memory by copying only the needed value
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2024-06-22 02:38:06 +00:00
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unknown := &messages7.Unknown{
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2024-06-22 04:25:29 +00:00
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Type: network7.TypeNet,
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2024-06-23 19:18:54 +00:00
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ChunkHeader: &header,
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Data: slices.Concat(c.Header.Pack(), c.Data),
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2024-06-22 02:38:06 +00:00
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}
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2024-06-23 19:26:47 +00:00
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// INFO: no Unpack called here!
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2024-06-22 02:38:06 +00:00
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packet.Messages = append(packet.Messages, unknown)
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}
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}
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}
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// Only returns an error if there is invalid huffman compression applied
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// Unknown messages will be unpacked as messages7.Unknown
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// There is no validation no messages will be dropped
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2024-06-23 19:18:54 +00:00
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func (packet *Packet) Unpack(data []byte) (err error) {
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header, payload := data[:7], data[7:]
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packet.Header.Unpack(header)
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2024-06-22 02:38:06 +00:00
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if packet.Header.Flags.Control {
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unpacker := packer.Unpacker{}
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unpacker.Reset(payload)
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ctrlMsg := unpacker.GetInt()
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2024-06-23 19:18:54 +00:00
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var msg messages7.NetMessage
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switch ctrlMsg {
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case network7.MsgCtrlToken:
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msg = &messages7.CtrlToken{}
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case network7.MsgCtrlAccept:
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msg = &messages7.CtrlAccept{}
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case network7.MsgCtrlClose:
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msg = &messages7.CtrlClose{}
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default:
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msg = &messages7.Unknown{
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2024-06-22 02:38:06 +00:00
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Type: network7.TypeControl,
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}
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}
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2024-06-23 19:18:54 +00:00
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err := msg.Unpack(&unpacker)
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if err != nil {
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return err
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}
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packet.Messages = append(packet.Messages, msg)
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2024-06-22 02:38:06 +00:00
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return nil
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}
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if packet.Header.Flags.Compression {
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2024-06-23 19:18:54 +00:00
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// TODO: try avoiding repeated initialization of the huffman tree structure
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// move this into the Packet struct or even further up
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2024-06-22 02:38:06 +00:00
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huff := huffman.Huffman{}
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payload, err = huff.Decompress(payload)
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if err != nil {
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return err
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}
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}
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packet.unpackPayload(payload)
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return nil
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}
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2024-06-24 03:48:28 +00:00
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// TODO: return error if maxium packet size is exceeded
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2024-06-23 05:05:57 +00:00
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func (packet *Packet) Pack(connection *Session) []byte {
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2024-06-20 03:08:52 +00:00
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payload := []byte{}
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control := false
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for _, msg := range packet.Messages {
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payload = append(payload, PackChunk(msg, connection)...)
