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143 lines
4.2 KiB
C++
143 lines
4.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H
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#define GAME_CLIENT_COMPONENTS_MAPLAYERS_H
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#include <game/client/component.h>
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#include <vector>
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#define INDEX_BUFFER_GROUP_WIDTH 12
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#define INDEX_BUFFER_GROUP_HEIGHT 9
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#define INDEX_BORDER_BUFFER_GROUP_SIZE 20
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typedef char* offset_ptr_size;
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typedef uintptr_t offset_ptr;
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typedef unsigned int offset_ptr32;
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class CMapLayers : public CComponent
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{
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friend class CBackground;
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CLayers *m_pLayers;
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class CMapImages *m_pImages;
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int m_Type;
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int m_CurrentLocalTick;
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int m_LastLocalTick;
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bool m_EnvelopeUpdate;
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void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom = 1.0f);
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struct STileLayerVisuals
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{
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STileLayerVisuals() : m_TilesOfLayer(NULL), m_BorderTop(NULL), m_BorderLeft(NULL), m_BorderRight(NULL), m_BorderBottom(NULL)
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{
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m_Width = 0;
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m_Height = 0;
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m_BufferContainerIndex = -1;
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m_IsTextured = false;
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}
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bool Init(unsigned int Width, unsigned int Height);
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~STileLayerVisuals();
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struct STileVisual
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{
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STileVisual() : m_IndexBufferByteOffset(0) { }
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private:
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offset_ptr32 m_IndexBufferByteOffset;
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public:
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bool DoDraw()
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{
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return (bool)((m_IndexBufferByteOffset&0x00000001) != 0);
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}
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void Draw(bool SetDraw)
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{
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m_IndexBufferByteOffset = (SetDraw ? 0x00000001 : (offset_ptr32)0) | (m_IndexBufferByteOffset & 0xFFFFFFFE);
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}
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offset_ptr IndexBufferByteOffset()
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{
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return ((offset_ptr)(m_IndexBufferByteOffset & 0xFFFFFFFE));
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}
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void SetIndexBufferByteOffset(offset_ptr32 IndexBufferByteOff)
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{
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m_IndexBufferByteOffset = IndexBufferByteOff | (m_IndexBufferByteOffset & 0x00000001);
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}
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void AddIndexBufferByteOffset(offset_ptr32 IndexBufferByteOff)
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{
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m_IndexBufferByteOffset = (((offset_ptr32)(m_IndexBufferByteOffset & 0xFFFFFFFE)) + IndexBufferByteOff) | (m_IndexBufferByteOffset & 0x00000001);
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}
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};
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STileVisual* m_TilesOfLayer;
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STileVisual m_BorderTopLeft;
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STileVisual m_BorderTopRight;
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STileVisual m_BorderBottomRight;
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STileVisual m_BorderBottomLeft;
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STileVisual m_BorderKillTile; //end of map kill tile -- game layer only
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STileVisual* m_BorderTop;
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STileVisual* m_BorderLeft;
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STileVisual* m_BorderRight;
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STileVisual* m_BorderBottom;
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unsigned int m_Width;
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unsigned int m_Height;
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int m_BufferContainerIndex;
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bool m_IsTextured;
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};
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std::vector<STileLayerVisuals*> m_TileLayerVisuals;
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struct SQuadLayerVisuals
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{
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SQuadLayerVisuals() : m_QuadNum(0), m_QuadsOfLayer(NULL), m_BufferContainerIndex(-1), m_IsTextured(false) {}
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struct SQuadVisual
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{
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SQuadVisual() : m_IndexBufferByteOffset(0) {}
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offset_ptr m_IndexBufferByteOffset;
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};
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int m_QuadNum;
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SQuadVisual* m_QuadsOfLayer;
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int m_BufferContainerIndex;
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bool m_IsTextured;
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};
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std::vector<SQuadLayerVisuals*> m_QuadLayerVisuals;
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void LayersOfGroupCount(CMapItemGroup* pGroup, int& TileLayerCount, int& QuadLayerCount, bool& PassedGameLayer);
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void RenderTileBorderCornerTiles(int WidthOffsetToOrigin, int HeightOffsetToOrigin, int TileCountWidth, int TileCountHeight, int BufferContainerIndex, float *pColor, offset_ptr_size IndexBufferOffset, float *pOffset, float *pDir);
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public:
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enum
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{
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TYPE_BACKGROUND=0,
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TYPE_BACKGROUND_FORCE,
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TYPE_FOREGROUND,
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};
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CMapLayers(int Type);
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virtual void OnInit();
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virtual void OnRender();
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virtual void OnMapLoad();
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void RenderTileLayer(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup);
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void RenderTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup, int BorderX0, int BorderY0, int BorderX1, int BorderY1, int ScreenWidthTileCount, int ScreenHeightTileCount);
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void RenderKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup);
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void RenderQuadLayer(int LayerIndex, CMapItemLayerQuads* pQuadLayer, CMapItemGroup* pGroup, bool ForceRender = false);
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void EnvelopeUpdate();
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static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
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};
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#endif
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