go-teeworlds-protocol/messages7/sv_weapon_pickup.go

52 lines
994 B
Go
Raw Permalink Normal View History

2024-06-24 06:56:04 +00:00
package messages7
import (
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
)
type SvWeaponPickup struct {
ChunkHeader *chunk7.ChunkHeader
Weapon network7.Weapon
}
func (msg *SvWeaponPickup) MsgId() int {
return network7.MsgGameSvWeaponPickup
}
func (msg *SvWeaponPickup) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg *SvWeaponPickup) System() bool {
return false
}
func (msg *SvWeaponPickup) Vital() bool {
return true
}
func (msg *SvWeaponPickup) Pack() []byte {
return slices.Concat(
packer.PackInt(int(msg.Weapon)),
)
}
func (msg *SvWeaponPickup) Unpack(u *packer.Unpacker) error {
msg.Weapon = network7.Weapon(u.GetInt())
return nil
}
func (msg *SvWeaponPickup) Header() *chunk7.ChunkHeader {
return msg.ChunkHeader
}
func (msg *SvWeaponPickup) SetHeader(header *chunk7.ChunkHeader) {
msg.ChunkHeader = header
}