1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480
use std::hash::{Hash, Hasher};
use std::fmt::{self, Display};
use std::ops::BitOr;
use {Paint, Color};
#[derive(Default, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Copy, Clone)]
pub struct Property(u8);
impl Property {
pub const BOLD: Self = Property(1 << 0);
pub const DIMMED: Self = Property(1 << 1);
pub const ITALIC: Self = Property(1 << 2);
pub const UNDERLINE: Self = Property(1 << 3);
pub const BLINK: Self = Property(1 << 4);
pub const INVERT: Self = Property(1 << 5);
pub const HIDDEN: Self = Property(1 << 6);
pub const STRIKETHROUGH: Self = Property(1 << 7);
#[inline(always)]
pub fn contains(self, other: Property) -> bool {
(other.0 & self.0) == other.0
}
#[inline(always)]
pub fn set(&mut self, other: Property) {
self.0 |= other.0;
}
#[inline(always)]
pub fn iter(self) -> Iter {
Iter { index: 0, properties: self }
}
}
impl BitOr for Property {
type Output = Self;
#[inline(always)]
fn bitor(self, rhs: Self) -> Self {
Property(self.0 | rhs.0)
}
}
pub struct Iter {
index: u8,
properties: Property,
}
impl Iterator for Iter {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
while self.index < 8 {
let index = self.index;
self.index += 1;
if self.properties.contains(Property(1 << index)) {
return Some(index as usize);
}
}
None
}
}
/// Represents a set of styling options.
///
/// See the [crate level documentation](./) for usage information.
///
/// # Method Glossary
///
/// The `Style` structure exposes many methods for convenience. The majority of
/// these methods are shared with [`Paint`](Paint).
///
/// ### Foreground Color Constructors
///
/// Return a new `Style` structure with a foreground `color` applied.
///
/// * [`Style::new(color: Color)`](Style::new())
///
/// ### Setters
///
/// Set a style property on a given `Style` structure.
///
/// * [`style.fg(color: Color)`](Style::fg())
/// * [`style.bg(color: Color)`](Style::bg())
/// * [`style.mask()`](Style::mask())
/// * [`style.wrap()`](Style::wrap())
/// * [`style.bold()`](Style::bold())
/// * [`style.dimmed()`](Style::dimmed())
/// * [`style.italic()`](Style::italic())
/// * [`style.underline()`](Style::underline())
/// * [`style.blink()`](Style::blink())
/// * [`style.invert()`](Style::invert())
/// * [`style.hidden()`](Style::hidden())
/// * [`style.strikethrough()`](Style::strikethrough())
///
/// These methods can be chained:
///
/// ```rust
/// use yansi::{Style, Color::{Red, Magenta}};
///
/// Style::new(Red).bg(Magenta).underline().invert().italic().dimmed().bold();
/// ```
///
/// ### Converters
///
/// Convert a `Style` into another structure.
///
/// * [`style.paint<T>(item: T) -> Paint<T>`](Style::paint())
///
/// ### Getters
///
/// Return information about a `Style` structure.
///
/// * [`style.fg_color()`](Style::fg_color())
/// * [`style.bg_color()`](Style::bg_color())
/// * [`style.is_masked()`](Style::is_masked())
/// * [`style.is_wrapping()`](Style::is_wrapping())
/// * [`style.is_bold()`](Style::is_bold())
/// * [`style.is_dimmed()`](Style::is_dimmed())
/// * [`style.is_italic()`](Style::is_italic())
/// * [`style.is_underline()`](Style::is_underline())
/// * [`style.is_blink()`](Style::is_blink())
/// * [`style.is_invert()`](Style::is_invert())
/// * [`style.is_hidden()`](Style::is_hidden())
/// * [`style.is_strikethrough()`](Style::is_strikethrough())
///
/// ### Raw Formatters
///
/// Write the raw ANSI codes for a given `Style` to any `fmt::Write`.
