ddnet/src/game/client/components/countryflags.h

41 lines
1.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#include <base/vmath.h>
#include <base/tl/sorted_array.h>
#include <game/client/component.h>
class CCountryFlags : public CComponent
{
public:
struct CCountryFlag
{
int m_CountryCode;
char m_aCountryCodeString[8];
int m_Texture;
bool operator<(const CCountryFlag &Other) { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
};
void OnInit();
int Num() const;
const CCountryFlag *GetByCountryCode(int CountryCode) const;
const CCountryFlag *GetByIndex(int Index) const;
void Render(int CountryCode, const vec4 *pColor, float x, float y, float w, float h);
private:
enum
{
CODE_LB=-1,
CODE_UB=999,
CODE_RANGE=CODE_UB-CODE_LB+1,
};
sorted_array<CCountryFlag> m_aCountryFlags;
int m_CodeIndexLUT[CODE_RANGE];
void LoadCountryflagsIndexfile();
};
#endif