ddnet/src/game/editor/editor_server_settings.h
ChillerDragon 3c5320aa90 Rename editor component Init to OnInit
This matches the naming convention used for client components and the
`GameServer()->OnInit()`
2024-07-27 22:07:56 +08:00

417 lines
12 KiB
C++

#ifndef GAME_EDITOR_EDITOR_SERVER_SETTINGS_H
#define GAME_EDITOR_EDITOR_SERVER_SETTINGS_H
#include "component.h"
#include "editor_ui.h"
#include <map>
#include <string>
#include <vector>
class CEditor;
struct SMapSettingInt;
struct SMapSettingCommand;
struct IMapSetting;
class CLineInput;
struct CEditorMapSetting
{
char m_aCommand[256];
CEditorMapSetting(const char *pCommand)
{
str_copy(m_aCommand, pCommand);
}
};
// A parsed map setting argument, storing the name and the type
// Used for validation and to display arguments names
struct SParsedMapSettingArg
{
char m_aName[32];
char m_Type;
};
// An argument for the current setting
struct SCurrentSettingArg
{
char m_aValue[256]; // Value of the argument
float m_X; // The X position
size_t m_Start; // Start offset within the input string
size_t m_End; // End offset within the input string
bool m_Error; // If the argument is wrong or not
char m_ExpectedType; // The expected type
};
struct SPossibleValueMatch
{
const char *m_pValue; // Possible value string
int m_ArgIndex; // Argument for that possible value
const void *m_pData; // Generic pointer to pass specific data
};
struct SCommandParseError
{
char m_aMessage[256];
int m_ArgIndex;
enum EErrorType
{
ERROR_NONE = 0,
ERROR_TOO_MANY_ARGS,
ERROR_INVALID_VALUE,
ERROR_UNKNOWN_VALUE,
ERROR_INCOMPLETE,
ERROR_OUT_OF_RANGE,
ERROR_UNKNOWN
};
EErrorType m_Type;
};
struct SInvalidSetting
{
enum
{
TYPE_INVALID = 1 << 0,
TYPE_DUPLICATE = 1 << 1
};
int m_Index; // Index of the command in the loaded map settings list
char m_aSetting[256]; // String of the setting
int m_Type; // Type of that invalid setting
int m_CollidingIndex; // The colliding line index in case type is TYPE_DUPLICATE
bool m_Unknown; // Is the command unknown
struct SContext
{
bool m_Fixed;
bool m_Deleted;
bool m_Chosen;
} m_Context;
SInvalidSetting(int Index, const char *pSetting, int Type, int CollidingIndex, bool Unknown) :
m_Index(Index), m_Type(Type), m_CollidingIndex(CollidingIndex), m_Unknown(Unknown), m_Context()
{
str_copy(m_aSetting, pSetting);
}
};
// --------------------------------------
// Builder classes & methods to generate list of possible values
// easily for specific settings and arguments.
// It uses a container stored inside CMapSettingsBackend.
// Usage:
// CValuesBuilder Builder(&m_Container);
// // Either do it in one go:
// Builder("tune").Argument(0).Add("value_1").Add("value_2");
// // Or reference the builder (useful when using in a loop):
// auto TuneBuilder = Builder("tune").Argument(0);
// TuneBuilder.Add("value_1");
// TuneBuilder.Add("value_2");
// // ...
using TArgumentValuesList = std::vector<const char *>; // List of possible values
using TSettingValues = std::map<int, TArgumentValuesList>; // Possible values per argument
using TSettingsArgumentValues = std::map<std::string, TSettingValues>; // Possible values per argument, per command/setting name
class CValuesBuilder;
class CSettingValuesBuilder;
class CArgumentValuesListBuilder
{
public:
CArgumentValuesListBuilder &Add(const char *pString)
{
m_pContainer->emplace_back(pString);
return *this;
}
private:
CArgumentValuesListBuilder(std::vector<const char *> *pContainer) :
m_pContainer(pContainer) {}
std::vector<const char *> *m_pContainer;
friend class CSettingValuesBuilder;
};
class CSettingValuesBuilder
{
public:
CArgumentValuesListBuilder Argument(int Arg) const
{
return CArgumentValuesListBuilder(&(*m_pContainer)[Arg]);
}
private:
CSettingValuesBuilder(TSettingValues *pContainer) :
m_pContainer(pContainer) {}
friend class CValuesBuilder;
TSettingValues *m_pContainer;
};
class CValuesBuilder
{
public:
CValuesBuilder(TSettingsArgumentValues *pContainer) :
m_pContainer(pContainer)
{
}
CSettingValuesBuilder operator()(const char *pSettingName) const
{
return CSettingValuesBuilder(&(*m_pContainer)[pSettingName]);
}
private:
TSettingsArgumentValues *m_pContainer;
};
// --------------------------------------
