DDraceNetwork, a free cooperative platformer game
Go to file
bors[bot] fced67af08 Merge #1390
1390: Fix crash when auto update is off r=def- a=SilverRainZ

Since 2696ac134c, whether to include auto update related code should only control by macro CONF_AUTOUPDATE.

This commit should fix #1374

Co-authored-by: Shengyu Zhang <i@silverrainz.me>
2018-12-04 17:27:26 +00:00
.circleci Test flag on CI 2018-10-02 02:17:34 +02:00
cmake Use more secure hash function for map downloads 2018-06-24 17:04:50 +02:00
data fix entities clear and remove tele-activator from gametile as it doesn't make sense. 2018-11-04 15:50:56 +01:00
datasrc Remove extra semicolons 2018-11-18 14:27:48 +08:00
ddnet-libs@7d035bd98a Library updates 2018-11-02 14:21:09 +01:00
other Windows manifest: try Vista/7 instead of 10/8.1 2018-05-13 19:48:27 +02:00
scripts Fix output for usernames with double quotes and semicolons 2018-11-15 18:30:44 +01:00
src Fix crash when auto update is off 2018-12-05 01:06:52 +08:00
.gitattributes exclude external libs from github statistics (#740) 2017-04-15 00:36:43 +02:00
.gitignore Add *.tmp to .gitignore (it is output by tests) 2018-10-08 23:05:56 +02:00
.gitmodules Lazy developers 2017-07-25 23:50:50 +02:00
.travis.yml Test make install on Travis 2018-08-26 22:07:32 +02:00
appveyor.yml Run header guards check at the start of the CI script 2018-07-08 19:41:22 +02:00
autoexec_server.cfg Fix typo 2018-02-07 16:10:40 +08:00
bors.toml Update bors.toml for CircleCI2 2018-08-15 17:41:09 +02:00
CMakeLists.txt Revert "CMakeLists.txt: Replace PythonInterp with Python" 2018-10-20 14:37:12 +02:00
Dockerfile Add OSX support 2018-04-03 18:40:54 +03:00
license.txt add icon font 2018-03-13 21:43:27 +01:00
README.md Add python to requiremens in README (fixes #1184) 2018-07-19 11:27:16 +02:00
storage.cfg i hate this file 2011-02-15 02:29:03 +02:00

DDraceNetwork CircleCI Build Status Travis CI Build Status AppVeyor Build Status

Our own flavor of DDRace, a Teeworlds mod. See the website for more information.

Development discussions happen on #ddnet on Quakenet (Webchat) or on Discord in the developer channel.

You can get binary releases on the DDNet website.

Cloning

To clone this repository with full history and external libraries (~350 MB):

git clone --recursive https://github.com/ddnet/ddnet

To clone this repository with full history when you have the necessary libraries on your system already (~220 MB):

git clone https://github.com/ddnet/ddnet

To clone this repository with history since we moved the libraries to https://github.com/ddnet/ddnet-libs (~40 MB):

git clone --shallow-exclude=included-libs https://github.com/ddnet/ddnet

To clone the libraries if you have previously cloned DDNet without them:

git submodule update --init --recursive

Building on Linux and macOS

To compile DDNet yourself, execute the following commands in the source root:

mkdir build
cd build
cmake ..
make

DDNet requires additional libraries, that are bundled for the most common platforms (Windows, Mac, Linux, all x86 and x86_64). The bundled libraries are now in the ddnet-libs submodule.

You can install the required libraries on your system, touch CMakeLists.txt and CMake will use the system-wide libraries by default. You can install all required dependencies and CMake on Debian or Ubuntu like this:

sudo apt install cmake git libcurl4-openssl-dev libfreetype6-dev libglew-dev libogg-dev libopus-dev libopusfile-dev libpnglite-dev libsdl2-dev libwavpack-dev python

Or on Arch Linux like this (Arch Linux does not package pnglite, not even in AUR):

sudo pacman -S --needed cmake curl freetype2 git glew opusfile sdl2 wavpack python

If you have the libraries installed, but still want to use the bundled ones instead, you can do so by removing your build directory and re-running CMake with -DPREFER_BUNDLED_LIBS=ON, e.g. cmake -DPREFER_BUNDLED_LIBS=ON ...

