ddnet/src/game/editor/ed_popups.cpp
2011-02-13 19:32:06 +02:00

676 lines
22 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include "ed_editor.h"
#include <game/localization.h>
// popup menu handling
static struct
{
CUIRect m_Rect;
void *m_pId;
int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect);
int m_IsMenu;
void *m_pExtra;
} s_UiPopups[8];
static int g_UiNumPopups = 0;
void CEditor::UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
{
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked");
if(X + W > UI()->Screen()->w)
X -= W;
if(Y + H > UI()->Screen()->h)
Y -= H;
s_UiPopups[g_UiNumPopups].m_pId = pID;
s_UiPopups[g_UiNumPopups].m_IsMenu = Flags;
s_UiPopups[g_UiNumPopups].m_Rect.x = X;
s_UiPopups[g_UiNumPopups].m_Rect.y = Y;
s_UiPopups[g_UiNumPopups].m_Rect.w = W;
s_UiPopups[g_UiNumPopups].m_Rect.h = H;
s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc;
s_UiPopups[g_UiNumPopups].m_pExtra = pExtra;
g_UiNumPopups++;
}
void CEditor::UiDoPopupMenu()
{
for(int i = 0; i < g_UiNumPopups; i++)
{
bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect);
UI()->SetHotItem(&s_UiPopups[i].m_pId);
if(UI()->ActiveItem() == &s_UiPopups[i].m_pId)
{
if(!UI()->MouseButton(0))
{
if(!Inside)
g_UiNumPopups--;
UI()->SetActiveItem(0);
}
}
else if(UI()->HotItem() == &s_UiPopups[i].m_pId)
{
if(UI()->MouseButton(0))
UI()->SetActiveItem(&s_UiPopups[i].m_pId);
}
int Corners = CUI::CORNER_ALL;
if(s_UiPopups[i].m_IsMenu)
Corners = CUI::CORNER_R|CUI::CORNER_B;
CUIRect r = s_UiPopups[i].m_Rect;
RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f);
r.Margin(1.0f, &r);
RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f);
r.Margin(4.0f, &r);
if(s_UiPopups[i].m_pfnFunc(this, r))
g_UiNumPopups--;
if(Input()->KeyDown(KEY_ESCAPE))
g_UiNumPopups--;
}
}
int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
{
// remove group button
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
// don't allow deletion of game group
if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup() &&
pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete group"), 0, &Button, 0, Localize("Delete group")))
{
pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup);
pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1);
return 1;
}
if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer)
{
// new tele layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewSwitchLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tele Layer", 0, &Button, 0, "Creates a new tele layer"))
{
CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeTeleLayer(l);
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
pEditor->m_Brush.Clear();
return 1;
}
}
if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer)
{
// new speedup layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewSwitchLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Speedup Layer", 0, &Button, 0, "Creates a new speedup layer"))
{
CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeSpeedupLayer(l);
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
pEditor->m_Brush.Clear();
return 1;
}
}
if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer)
{
// new force layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewFrontLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add Front Layer", 0, &Button, 0, "Creates a new item layer"))
{
CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeFrontLayer(l);
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
pEditor->m_Brush.Clear();
return 1;
}
}
if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer)
{
// new Switch layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewSwitchLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer"))
{
CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeSwitchLayer(l);
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
pEditor->m_Brush.Clear();
return 1;
}
}
// new tile layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewQuadLayerButton = 0;
//if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add quads layer"), 0, &Button, 0, Localize("Creates a new quad layer")))
if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add Quads Layer"), 0, &Button, 0, Localize("Creates a new quad layer")))
{
CLayer *l = new CLayerQuads;
l->m_pEditor = pEditor;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
return 1;
}
// new quad layer
View.HSplitBottom(5.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewTileLayerButton = 0;
//if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add tile layer"), 0, &Button, 0, Localize("Creates a new tile layer")))
if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add Tile Layer"), 0, &Button, 0, Localize("Creates a new tile layer")))
{
CLayer *l = new CLayerTiles(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
l->m_pEditor = pEditor;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
return 1;
}
enum
{
PROP_ORDER=0,
PROP_POS_X,
PROP_POS_Y,
PROP_PARA_X,
PROP_PARA_Y,
PROP_USE_CLIPPING,
PROP_CLIP_X,
PROP_CLIP_Y,
PROP_CLIP_W,
PROP_CLIP_H,
NUM_PROPS,
};
CProperty aProps[] = {
{Localize("Order"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