struct SValueLoader
{
static void LoadTuneValues(const CSettingValuesBuilder &TuneBuilder);
static void LoadTuneZoneValues(const CSettingValuesBuilder &TuneZoneBuilder);
static void LoadMapBugs(const CSettingValuesBuilder &BugBuilder);
static void LoadArgumentTuneValues(CArgumentValuesListBuilder &&ArgBuilder);
};
enum class EValidationResult
{
VALID = 0,
ERROR,
INCOMPLETE,
UNKNOWN,
OUT_OF_RANGE,
};
enum class ECollisionCheckResult
{
ERROR,
REPLACE,
ADD
};
class CMapSettingsBackend : public CEditorComponent
{
typedef void (*FLoaderFunction)(const CSettingValuesBuilder &);
public: // General methods
CMapSettingsBackend() = default;
void OnInit(CEditor *pEditor) override;
bool OnInput(const IInput::CEvent &Event) override;
void OnUpdate() override;
void OnMapLoad() override;
public: // Constraints methods
enum class EArgConstraint
{
DEFAULT = 0,
UNIQUE,
MULTIPLE,
};
EArgConstraint ArgConstraint(const char *pSettingName, int Arg) const
{
return m_ArgConstraintsPerCommand.at(pSettingName).at(Arg);
}
public: // Backend methods
const std::vector<SParsedMapSettingArg> &ParsedArgs(const std::shared_ptr<IMapSetting> &pSetting) const
{
return m_ParsedCommandArgs.at(pSetting);
}
public: // CContext
class CContext
{
static const ColorRGBA ms_ArgumentStringColor;
static const ColorRGBA ms_ArgumentNumberColor;
static const ColorRGBA ms_ArgumentUnknownColor;
static const ColorRGBA ms_CommentColor;
static const ColorRGBA ms_ErrorColor;
friend class CMapSettingsBackend;
public:
bool CommandIsValid() const { return m_pCurrentSetting != nullptr; }
int CurrentArg() const { return m_CursorArgIndex; }
const char *CurrentArgName() const { return (!m_pCurrentSetting || m_CursorArgIndex < 0 || m_CursorArgIndex >= (int)m_pBackend->m_ParsedCommandArgs.at(m_pCurrentSetting).size()) ? nullptr : m_pBackend->m_ParsedCommandArgs.at(m_pCurrentSetting).at(m_CursorArgIndex).m_aName; }
float CurrentArgPos() const { return (m_CursorArgIndex < 0 || m_CursorArgIndex >= (int)m_vCurrentArgs.size()) ? 0 : m_vCurrentArgs[m_CursorArgIndex].m_X; }
size_t CurrentArgOffset() const { return m_CursorArgIndex == -1 ? 0 : m_vCurrentArgs[m_CursorArgIndex].m_Start; }
const char *CurrentArgValue() const { return m_CursorArgIndex == -1 ? m_aCommand : m_vCurrentArgs[m_CursorArgIndex].m_aValue; }
const std::vector<SPossibleValueMatch> &PossibleMatches() const { return m_vPossibleMatches; }
bool HasError() const { return m_Error.m_aMessage[0] != '\0'; }
size_t ErrorOffset() const { return m_Error.m_ArgIndex < 0 ? 0 : m_vCurrentArgs.at(m_Error.m_ArgIndex).m_Start; }
const char *Error() const { return m_Error.m_aMessage; }
int ArgCount() const { return (int)m_vCurrentArgs.size(); }
const SCurrentSettingArg &Arg(int Index) const { return m_vCurrentArgs.at(Index); }
const std::shared_ptr<IMapSetting> &Setting() const { return m_pCurrentSetting; }
CLineInput *LineInput() const { return m_pLineInput; }
void SetFontSize(float FontSize) { m_FontSize = FontSize; }
int CommentOffset() const { return m_CommentOffset; };
int CheckCollision(ECollisionCheckResult &Result) const;
int CheckCollision(const std::vector<CEditorMapSetting> &vSettings, ECollisionCheckResult &Result) const;
int CheckCollision(const char *pInputString, const std::vector<CEditorMapSetting> &vSettings, ECollisionCheckResult &Result) const;
void Update();
void UpdateFromString(const char *pStr);
bool UpdateCursor(bool Force = false);
void Reset();
void GetCommandHelpText(char *pStr, int Length) const;
bool Valid() const;
void ColorArguments(std::vector<STextColorSplit> &vColorSplits) const;
bool m_AllowUnknownCommands;
SEditBoxDropdownContext m_DropdownContext;
int m_CurrentCompletionIndex;
private: // Methods
CContext(CMapSettingsBackend *pMaster, CLineInput *pLineinput) :
m_DropdownContext(), m_pLineInput(pLineinput), m_pBackend(pMaster)
{
m_AllowUnknownCommands = false;
Reset();
}
void ClearError();
EValidationResult ValidateArg(int Index, const char *pArg);
void UpdatePossibleMatches();
void ParseArgs(const char *pLineInputStr, const char *pStr);
bool OnInput(const IInput::CEvent &Event);
const char *InputString() const;
void UpdateCompositionString();
template<int N>
