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https://github.com/ddnet/ddnet.git
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676 lines
22 KiB
C++
676 lines
22 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/console.h>
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#include <engine/graphics.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include "ed_editor.h"
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#include <game/localization.h>
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// popup menu handling
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static struct
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{
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CUIRect m_Rect;
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void *m_pId;
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int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect);
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int m_IsMenu;
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void *m_pExtra;
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} s_UiPopups[8];
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static int g_UiNumPopups = 0;
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void CEditor::UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
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{
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Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked");
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if(X + W > UI()->Screen()->w)
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X -= W;
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if(Y + H > UI()->Screen()->h)
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Y -= H;
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s_UiPopups[g_UiNumPopups].m_pId = pID;
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s_UiPopups[g_UiNumPopups].m_IsMenu = Flags;
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s_UiPopups[g_UiNumPopups].m_Rect.x = X;
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s_UiPopups[g_UiNumPopups].m_Rect.y = Y;
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s_UiPopups[g_UiNumPopups].m_Rect.w = W;
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s_UiPopups[g_UiNumPopups].m_Rect.h = H;
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s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc;
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s_UiPopups[g_UiNumPopups].m_pExtra = pExtra;
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g_UiNumPopups++;
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}
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void CEditor::UiDoPopupMenu()
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{
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for(int i = 0; i < g_UiNumPopups; i++)
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{
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bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect);
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UI()->SetHotItem(&s_UiPopups[i].m_pId);
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if(UI()->ActiveItem() == &s_UiPopups[i].m_pId)
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{
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if(!UI()->MouseButton(0))
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{
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if(!Inside)
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g_UiNumPopups--;
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UI()->SetActiveItem(0);
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}
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}
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else if(UI()->HotItem() == &s_UiPopups[i].m_pId)
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{
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if(UI()->MouseButton(0))
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UI()->SetActiveItem(&s_UiPopups[i].m_pId);
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}
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int Corners = CUI::CORNER_ALL;
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if(s_UiPopups[i].m_IsMenu)
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Corners = CUI::CORNER_R|CUI::CORNER_B;
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CUIRect r = s_UiPopups[i].m_Rect;
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RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f);
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r.Margin(1.0f, &r);
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RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f);
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r.Margin(4.0f, &r);
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if(s_UiPopups[i].m_pfnFunc(this, r))
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g_UiNumPopups--;
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if(Input()->KeyDown(KEY_ESCAPE))
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g_UiNumPopups--;
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}
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}
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int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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{
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// remove group button
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CUIRect Button;
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_DeleteButton = 0;
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// don't allow deletion of game group
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if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup() &&
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pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete group"), 0, &Button, 0, Localize("Delete group")))
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{
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pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup);
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pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1);
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return 1;
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}
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer)
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{
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// new tele layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tele Layer", 0, &Button, 0, "Creates a new tele layer"))
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{
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CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeTeleLayer(l);
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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pEditor->m_Brush.Clear();
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return 1;
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}
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}
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer)
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{
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// new speedup layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Speedup Layer", 0, &Button, 0, "Creates a new speedup layer"))
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{
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CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeSpeedupLayer(l);
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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pEditor->m_Brush.Clear();
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return 1;
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}
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}
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer)
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{
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// new force layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewFrontLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add Front Layer", 0, &Button, 0, "Creates a new item layer"))
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{
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CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeFrontLayer(l);
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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pEditor->m_Brush.Clear();
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return 1;
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}
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}
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer)
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{
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// new Switch layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer"))
