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16694a0d7b
This alleviates the risk for spoofed servers.
187 lines
4.8 KiB
C++
187 lines
4.8 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_SERVERBROWSER_H
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#define ENGINE_CLIENT_SERVERBROWSER_H
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#include <engine/serverbrowser.h>
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#include <engine/shared/memheap.h>
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#include <engine/external/json-parser/json.h>
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class CServerBrowser : public IServerBrowser
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{
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public:
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class CServerEntry
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{
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public:
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NETADDR m_Addr;
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int64 m_RequestTime;
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int m_GotInfo;
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bool m_Request64Legacy;
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CServerInfo m_Info;
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CServerEntry *m_pNextIp; // ip hashed list
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CServerEntry *m_pPrevReq; // request list
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CServerEntry *m_pNextReq;
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};
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class CDDNetCountry
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{
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public:
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enum
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{
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MAX_SERVERS = 1024
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};
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char m_aName[256];
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int m_FlagID;
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NETADDR m_aServers[MAX_SERVERS];
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char m_aTypes[MAX_SERVERS][32];
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int m_NumServers;
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void Reset() { m_NumServers = 0; m_FlagID = -1; m_aName[0] = '\0'; };
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/*void Add(NETADDR Addr, char* pType) {
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if (m_NumServers < MAX_SERVERS)
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{
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m_aServers[m_NumServers] = Addr;
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str_copy(m_aTypes[m_NumServers], pType, sizeof(m_aTypes[0]));
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m_NumServers++;
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}
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};*/
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};
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enum
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{
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MAX_FAVORITES=2048,
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MAX_DDNET_COUNTRIES=16,
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MAX_DDNET_TYPES=32,
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};
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CServerBrowser();
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virtual ~CServerBrowser();
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// interface functions
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void Refresh(int Type);
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bool IsRefreshing() const;
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bool IsRefreshingMasters() const;
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int LoadingProgression() const;
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int NumServers() const { return m_NumServers; }
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int NumSortedServers() const { return m_NumSortedServers; }
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const CServerInfo *SortedGet(int Index) const;
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bool IsFavorite(const NETADDR &Addr) const;
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void AddFavorite(const NETADDR &Addr);
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void RemoveFavorite(const NETADDR &Addr);
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void LoadDDNetRanks();
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void LoadDDNetServers();
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void LoadDDNetInfoJson();
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const json_value *LoadDDNetInfo();
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int HasRank(const char *pMap);
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int NumDDNetCountries() { return m_NumDDNetCountries; };
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int GetDDNetCountryFlag(int Index) { return m_aDDNetCountries[Index].m_FlagID; };
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const char *GetDDNetCountryName(int Index) { return m_aDDNetCountries[Index].m_aName; };
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int NumDDNetTypes() { return m_NumDDNetTypes; };
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const char *GetDDNetType(int Index) { return m_aDDNetTypes[Index]; };
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void DDNetFilterAdd(char *pFilter, const char *pName);
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void DDNetFilterRem(char *pFilter, const char *pName);
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bool DDNetFiltered(char *pFilter, const char *pName);
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void DDNetCountryFilterClean();
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void DDNetTypeFilterClean();
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//
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void Update(bool ForceResort);
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void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo);
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void RequestCurrentServer(const NETADDR &Addr) const;
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void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
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void RequestImpl64(const NETADDR &Addr, CServerEntry *pEntry) const;
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void QueueRequest(CServerEntry *pEntry);
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CServerEntry *Find(const NETADDR &Addr);
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int GetCurrentType() { return m_ServerlistType; };
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private:
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CNetClient *m_pNetClient;
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IMasterServer *m_pMasterServer;
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class IConsole *m_pConsole;
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class IFriends *m_pFriends;
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char m_aNetVersion[128];
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CHeap m_ServerlistHeap;
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CServerEntry **m_ppServerlist;
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int *m_pSortedServerlist;
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NETADDR m_aFavoriteServers[MAX_FAVORITES];
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int m_NumFavoriteServers;
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CDDNetCountry m_aDDNetCountries[MAX_DDNET_COUNTRIES];
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int m_NumDDNetCountries;
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char m_aDDNetTypes[MAX_DDNET_TYPES][32];
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int m_NumDDNetTypes;
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json_value *m_pDDNetInfo;
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CServerEntry *m_aServerlistIp[256]; // ip hash list
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CServerEntry *m_pFirstReqServer; // request list
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CServerEntry *m_pLastReqServer;
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int m_NumRequests;
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int m_MasterServerCount;
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//used instead of g_Config.br_max_requests to get more servers
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int m_CurrentMaxRequests;
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int m_LastPacketTick;
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int m_NeedRefresh;
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int m_NumSortedServers;
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int m_NumSortedServersCapacity;
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int m_NumServers;
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int m_NumServerCapacity;
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int m_Sorthash;
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char m_aFilterString[64];
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char m_aFilterGametypeString[128];
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int m_ServerlistType;
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int64 m_BroadcastTime;
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int m_RequestNumber;
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unsigned char m_aTokenSeed[16];
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int GenerateToken(const NETADDR &Addr) const;
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static int GetBasicToken(int Token);
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static int GetExtraToken(int Token);
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// sorting criteria
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bool SortCompareName(int Index1, int Index2) const;
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bool SortCompareMap(int Index1, int Index2) const;
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bool SortComparePing(int Index1, int Index2) const;
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bool SortCompareGametype(int Index1, int Index2) const;
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bool SortCompareNumPlayers(int Index1, int Index2) const;
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bool SortCompareNumClients(int Index1, int Index2) const;
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//
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void Filter();
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void Sort();
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int SortHash() const;
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CServerEntry *Add(const NETADDR &Addr);
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void RemoveRequest(CServerEntry *pEntry);
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void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const;
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void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
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static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
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};
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#endif
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