go-teeworlds-protocol/messages7/sv_chat.go

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package messages7
import (
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
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)
type SvChat struct {
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ChunkHeader *chunk7.ChunkHeader
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Mode network7.ChatMode
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ClientId int
TargetId int
Message string
}
func (msg *SvChat) MsgId() int {
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return network7.MsgGameSvChat
}
func (msg *SvChat) MsgType() network7.MsgType {
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return network7.TypeNet
}
func (msg *SvChat) System() bool {
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return false
}
func (msg *SvChat) Vital() bool {
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return true
}
func (msg *SvChat) Pack() []byte {
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return slices.Concat(
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packer.PackInt(int(msg.Mode)),
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packer.PackInt(msg.ClientId),
packer.PackInt(msg.TargetId),
packer.PackStr(msg.Message),
)
}
func (msg *SvChat) Unpack(u *packer.Unpacker) error {
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msg.Mode = network7.ChatMode(u.GetInt())
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msg.ClientId = u.GetInt()
msg.TargetId = u.GetInt()
msg.Message, _ = u.GetString()
return nil
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}
func (msg *SvChat) Header() *chunk7.ChunkHeader {
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return msg.ChunkHeader
}
func (msg *SvChat) SetHeader(header *chunk7.ChunkHeader) {
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msg.ChunkHeader = header
}