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{
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CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeSwitchLayer(l);
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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pEditor->m_Brush.Clear();
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return 1;
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}
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}
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// new tile layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewQuadLayerButton = 0;
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//if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add quads layer"), 0, &Button, 0, Localize("Creates a new quad layer")))
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if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add Quads Layer"), 0, &Button, 0, Localize("Creates a new quad layer")))
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{
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CLayer *l = new CLayerQuads;
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l->m_pEditor = pEditor;
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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return 1;
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}
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// new quad layer
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewTileLayerButton = 0;
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//if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add tile layer"), 0, &Button, 0, Localize("Creates a new tile layer")))
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if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add Tile Layer"), 0, &Button, 0, Localize("Creates a new tile layer")))
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{
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CLayer *l = new CLayerTiles(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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l->m_pEditor = pEditor;
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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return 1;
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}
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enum
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{
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PROP_ORDER=0,
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PROP_POS_X,
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PROP_POS_Y,
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PROP_PARA_X,
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PROP_PARA_Y,
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PROP_USE_CLIPPING,
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PROP_CLIP_X,
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PROP_CLIP_Y,
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PROP_CLIP_W,
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PROP_CLIP_H,
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NUM_PROPS,
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};
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CProperty aProps[] = {
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{Localize("Order"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
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{Localize("Pos X"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Pos Y"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Para X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Para Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Use Clipping"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1},
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{Localize("Clip X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Clip Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Clip W"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{Localize("Clip H"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
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};
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static int s_aIds[NUM_PROPS] = {0};
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int NewVal = 0;
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// cut the properties that isn't needed
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if(pEditor->GetSelectedGroup()->m_GameGroup)
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aProps[PROP_POS_X].m_pName = 0;
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int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
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if(Prop == PROP_ORDER)
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pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal);
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// these can not be changed on the game group
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if(!pEditor->GetSelectedGroup()->m_GameGroup)
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{
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if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal;
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else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal;
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else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal;
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else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal;
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else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal;
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else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal;
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else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal;
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else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal;
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else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal;
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}
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return 0;
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}
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int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
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{
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// remove layer button
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CUIRect Button;
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_DeleteButton = 0;
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// don't allow deletion of game/front layer
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if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) &&
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pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer")))
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{
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if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer)
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pEditor->m_Map.m_pTeleLayer = 0x0;
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if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer)
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pEditor->m_Map.m_pSpeedupLayer = 0x0;
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if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer)
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pEditor->m_Map.m_pSwitchLayer = 0x0;
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
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return 1;
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}
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View.HSplitBottom(10.0f, &View, 0);
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CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
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CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0);
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enum
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{
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PROP_GROUP=0,
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PROP_ORDER,
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PROP_HQ,
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NUM_PROPS,
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};
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CProperty aProps[] = {
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{Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
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{Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()},
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{Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
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{0},
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};
