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157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
#include <game/layers.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/component.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/components/camera.hpp>
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#include <game/client/components/mapimages.hpp>
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#include "maplayers.hpp"
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MAPLAYERS::MAPLAYERS(int t)
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{
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type = t;
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}
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static void mapscreen_to_group(float center_x, float center_y, MAPITEM_GROUP *group)
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{
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float points[4];
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mapscreen_to_world(center_x, center_y, group->parallax_x/100.0f, group->parallax_y/100.0f,
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group->offset_x, group->offset_y, gfx_screenaspect(), 1.0f, points);
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gfx_mapscreen(points[0], points[1], points[2], points[3]);
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}
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static void envelope_eval(float time_offset, int env, float *channels)
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{
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channels[0] = 0;
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channels[1] = 0;
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channels[2] = 0;
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channels[3] = 0;
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ENVPOINT *points;
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{
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int start, num;
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map_get_type(MAPITEMTYPE_ENVPOINTS, &start, &num);
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if(num)
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points = (ENVPOINT *)map_get_item(start, 0, 0);
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}
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int start, num;
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map_get_type(MAPITEMTYPE_ENVELOPE, &start, &num);
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if(env >= num)
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return;
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MAPITEM_ENVELOPE *item = (MAPITEM_ENVELOPE *)map_get_item(start+env, 0, 0);
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render_eval_envelope(points+item->start_point, item->num_points, 4, client_localtime()+time_offset, channels);
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}
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void MAPLAYERS::on_render()
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{
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if(client_state() != CLIENTSTATE_ONLINE)
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return;
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vec2 center = gameclient.camera->center;
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//float center_x = gameclient.camera->center.x;
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//float center_y = gameclient.camera->center.y;
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bool passed_gamelayer = false;
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for(int g = 0; g < layers_num_groups(); g++)
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{
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MAPITEM_GROUP *group = layers_get_group(g);
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if(group->version >= 2 && group->use_clipping)
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{
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// set clipping
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float points[4];
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mapscreen_to_group(center.x, center.y, layers_game_group());
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gfx_getscreen(&points[0], &points[1], &points[2], &points[3]);
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float x0 = (group->clip_x - points[0]) / (points[2]-points[0]);
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float y0 = (group->clip_y - points[1]) / (points[3]-points[1]);
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float x1 = ((group->clip_x+group->clip_w) - points[0]) / (points[2]-points[0]);
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float y1 = ((group->clip_y+group->clip_h) - points[1]) / (points[3]-points[1]);
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gfx_clip_enable((int)(x0*gfx_screenwidth()), (int)(y0*gfx_screenheight()),
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(int)((x1-x0)*gfx_screenwidth()), (int)((y1-y0)*gfx_screenheight()));
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}
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mapscreen_to_group(center.x, center.y, group);
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for(int l = 0; l < group->num_layers; l++)
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{
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MAPITEM_LAYER *layer = layers_get_layer(group->start_layer+l);
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bool render = false;
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bool is_game_layer = false;
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// skip rendering if detail layers if not wanted
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if(layer->flags&LAYERFLAG_DETAIL && !config.gfx_high_detail)
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continue;
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if(layer == (MAPITEM_LAYER*)layers_game_layer())
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{
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is_game_layer = true;
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passed_gamelayer = 1;
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}
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if(type == -1)
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render = true;
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else if(type == 0)
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{
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if(passed_gamelayer)
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return;
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render = true;
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}
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else
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{
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if(passed_gamelayer && !is_game_layer)
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render = true;
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}
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if(render && !is_game_layer)
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{
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//layershot_begin();
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if(layer->type == LAYERTYPE_TILES)
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{
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MAPITEM_LAYER_TILEMAP *tmap = (MAPITEM_LAYER_TILEMAP *)layer;
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if(tmap->image == -1)
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gfx_texture_set(-1);
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else
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gfx_texture_set(gameclient.mapimages->get(tmap->image));
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TILE *tiles = (TILE *)map_get_data(tmap->data);
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gfx_blend_none();
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render_tilemap(tiles, tmap->width, tmap->height, 32.0f, vec4(1,1,1,1), TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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gfx_blend_normal();
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render_tilemap(tiles, tmap->width, tmap->height, 32.0f, vec4(1,1,1,1), TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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}
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else if(layer->type == LAYERTYPE_QUADS)
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{
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MAPITEM_LAYER_QUADS *qlayer = (MAPITEM_LAYER_QUADS *)layer;
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if(qlayer->image == -1)
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gfx_texture_set(-1);
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else
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gfx_texture_set(gameclient.mapimages->get(qlayer->image));
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QUAD *quads = (QUAD *)map_get_data_swapped(qlayer->data);
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gfx_blend_none();
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render_quads(quads, qlayer->num_quads, envelope_eval, LAYERRENDERFLAG_OPAQUE);
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gfx_blend_normal();
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render_quads(quads, qlayer->num_quads, envelope_eval, LAYERRENDERFLAG_TRANSPARENT);
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}
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//layershot_end();
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}
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}
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gfx_clip_disable();
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}
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gfx_clip_disable();
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}
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