{Localize("Pos X"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Pos Y"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Para X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Para Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Use Clipping"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1},
{Localize("Clip X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Clip Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Clip W"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Clip H"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
// cut the properties that isn't needed
if(pEditor->GetSelectedGroup()->m_GameGroup)
aProps[PROP_POS_X].m_pName = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_ORDER)
pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal);
// these can not be changed on the game group
if(!pEditor->GetSelectedGroup()->m_GameGroup)
{
if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal;
else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal;
else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal;
else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal;
else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal;
else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal;
else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal;
else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal;
else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal;
}
return 0;
}
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
{
// remove layer button
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
// don't allow deletion of game/front layer
if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) &&
pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer")))
{
if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer)
pEditor->m_Map.m_pTeleLayer = 0x0;
if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer)
pEditor->m_Map.m_pSpeedupLayer = 0x0;
if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer)
pEditor->m_Map.m_pSwitchLayer = 0x0;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
return 1;
}
View.HSplitBottom(10.0f, &View, 0);
CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0);
enum
{
PROP_GROUP=0,
PROP_ORDER,
PROP_HQ,
NUM_PROPS,
};
CProperty aProps[] = {
{Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
{Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()},
{Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
{0},
};
if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
{
aProps[0].m_Type = PROPTYPE_NULL;
aProps[2].m_Type = PROPTYPE_NULL;
}
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_ORDER)
pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal);
else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME)
{
if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size())
{
pCurrentGroup->m_lLayers.remove(pCurrentLayer);
pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer);
pEditor->m_SelectedGroup = NewVal;
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1;
}
}
else if(Prop == PROP_HQ)
{
pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL;
if(NewVal)
pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL;
}
return pCurrentLayer->RenderProperties(&View);
}
int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
{
CQuad *pQuad = pEditor->GetSelectedQuad();
CUIRect Button;
// delete button
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete"), 0, &Button, 0, Localize("Deletes the current quad")))
{
CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
if(pLayer)
{
pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad);
pEditor->m_SelectedQuad--;
}
return 1;
}
View.HSplitBottom(10.0f, &View, &Button);
// aspect ratio button
CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size())
{
View.HSplitBottom(12.0f, &View, &Button);
static int s_AspectRatioButton = 0;
if(pEditor->DoButton_Editor(&s_AspectRatioButton, Localize("Aspect ratio"), 0, &Button, 0, Localize("Resizes the current Quad based on the aspect ratio of the image")))
{
int Top = pQuad->m_aPoints[0].y;
int Left = pQuad->m_aPoints[0].x;
int Right = pQuad->m_aPoints[0].x;
for(int k = 1; k < 4; k++)
{
if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
}
int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width;
pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height;
pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height;
return 1;
}
View.HSplitBottom(6.0f, &View, &Button);
}
// square button
View.HSplitBottom(12.0f, &View, &Button);
static int s_Button = 0;
if(pEditor->DoButton_Editor(&s_Button, Localize("Square"), 0, &Button, 0, Localize("Squares the current quad")))
{
int Top = pQuad->m_aPoints[0].y;
int Left = pQuad->m_aPoints[0].x;
int Bottom = pQuad->m_aPoints[0].y;
int Right = pQuad->m_aPoints[0].x;
for(int k = 1; k < 4; k++)
{
if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
}
pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom;
pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom;
return 1;
}
enum
{
PROP_POS_ENV=0,
PROP_POS_ENV_OFFSET,
PROP_COLOR_ENV,
PROP_COLOR_ENV_OFFSET,
NUM_PROPS,
};
CProperty aProps[] = {