///
/// * [`style.fmt_prefix(f: &mut fmt::Write)`](Style::fmt_prefix())
/// * [`style.fmt_suffix(f: &mut fmt::Write)`](Style::fmt_suffix())
#[repr(packed)]
#[derive(Default, Debug, Eq, Ord, PartialOrd, Copy, Clone)]
pub struct Style {
pub(crate) foreground: Color,
pub(crate) background: Color,
pub(crate) properties: Property,
pub(crate) masked: bool,
pub(crate) wrap: bool,
}
impl PartialEq for Style {
fn eq(&self, other: &Style) -> bool {
self.foreground == other.foreground
&& self.background == other.background
&& self.properties == other.properties
}
}
impl Hash for Style {
fn hash<H: Hasher>(&self, state: &mut H) {
self.foreground.hash(state);
self.background.hash(state);
self.properties.hash(state);
}
}
macro_rules! checker_for {
($($name:ident ($fn_name:ident): $property:ident),*) => ($(
#[doc = concat!(
"Returns `true` if the _", stringify!($name), "_ property is set on `self`.\n",
"```rust\n",
"use yansi::Style;\n",
"\n",
"let plain = Style::default();\n",
"assert!(!plain.", stringify!($fn_name), "());\n",
"\n",
"let styled = plain.", stringify!($name), "();\n",
"assert!(styled.", stringify!($fn_name), "());\n",
"```\n"
)]
#[inline]
pub fn $fn_name(&self) -> bool {
self.properties.contains(Property::$property)
}
)*)
}
#[inline]
fn write_spliced<T: Display>(c: &mut bool, f: &mut fmt::Write, t: T) -> fmt::Result {
if *c {
write!(f, ";{}", t)
} else {
*c = true;
write!(f, "{}", t)
}
}
impl Style {
/// Default style with the foreground set to `color` and no other set
/// properties.
///
/// ```rust
/// use yansi::Style;
///
/// let plain = Style::default();
/// assert_eq!(plain, Style::default());
/// ```
#[inline]
pub fn new(color: Color) -> Style {
Self::default().fg(color)
}
/// Sets the foreground to `color`.
///
/// ```rust
/// use yansi::{Color, Style};
///
/// let red_fg = Style::default().fg(Color::Red);
/// ```
#[inline]
pub fn fg(mut self, color: Color) -> Style {
self.foreground = color;
self
}
/// Sets the background to `color`.
///
/// ```rust
/// use yansi::{Color, Style};
///
/// let red_bg = Style::default().bg(Color::Red);
/// ```
#[inline]
pub fn bg(mut self, color: Color) -> Style {
self.background = color;
self
}
/// Sets `self` to be masked.
///
/// An item with _masked_ styling is not written out when painting is
/// disabled during `Display` or `Debug` invocations. When painting is
/// enabled, masking has no effect.
///
/// ```rust
/// use yansi::Style;
///
/// let masked = Style::default().mask();
///
/// // "Whoops! " will only print when coloring is enabled.
/// println!("{}Something happened.", masked.paint("Whoops! "));
/// ```
#[inline]
pub fn mask(mut self) -> Style {
self.masked = true;
self
}
/// Sets `self` to be wrapping.
///
/// A wrapping `Style` converts all color resets written out by the internal
/// value to the styling of itself. This allows for seamless color wrapping
/// of other colored text.
///
/// # Performance
///
/// In order to wrap an internal value, the internal value must first be
/// written out to a local buffer and examined. As a result, displaying a
/// wrapped value is likely to result in a heap allocation and copy.
///
/// ```rust
/// use yansi::{Paint, Style, Color};
///
/// let inner = format!("{} and {}", Paint::red("Stop"), Paint::green("Go"));
/// let wrapping = Style::new(Color::Blue).wrap();
///
/// // 'Hey!' will be unstyled, "Stop" will be red, "and" will be blue, and
/// // "Go" will be green. Without a wrapping `Paint`, "and" would be
/// // unstyled.
/// println!("Hey! {}", wrapping.paint(inner));
/// ```
#[inline]
pub fn wrap(mut self) -> Style {
self.wrap = true;
self
}
style_builder_for!(Style, |style| style.properties,
bold: BOLD, dimmed: DIMMED, italic: ITALIC,
underline: UNDERLINE, blink: BLINK, invert: INVERT,
hidden: HIDDEN, strikethrough: STRIKETHROUGH);
/// Constructs a new `Paint` structure that encapsulates `item` with the
/// style set to `self`.
///
/// ```rust
/// use yansi::{Style, Color};
///
/// let alert = Style::new(Color::Red).bold().underline();
/// println!("Alert: {}", alert.paint("This thing happened!"));
/// ```
#[inline]
pub fn paint<T>(self, item: T) -> Paint<T> {
Paint::new(item).with_style(self)
}
/// Returns the foreground color of `self`.
///
/// ```rust
/// use yansi::{Style, Color};
///
/// let plain = Style::default();
/// assert_eq!(plain.fg_color(), Color::Unset);
///
/// let red = plain.fg(Color::Red);
/// assert_eq!(red.fg_color(), Color::Red);
/// ```
#[inline]
pub fn fg_color(&self) -> Color {
self.foreground
}
/// Returns the foreground color of `self`.
