ddnet/src/game/client/components/items.h
2011-12-04 14:21:20 +01:00

30 lines
963 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_ITEMS_H
#define GAME_CLIENT_COMPONENTS_ITEMS_H
#include <game/client/component.h>
class CItems : public CComponent
{
enum
{
MAX_EXTRA_PROJECTILES=32,
};
CNetObj_Projectile m_aExtraProjectiles[MAX_EXTRA_PROJECTILES];
int m_NumExtraProjectiles;
void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID);
void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent);
void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent, const CNetObj_GameData *pPrevGameData, const CNetObj_GameData *pCurGameData);
void RenderLaser(const struct CNetObj_Laser *pCurrent);
public:
virtual void OnReset();
virtual void OnRender();
void AddExtraProjectile(CNetObj_Projectile *pProj);
};
#endif