82 lines
1.9 KiB
Go
82 lines
1.9 KiB
Go
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package messages7
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import (
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"slices"
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"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
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"github.com/teeworlds-go/go-teeworlds-protocol/network7"
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"github.com/teeworlds-go/go-teeworlds-protocol/packer"
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)
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type SvKillMsg struct {
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ChunkHeader *chunk7.ChunkHeader
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// Client ID of the killer.
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// Can be the same as the Victim.
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// For example on a selfkill with grenade but also when a tee dies in a spike (death tile) or falls out of the world.
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KillerId int
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// Client ID of the killed.
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VictimId int
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// Weapon the tee was killed with. Can be one of those:
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//
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// -3 network7.WeaponGame (team switching etc)
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// -2 network7.WeaponSelf (console kill command)
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// -1 network7.WeaponWorld (death tiles etc)
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// 0 network7.WeaponHammer
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// 1 network7.WeaponGun
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// 2 network7.WeaponShotgun
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// 3 network7.WeaponGrenade
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// 4 network7.WeaponLase
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// 5 network7.WeaponNinja
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Weapon network7.Weapon
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// For CTF, if the guy is carrying a flag for example.
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// Only when the sv_gametype is ctf this mode is non zero.
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// It is set in ctf.cpp when a flag is involved on death.
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ModeSpecial int
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}
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func (msg *SvKillMsg) MsgId() int {
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return network7.MsgGameSvKillMsg
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}
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func (msg *SvKillMsg) MsgType() network7.MsgType {
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return network7.TypeNet
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}
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func (msg *SvKillMsg) System() bool {
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return false
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}
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func (msg *SvKillMsg) Vital() bool {
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return true
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}
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func (msg *SvKillMsg) Pack() []byte {
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return slices.Concat(
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packer.PackInt(msg.KillerId),
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packer.PackInt(msg.VictimId),
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packer.PackInt(int(msg.Weapon)),
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packer.PackInt(msg.ModeSpecial),
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)
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}
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func (msg *SvKillMsg) Unpack(u *packer.Unpacker) error {
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msg.KillerId = u.GetInt()
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msg.VictimId = u.GetInt()
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msg.Weapon = network7.Weapon(u.GetInt())
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msg.ModeSpecial = u.GetInt()
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return nil
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}
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func (msg *SvKillMsg) Header() *chunk7.ChunkHeader {
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return msg.ChunkHeader
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}
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func (msg *SvKillMsg) SetHeader(header *chunk7.ChunkHeader) {
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msg.ChunkHeader = header
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}
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