{Localize("Pos. Env"), pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
{Localize("Pos. TO"), pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{Localize("Color Env"), pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
{Localize("Color TO"), pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_POS_ENV) pQuad->m_PosEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal;
if(Prop == PROP_COLOR_ENV) pQuad->m_ColorEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal;
return 0;
}
int CEditor::PopupPoint(CEditor *pEditor, CUIRect View)
{
CQuad *pQuad = pEditor->GetSelectedQuad();
enum
{
PROP_COLOR=0,
NUM_PROPS,
};
int Color = 0;
for(int v = 0; v < 4; v++)
{
if(pEditor->m_SelectedPoints&(1<<v))
{
Color = 0;
Color |= pQuad->m_aColors[v].r<<24;
Color |= pQuad->m_aColors[v].g<<16;
Color |= pQuad->m_aColors[v].b<<8;
Color |= pQuad->m_aColors[v].a;
}
}
CProperty aProps[] = {
{Localize("Color"), Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_COLOR)
{
for(int v = 0; v < 4; v++)
{
if(pEditor->m_SelectedPoints&(1<<v))
{
Color = 0;
pQuad->m_aColors[v].r = (NewVal>>24)&0xff;
pQuad->m_aColors[v].g = (NewVal>>16)&0xff;
pQuad->m_aColors[v].b = (NewVal>>8)&0xff;
pQuad->m_aColors[v].a = NewVal&0xff;
}
}
}
return 0;
}
static int g_SelectImageSelected = -100;
static int g_SelectImageCurrent = -100;
int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
{
CUIRect ButtonBar, ImageView;
View.VSplitLeft(80.0f, &ButtonBar, &View);
View.Margin(10.0f, &ImageView);
int ShowImage = g_SelectImageCurrent;
for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++)
{
CUIRect Button;
ButtonBar.HSplitTop(12.0f, &Button, &ButtonBar);
ButtonBar.HSplitTop(2.0f, 0, &ButtonBar);
if(pEditor->UI()->MouseInside(&Button))
ShowImage = i;
if(i == -1)
{
if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], Localize("None"), i==g_SelectImageCurrent, &Button))
g_SelectImageSelected = -1;
}
else
{
if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button))
g_SelectImageSelected = i;
}
}
if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size())
pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
else
pEditor->Graphics()->TextureSet(-1);
pEditor->Graphics()->QuadsBegin();
IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h);
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
pEditor->Graphics()->QuadsEnd();
return 0;
}
void CEditor::PopupSelectImageInvoke(int Current, float x, float y)
{
static int s_SelectImagePopupId = 0;
g_SelectImageSelected = -100;
g_SelectImageCurrent = Current;
UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage);
}
int CEditor::PopupSelectImageResult()
{
if(g_SelectImageSelected == -100)
return -100;
g_SelectImageCurrent = g_SelectImageSelected;
g_SelectImageSelected = -100;
return g_SelectImageCurrent;
}
static int s_GametileOpSelected = -1;
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
{
/* This is for scripts/update_localization.py to work, don't remove!
Localize("Clear"); Localize("Collision"); Localize("Death"); Localize("Unhookable"); */
static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze" };
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
CUIRect Button;
for(unsigned i = 0; i < s_NumButtons; ++i)
{
View.HSplitTop(2.0f, 0, &View);
View.HSplitTop(12.0f, &Button, &View);
if(pEditor->DoButton_Editor(&s_pButtonNames[i], Localize(s_pButtonNames[i]), 0, &Button, 0, 0))
s_GametileOpSelected = i;
}
return 0;
}
void CEditor::PopupSelectGametileOpInvoke(float x, float y)
{
static int s_SelectGametileOpPopupId = 0;
s_GametileOpSelected = -1;
UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 120.0f, PopupSelectGametileOp);
}
int CEditor::PopupSelectGameTileOpResult()
{
if(s_GametileOpSelected < 0)
return -1;
int Result = s_GametileOpSelected;
s_GametileOpSelected = -1;
return Result;
}
int CEditor::PopupTele(CEditor *pEditor, CUIRect View)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
enum
{
PROP_TELE=0,
NUM_PROPS,
};
CProperty aProps[] = {
{"Number", pEditor->m_TeleNumber, PROPTYPE_INT_STEP, 0, 255},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_TELE)
pEditor->m_TeleNumber = clamp(NewVal, 0, 255);
return 0;
}
int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
enum
{
PROP_FORCE=0,
PROP_MAXSPEED,
PROP_ANGLE,
NUM_PROPS
};
CProperty aProps[] = {
{"Force", pEditor->m_SpeedupForce, PROPTYPE_INT_SCROLL, 0, 255},
{"Max Speed", pEditor->m_SpeedupMaxSpeed, PROPTYPE_INT_SCROLL, 0, 255},
{"Angle", pEditor->m_SpeedupAngle, PROPTYPE_INT_SCROLL, 0, 359},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_FORCE)
pEditor->m_SpeedupForce = clamp(NewVal, 0, 255);
if(Prop == PROP_MAXSPEED)
pEditor->m_SpeedupMaxSpeed = clamp(NewVal, 0, 255);
if(Prop == PROP_ANGLE)
pEditor->m_SpeedupAngle = clamp(NewVal, 0, 359);
return 0;
}
int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
enum
{
PROP_SwitchNumber=0,
PROP_SwitchDelay,
NUM_PROPS,
};
CProperty aProps[] = {
{"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255},
{"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_SwitchNumber)
pEditor->m_SwitchNum = clamp(NewVal, 0, 255);
if(Prop == PROP_SwitchDelay)
pEditor->m_SwitchDelay = clamp(NewVal, 0, 255);
return 0;
}