MySQL (or MariaDB) support in the server is not included in the binary releases but it can be built by specifying -DMYSQL=ON, like cmake -DMYSQL=ON ... It requires libmariadbclient-dev, libmysqlcppconn-dev and libboost-dev, which are also bundled for the common platforms.

Note that the bundled MySQL libraries might not work properly on your system. If you run into connection problems with the MySQL server, for example that it connects as root while you chose another user, make sure to install your system libraries for the MySQL client and C++ connector. Make sure that the CMake configuration summary says that it found MySQL libs that were not bundled (no "using bundled libs").

Running tests (Debian/Ubuntu)

In order to run the tests, you need to install the following library libgtest-dev.

This library isn't compiled, so you have to do it:

sudo apt install libgtest-dev
cd /usr/src/gtest
sudo cmake CMakeLists.txt
sudo make
 
# copy or symlink libgtest.a and libgtest_main.a to your /usr/lib folder
sudo cp *.a /usr/lib

To run the tests you must target run_tests with make: make run_tests

Building on Windows with Visual Studio

Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2017) with C++ support, install Python 3 for all users and install CMake.

Start CMake and select the source code folder (where DDNet resides, the directory with CMakeLists.txt). Additionally select a build folder, e.g. create a build subdirectory in the source code directory. Click "Configure" and select the Visual Studio generator (it should be pre-selected, so pressing "Finish" will suffice). After configuration finishes and the "Generate" reactivates, click it. When that finishes, click "Open Project". Visual Studio should open. You can compile the DDNet client by right-clicking the DDNet project (not the solution) and select "Select as StartUp project". Now you should be able to compile DDNet by clicking the green, triangular "Run" button.

Cross-compiling on Linux to Windows x86/x86_64

Install MinGW cross-compilers of the form i686-w64-mingw32-gcc (32 bit) or x86_64-w64-mingw32-gcc (64 bit). This is probably the hard part. ;)

Then add -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain to the initial CMake command line.

Cross-compiling on Linux to macOS

Install osxcross, then add -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/darwin.toolchain and -DCMAKE_OSX_SYSROOT=/path/to/osxcross/target/SDK/MacOSX10.11.sdk/ to the initial CMake command line.

Install dmg and hfsplus from libdmg-hfsplus and newfs_hfs from diskdev_cmds to unlock the package_dmg target that outputs a macOS disk image.

Importing the official DDNet Database

$ wget https://ddnet.tw/stats/ddnet-sql.zip
$ unzip ddnet-sql.zip
$ yaourt -S mariadb mysql-connector-c++
$ mysql_install_db --user=mysql --basedir=/usr --datadir=/var/lib/mysql
$ systemctl start mariadb
$ mysqladmin -u root password 'PW'
$ mysql -u root -p'PW'
MariaDB [(none)]> create database teeworlds; create user 'teeworlds'@'localhost' identified by 'PW2'; grant all privileges on teeworlds.* to 'teeworlds'@'localhost'; flush privileges;
# this takes a while, you can remove the KEYs in record_race.sql to trade performance in queries
$ mysql -u teeworlds -p'PW2' teeworlds < ddnet-sql/record_*.sql

$ cat mine.cfg
sv_use_sql 1
add_sqlserver r teeworlds record teeworlds "PW2" "localhost" "3306"
add_sqlserver w teeworlds record teeworlds "PW2" "localhost" "3306"

$ mkdir build
$ cd build
$ cmake -DMYSQL=ON ..
$ make
$ ./DDNet-Server -f mine.cfg