///
/// ```rust
/// use yansi::{Style, Color};
///
/// let plain = Style::default();
/// assert_eq!(plain.bg_color(), Color::Unset);
///
/// let white = plain.bg(Color::White);
/// assert_eq!(white.bg_color(), Color::White);
/// ```
#[inline]
pub fn bg_color(&self) -> Color {
self.background
}
/// Returns `true` if `self` is masked.
///
/// ```rust
/// use yansi::Style;
///
/// let plain = Style::default();
/// assert!(!plain.is_masked());
///
/// let masked = plain.mask();
/// assert!(masked.is_masked());
/// ```
#[inline]
pub fn is_masked(&self) -> bool {
self.masked
}
/// Returns `true` if `self` is wrapping.
///
/// ```rust
/// use yansi::Style;
///
/// let plain = Style::default();
/// assert!(!plain.is_wrapping());
///
/// let wrapping = plain.wrap();
/// assert!(wrapping.is_wrapping());
/// ```
#[inline]
pub fn is_wrapping(&self) -> bool {
self.wrap
}
checker_for!(bold (is_bold): BOLD, dimmed (is_dimmed): DIMMED,
italic (is_italic): ITALIC, underline (is_underline): UNDERLINE,
blink (is_blink): BLINK, invert (is_invert): INVERT,
hidden (is_hidden): HIDDEN,
strikethrough (is_strikethrough): STRIKETHROUGH);
#[inline(always)]
fn is_plain(&self) -> bool {
self == &Style::default()
}
/// Writes the ANSI code prefix for the currently set styles.
///
/// This method is intended to be used inside of [`fmt::Display`] and
/// [`fmt::Debug`] implementations for custom or specialized use-cases. Most
/// users should use [`Paint`] for all painting needs.
///
/// This method writes the ANSI code prefix irrespective of whether painting
/// is currently enabled or disabled. To write the prefix only if painting
/// is enabled, condition a call to this method on [`Paint::is_enabled()`].
///
/// [`fmt::Display`]: fmt::Display
/// [`fmt::Debug`]: fmt::Debug
/// [`Paint`]: Paint
/// [`Paint::is_enabled()`]: Paint::is_enabled()
///
/// # Example
///
/// ```rust
/// use std::fmt;
/// use yansi::Style;
///
/// struct CustomItem {
/// item: u32,
/// style: Style
/// }
///
/// impl fmt::Display for CustomItem {
/// fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
/// self.style.fmt_prefix(f)?;
/// write!(f, "number: {}", self.item)?;
/// self.style.fmt_suffix(f)
/// }
/// }
/// ```
pub fn fmt_prefix(&self, f: &mut fmt::Write) -> fmt::Result {
// A user may just want a code-free string when no styles are applied.
if self.is_plain() {
return Ok(());
}
let mut splice = false;
write!(f, "\x1B[")?;
for i in self.properties.iter() {
let k = if i >= 5 { i + 2 } else { i + 1 };
write_spliced(&mut splice, f, k)?;
}
if self.background != Color::Unset {
write_spliced(&mut splice, f, "4")?;
self.background.ascii_fmt(f)?;
}
if self.foreground != Color::Unset {
write_spliced(&mut splice, f, "3")?;
self.foreground.ascii_fmt(f)?;
}
// All the codes end with an `m`.
write!(f, "m")
}
/// Writes the ANSI code suffix for the currently set styles.
///
/// This method is intended to be used inside of [`fmt::Display`] and
/// [`fmt::Debug`] implementations for custom or specialized use-cases. Most
/// users should use [`Paint`] for all painting needs.
///
/// This method writes the ANSI code suffix irrespective of whether painting
/// is currently enabled or disabled. To write the suffix only if painting
/// is enabled, condition a call to this method on [`Paint::is_enabled()`].
///
/// [`fmt::Display`]: fmt::Display
/// [`fmt::Debug`]: fmt::Debug
/// [`Paint`]: Paint
/// [`Paint::is_enabled()`]: Paint::is_enabled()
///
/// # Example
///
/// ```rust
/// use std::fmt;
/// use yansi::Style;
///
/// struct CustomItem {
/// item: u32,
/// style: Style
/// }
///
/// impl fmt::Display for CustomItem {
/// fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
/// self.style.fmt_prefix(f)?;
/// write!(f, "number: {}", self.item)?;
/// self.style.fmt_suffix(f)
/// }
/// }
/// ```
pub fn fmt_suffix(&self, f: &mut fmt::Write) -> fmt::Result {
if self.is_plain() {
return Ok(());
}
write!(f, "\x1B[0m")
}
}