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if msg.MsgType() == network7.TypeControl {
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control = true
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}
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}
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packet.Header.NumChunks = len(packet.Messages)
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2024-06-24 03:48:28 +00:00
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packet.Header.Ack = connection.Ack
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2024-06-20 03:08:52 +00:00
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if control {
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2024-06-23 19:18:54 +00:00
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packet.Header.Flags = PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: true,
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}
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2024-06-24 01:48:03 +00:00
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packet.Header.NumChunks = 0
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2024-06-20 03:08:52 +00:00
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}
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2024-06-21 03:00:40 +00:00
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if packet.Header.Flags.Compression {
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// TODO: store huffman object in connection to avoid reallocating memory
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huff := huffman.Huffman{}
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var err error
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payload, err = huff.Compress(payload)
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if err != nil {
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panic(err)
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}
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}
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2024-06-20 03:08:52 +00:00
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return slices.Concat(
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packet.Header.Pack(),
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payload,
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)
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}
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2024-06-17 05:47:33 +00:00
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|
|
func (header *PacketHeader) Pack() []byte {
|
|
|
|
flags := 0
|
|
|
|
if header.Flags.Control {
|
|
|
|
flags |= packetFlagControl
|
|
|
|
}
|
|
|
|
if header.Flags.Resend {
|
|
|
|
flags |= packetFlagResend
|
|
|
|
}
|
|
|
|
if header.Flags.Compression {
|
|
|
|
flags |= packetFlagCompression
|
|
|
|
}
|
|
|
|
if header.Flags.Connless {
|
|
|
|
flags |= packetFlagConnless
|
|
|
|
}
|
|
|
|
|
|
|
|
if header.Flags.Connless {
|
|
|
|
version := 1
|
|
|
|
return slices.Concat(
|
|
|
|
[]byte{byte(((packetFlagConnless << 2) & 0x0fc) | (version & 0x03))},
|
|
|
|
header.Token[:],
|
|
|
|
header.ResponseToken[:],
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
return slices.Concat(
|
|
|
|
[]byte{
|
|
|
|
byte(((flags << 2) & 0xfc) | ((header.Ack >> 8) & 0x03)),
|
|
|
|
byte(header.Ack & 0x0ff),
|
|
|
|
byte(header.NumChunks),
|
|
|
|
},
|
|
|
|
header.Token[:],
|
|
|
|
)
|
2024-06-06 04:51:18 +00:00
|
|
|
}
|
|
|
|
|
2024-06-23 19:18:54 +00:00
|
|
|
func (header *PacketHeader) Unpack(packet []byte) (err error) {
|
|
|
|
if len(packet) < 7 {
|
|
|
|
return fmt.Errorf("failed to unpack packet header: packet too short: size %d", len(packet))
|
|
|
|
}
|
|
|
|
|
|
|
|
err = header.Flags.Unpack(packet)
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("failed to unpack packet header: %w", err)
|
|
|
|
}
|
2024-06-06 04:51:18 +00:00
|
|
|
header.Ack = (int(packet[0]&0x3) << 8) | int(packet[1])
|
|
|
|
header.NumChunks = int(packet[2])
|
|
|
|
copy(header.Token[:], packet[3:7])
|
2024-06-23 19:18:54 +00:00
|
|
|
return nil
|
2024-06-06 04:51:18 +00:00
|
|
|
}
|
|
|
|
|
2024-06-23 19:18:54 +00:00
|
|
|
func (flags *PacketFlags) Unpack(packetHeaderRaw []byte) error {
|
|
|
|
if len(packetHeaderRaw) == 0 {
|
|
|
|
return fmt.Errorf("failed to unpack packet flags: packet header is empty")
|
|
|
|
}
|
|
|
|
|
2024-06-06 04:51:18 +00:00
|
|
|
flagBits := packetHeaderRaw[0] >> 2
|
|
|
|
flags.Control = (flagBits & packetFlagControl) != 0
|
|
|
|
flags.Resend = (flagBits & packetFlagResend) != 0
|
|
|
|
flags.Compression = (flagBits & packetFlagCompression) != 0
|
|
|
|
flags.Connless = (flagBits & packetFlagConnless) != 0
|
2024-06-23 19:18:54 +00:00
|
|
|
return nil
|
2024-06-06 04:51:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
func (flags *PacketFlags) Pack() []byte {
|
2024-06-23 19:18:54 +00:00
|
|
|
var data byte = 0
|
2024-06-06 04:51:18 +00:00
|
|
|
|
|
|
|
if flags.Control {
|
|
|
|
data |= packetFlagControl
|
|
|
|
}
|
|
|
|
if flags.Resend {
|
|
|
|
data |= packetFlagResend
|
|
|
|
}
|
|
|
|
if flags.Compression {
|
|
|
|
data |= packetFlagCompression
|
|
|
|
}
|
|
|
|
if flags.Connless {
|
|
|
|
data |= packetFlagConnless
|
|
|
|
}
|
|
|
|
|
2024-06-23 19:18:54 +00:00
|
|
|
return []byte{data}
|
2024-06-06 04:51:18 +00:00
|
|
|
}
|