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(
$(<span class="attr">#[<span class="macro-nonterminal">$outer</span>:meta]</span>)*
<span class="macro-nonterminal">$vis</span>:vis <span class="kw">struct </span><span class="macro-nonterminal">$BitFlags</span>:ident: <span class="macro-nonterminal">$T</span>:ty {
$(
$(<span class="attr">#[<span class="macro-nonterminal">$inner</span>:ident $(<span class="macro-nonterminal">$args</span>:tt)<span class="kw-2">*</span>]</span>)*
<span class="kw">const </span><span class="macro-nonterminal">$Flag</span>:tt = <span class="macro-nonterminal">$value</span>:expr;
)*
}
$(<span class="macro-nonterminal">$t</span>:tt)*
) =&gt; { ... };
(
$(<span class="attr">#[<span class="macro-nonterminal">$outer</span>:meta]</span>)*
<span class="kw">impl </span><span class="macro-nonterminal">$BitFlags</span>:ident: <span class="macro-nonterminal">$T</span>:ty {
$(
$(<span class="attr">#[<span class="macro-nonterminal">$inner</span>:ident $(<span class="macro-nonterminal">$args</span>:tt)<span class="kw-2">*</span>]</span>)*
<span class="kw">const </span><span class="macro-nonterminal">$Flag</span>:tt = <span class="macro-nonterminal">$value</span>:expr;
)*
}
$(<span class="macro-nonterminal">$t</span>:tt)*
) =&gt; { ... };
() =&gt; { ... };
}</pre><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Generate a flags type.</p>
<h2 id="struct-mode"><a class="doc-anchor" href="#struct-mode">§</a><code>struct</code> mode</h2>
<p>A declaration that begins with <code>$vis struct</code> will generate a <code>struct</code> for a flags type, along with
methods and trait implementations for it. The body of the declaration defines flags as constants,
where each constant is a flags value of the generated flags type.</p>
<h3 id="examples"><a class="doc-anchor" href="#examples">§</a>Examples</h3>
<p>Generate a flags type using <code>u8</code> as the bits type:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {
<span class="kw">struct </span>Flags: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
<span class="kw">const </span>B = <span class="number">1 </span>&lt;&lt; <span class="number">1</span>;
<span class="kw">const </span>C = <span class="number">0b0000_0100</span>;
}
}</code></pre></div>
<p>Flags types are private by default and accept standard visibility modifiers. Flags themselves
are always public:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {
<span class="kw">pub struct </span>Flags: u8 {
<span class="comment">// Constants are always `pub`
</span><span class="kw">const </span>A = <span class="number">1</span>;
}
}</code></pre></div>
<p>Flags may refer to other flags using their <a href="trait.Flags.html#tymethod.bits" title="method bitflags::Flags::bits"><code>Flags::bits</code></a> value:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {
<span class="kw">struct </span>Flags: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
<span class="kw">const </span>B = <span class="number">1 </span>&lt;&lt; <span class="number">1</span>;
<span class="kw">const </span>AB = Flags::A.bits() | Flags::B.bits();
}
}</code></pre></div>
<p>A single <code>bitflags</code> invocation may include zero or more flags type declarations:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {}
<span class="macro">bitflags!</span> {
<span class="kw">struct </span>Flags1: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
}
<span class="kw">struct </span>Flags2: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
}
}</code></pre></div>
<h2 id="impl-mode"><a class="doc-anchor" href="#impl-mode">§</a><code>impl</code> mode</h2>
<p>A declaration that begins with <code>impl</code> will only generate methods and trait implementations for the
<code>struct</code> defined outside of the <code>bitflags</code> macro.</p>
<p>The struct itself must be a newtype using the bits type as its field.</p>
<p>The syntax for <code>impl</code> mode is identical to <code>struct</code> mode besides the starting token.</p>
<h3 id="examples-1"><a class="doc-anchor" href="#examples-1">§</a>Examples</h3>
<p>Implement flags methods and traits for a custom flags type using <code>u8</code> as its underlying bits type:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">struct </span>Flags(u8);
<span class="macro">bitflags!</span> {
<span class="kw">impl </span>Flags: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
<span class="kw">const </span>B = <span class="number">1 </span>&lt;&lt; <span class="number">1</span>;
<span class="kw">const </span>C = <span class="number">0b0000_0100</span>;
}
}</code></pre></div>
<h2 id="named-and-unnamed-flags"><a class="doc-anchor" href="#named-and-unnamed-flags">§</a>Named and unnamed flags</h2>
<p>Constants in the body of a declaration are flags. The identifier of the constant is the name of
the flag. If the identifier is <code>_</code>, then the flag is unnamed. Unnamed flags dont appear in the
generated API, but affect how bits are truncated.</p>
<h3 id="examples-2"><a class="doc-anchor" href="#examples-2">§</a>Examples</h3>
<p>Adding an unnamed flag that makes all bits known:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {
<span class="kw">struct </span>Flags: u8 {
<span class="kw">const </span>A = <span class="number">1</span>;
<span class="kw">const </span>B = <span class="number">1 </span>&lt;&lt; <span class="number">1</span>;
<span class="kw">const _ </span>= !<span class="number">0</span>;
}
}</code></pre></div>
<p>Flags types may define multiple unnamed flags:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">bitflags!</span> {
<span class="kw">struct </span>Flags: u8 {
<span class="kw">const _ </span>= <span class="number">1</span>;
<span class="kw">const _ </span>= <span class="number">1 </span>&lt;&lt; <span class="number">1</span>;
}
}</code></pre></div>
</div></details></section></div></main></body></html>