#[cfg(windows)]
mod windows_console {
use std::os::windows::io::AsRawHandle;
use std::os::windows::io::RawHandle;
use windows_sys::Win32::System::Console::CONSOLE_MODE;
use windows_sys::Win32::System::Console::ENABLE_VIRTUAL_TERMINAL_PROCESSING;
fn enable_vt(handle: RawHandle) -> std::io::Result<()> {
unsafe {
let handle = std::mem::transmute(handle);
if handle == 0 {
return Err(std::io::Error::new(
std::io::ErrorKind::BrokenPipe,
"console is detached",
));
}
let mut dwmode: CONSOLE_MODE = 0;
if windows_sys::Win32::System::Console::GetConsoleMode(handle, &mut dwmode) == 0 {
return Err(std::io::Error::last_os_error());
}
dwmode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if windows_sys::Win32::System::Console::SetConsoleMode(handle, dwmode) == 0 {
return Err(std::io::Error::last_os_error());
}
Ok(())
}
}
fn enable_ansi_colors_raw() -> std::io::Result<()> {
let stdout = std::io::stdout();
let stdout_handle = stdout.as_raw_handle();
let stderr = std::io::stderr();
let stderr_handle = stderr.as_raw_handle();
enable_vt(stdout_handle)?;
if stdout_handle != stderr_handle {
enable_vt(stderr_handle)?;
}
Ok(())
}
#[inline]
pub fn enable_ansi_colors() -> Option<bool> {
Some(enable_ansi_colors_raw().map(|_| true).unwrap_or(false))
}
}
#[cfg(not(windows))]
mod windows_console {
#[inline]
pub fn enable_ansi_colors() -> Option<bool> {
None
}
}
pub use self::windows_console::enable_ansi_colors;