mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
23 lines
819 B
C++
23 lines
819 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include "mod.h"
|
|
|
|
CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
|
|
: IGameController(pGameServer)
|
|
{
|
|
// Exchange this to a string that identifies your game mode.
|
|
// DM, TDM and CTF are reserved for teeworlds original modes.
|
|
m_pGameType = "MOD";
|
|
|
|
//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
|
|
}
|
|
|
|
void CGameControllerMOD::Tick()
|
|
{
|
|
// this is the main part of the gamemode, this function is run every tick
|
|
DoPlayerScoreWincheck(); // checks for winners, no teams version
|
|
//DoTeamScoreWincheck(); // checks for winners, two teams version
|
|
|
|
IGameController::Tick();
|
|
}
|