From 9b7c2d3fae818a32ad74dfdf6a4f60cb4bbff108 Mon Sep 17 00:00:00 2001 From: Edgar Luque Date: Thu, 6 Jan 2022 10:44:26 +0100 Subject: [PATCH] explain better --- content/blog/zstd-streaming-in-rust.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/blog/zstd-streaming-in-rust.md b/content/blog/zstd-streaming-in-rust.md index 20b44ac..2460df2 100644 --- a/content/blog/zstd-streaming-in-rust.md +++ b/content/blog/zstd-streaming-in-rust.md @@ -11,7 +11,7 @@ I recently wanted to create a tool to create plots showing concurrent players ea DDNet hosts an HTTP "master server", which is what the game client uses to fetch information about game servers they can join. Thankfully they keep online the master server status of [previous days](https://ddnet.tw/stats/master/). -Each .tar.zstd file contains one JSON file every 5 seconds which has information about all servers and players within those servers at that current time. +Each `.tar.zstd` file contains a JSON file every 5 seconds starting from 00:00 to 23:59 which has information about all servers and players within those servers at that current time. ## The problem