void FormatDisplayValue(const char *pValue, char (&aOut)[N]);
private: // Fields
std::shared_ptr<IMapSetting> m_pCurrentSetting; // Current setting, can be nullptr in case of invalid setting name
std::vector<SCurrentSettingArg> m_vCurrentArgs; // Current parsed arguments from lineinput string
int m_CursorArgIndex; // The current argument the cursor is over
std::vector<SPossibleValueMatch> m_vPossibleMatches; // The current matches from cursor argument
size_t m_LastCursorOffset; // Last cursor offset
CLineInput *m_pLineInput;
char m_aCommand[128]; // The current command, not necessarily valid
SCommandParseError m_Error; // Error
int m_CommentOffset; // Position of the comment, if there is one
CMapSettingsBackend *m_pBackend;
std::string m_CompositionStringBuffer;
float m_FontSize;
};
CContext NewContext(CLineInput *pLineInput)
{
return CContext(this, pLineInput);
}
private: // Loader methods
void LoadAllMapSettings();
void LoadCommand(const char *pName, const char *pArgs, const char *pHelp);
void LoadSettingInt(const std::shared_ptr<SMapSettingInt> &pSetting);
void LoadSettingCommand(const std::shared_ptr<SMapSettingCommand> &pSetting);
void InitValueLoaders();
void LoadPossibleValues(const CSettingValuesBuilder &Builder, const std::shared_ptr<IMapSetting> &pSetting);
void RegisterLoader(const char *pSettingName, const FLoaderFunction &pfnLoader);
void LoadConstraints();
static void PossibleConfigVariableCallback(const struct SConfigVariable *pVariable, void *pUserData);
private: // Argument constraints
using TArgumentConstraints = std::map<int, EArgConstraint>; // Constraint per argument index
using TCommandArgumentConstraints = std::map<std::string, TArgumentConstraints>; // Constraints per command/setting name
// Argument constraints builder
// Used to define arguments constraints for specific commands
// It uses a container stored in CMapSettingsBackend.
// Usage:
// CCommandArgumentConstraintBuilder Command(&m_Container);
// Command("tune", 2).Unique(0); // Defines argument 0 of command "tune" having 2 args as UNIQUE
// Command("tune_zone", 3).Multiple(0).Unique(1);
// // ^ Multiple() currently is only for readable purposes. It can be omited:
// // Command("tune_zone", 3).Unique(1);
//
class CCommandArgumentConstraintBuilder;
class CArgumentConstraintsBuilder
{
friend class CCommandArgumentConstraintBuilder;
private:
CArgumentConstraintsBuilder(TArgumentConstraints *pContainer) :
m_pContainer(pContainer){};
TArgumentConstraints *m_pContainer;
public:
CArgumentConstraintsBuilder &Multiple(int Arg)
{
// Define a multiple argument constraint
(*m_pContainer)[Arg] = EArgConstraint::MULTIPLE;
return *this;
}
CArgumentConstraintsBuilder &Unique(int Arg)
{
// Define a unique argument constraint
(*m_pContainer)[Arg] = EArgConstraint::UNIQUE;
return *this;
}
};
class CCommandArgumentConstraintBuilder
{
public:
CCommandArgumentConstraintBuilder(TCommandArgumentConstraints *pContainer) :
m_pContainer(pContainer) {}
CArgumentConstraintsBuilder operator()(const char *pSettingName, int ArgCount)
{
for(int i = 0; i < ArgCount; i++)
(*m_pContainer)[pSettingName][i] = EArgConstraint::DEFAULT;
return CArgumentConstraintsBuilder(&(*m_pContainer)[pSettingName]);
}
private:
TCommandArgumentConstraints *m_pContainer;
};
TCommandArgumentConstraints m_ArgConstraintsPerCommand;
private: // Backend fields
std::vector<std::shared_ptr<IMapSetting>> m_vpMapSettings;
std::map<std::shared_ptr<IMapSetting>, std::vector<SParsedMapSettingArg>> m_ParsedCommandArgs; // Parsed available settings arguments, used for validation
TSettingsArgumentValues m_PossibleValuesPerCommand;
std::map<std::string, FLoaderFunction> m_LoaderFunctions;
static CContext *ms_pActiveContext;
friend class CEditor;
private: // Map settings validation on load
struct SLoadedMapSettings
{
std::vector<SInvalidSetting> m_vSettingsInvalid;
std::vector<CEditorMapSetting> m_vSettingsValid;
std::map<int, std::vector<int>> m_SettingsDuplicate;
SLoadedMapSettings() :
m_vSettingsInvalid(), m_vSettingsValid(), m_SettingsDuplicate()
{
}
void Reset()
{
m_vSettingsInvalid.clear();
m_vSettingsValid.clear();
m_SettingsDuplicate.clear();
}
} m_LoadedMapSettings;
};
#endif