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if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
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{
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aProps[0].m_Type = PROPTYPE_NULL;
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aProps[2].m_Type = PROPTYPE_NULL;
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}
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static int s_aIds[NUM_PROPS] = {0};
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int NewVal = 0;
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int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
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if(Prop == PROP_ORDER)
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pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal);
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else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME)
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{
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if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size())
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{
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pCurrentGroup->m_lLayers.remove(pCurrentLayer);
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pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer);
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pEditor->m_SelectedGroup = NewVal;
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pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1;
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}
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}
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else if(Prop == PROP_HQ)
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{
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pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL;
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if(NewVal)
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pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL;
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}
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return pCurrentLayer->RenderProperties(&View);
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}
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int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
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{
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CQuad *pQuad = pEditor->GetSelectedQuad();
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CUIRect Button;
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// delete button
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_DeleteButton = 0;
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if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete"), 0, &Button, 0, Localize("Deletes the current quad")))
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{
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CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
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if(pLayer)
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{
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pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad);
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pEditor->m_SelectedQuad--;
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}
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return 1;
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}
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View.HSplitBottom(10.0f, &View, &Button);
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// aspect ratio button
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CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
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if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size())
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{
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_AspectRatioButton = 0;
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if(pEditor->DoButton_Editor(&s_AspectRatioButton, Localize("Aspect ratio"), 0, &Button, 0, Localize("Resizes the current Quad based on the aspect ratio of the image")))
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{
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int Top = pQuad->m_aPoints[0].y;
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int Left = pQuad->m_aPoints[0].x;
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int Right = pQuad->m_aPoints[0].x;
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for(int k = 1; k < 4; k++)
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{
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if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
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if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
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if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
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}
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int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width;
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pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
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pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
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pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height;
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pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height;
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return 1;
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}
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View.HSplitBottom(6.0f, &View, &Button);
|
|
|
|
}
|
|
|
|
// square button
|
|
View.HSplitBottom(12.0f, &View, &Button);
|
|
static int s_Button = 0;
|
|
if(pEditor->DoButton_Editor(&s_Button, Localize("Square"), 0, &Button, 0, Localize("Squares the current quad")))
|
|
{
|
|
int Top = pQuad->m_aPoints[0].y;
|
|
int Left = pQuad->m_aPoints[0].x;
|
|
int Bottom = pQuad->m_aPoints[0].y;
|
|
int Right = pQuad->m_aPoints[0].x;
|
|
|
|
for(int k = 1; k < 4; k++)
|
|
{
|
|
if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
|
|
if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
|
|
if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y;
|
|
if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
|
|
}
|
|
|
|
pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
|
|
pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
|
|
pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom;
|
|
pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom;
|
|
return 1;
|
|
}
|
|
|
|
|
|
enum
|
|
{
|
|
PROP_POS_ENV=0,
|
|
PROP_POS_ENV_OFFSET,
|
|
PROP_COLOR_ENV,
|
|
PROP_COLOR_ENV_OFFSET,
|
|
NUM_PROPS,
|
|
};
|
|
|
|
CProperty aProps[] = {
|
|
{Localize("Pos. Env"), pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
|
|
{Localize("Pos. TO"), pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
|
|
{Localize("Color Env"), pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
|
|
{Localize("Color TO"), pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
|
|
|
|
{0},
|
|
};
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
|
|
|
if(Prop == PROP_POS_ENV) pQuad->m_PosEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
|
|
if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal;
|
|
if(Prop == PROP_COLOR_ENV) pQuad->m_ColorEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
|
|
if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CEditor::PopupPoint(CEditor *pEditor, CUIRect View)
|
|
{
|
|
CQuad *pQuad = pEditor->GetSelectedQuad();
|
|
|
|
enum
|
|
{
|
|
PROP_COLOR=0,
|
|
NUM_PROPS,
|
|
};
|
|
|
|
int Color = 0;
|
|
|
|
for(int v = 0; v < 4; v++)
|
|
{
|
|
if(pEditor->m_SelectedPoints&(1<<v))
|
|
{
|
|
Color = 0;
|
|
Color |= pQuad->m_aColors[v].r<<24;
|
|
Color |= pQuad->m_aColors[v].g<<16;
|
|
Color |= pQuad->m_aColors[v].b<<8;
|
|
Color |= pQuad->m_aColors[v].a;
|
|
}
|
|
}
|
|
|
|
|
|
CProperty aProps[] = {
|
|
{Localize("Color"), Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()},
|
|
{0},
|
|
};
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
|
if(Prop == PROP_COLOR)
|
|
{
|
|
for(int v = 0; v < 4; v++)
|
|
{
|
|
if(pEditor->m_SelectedPoints&(1<<v))
|
|
{
|
|
Color = 0;
|
|
pQuad->m_aColors[v].r = (NewVal>>24)&0xff;
|
|
pQuad->m_aColors[v].g = (NewVal>>16)&0xff;
|
|
pQuad->m_aColors[v].b = (NewVal>>8)&0xff;
|
|
pQuad->m_aColors[v].a = NewVal&0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
static int g_SelectImageSelected = -100;
|
|
static int g_SelectImageCurrent = -100;
|
|
|
|
int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
|
|
{
|
|
CUIRect ButtonBar, ImageView;
|
|
View.VSplitLeft(80.0f, &ButtonBar, &View);
|
|
View.Margin(10.0f, &ImageView);
|
|
|
|
int ShowImage = g_SelectImageCurrent;
|
|
|
|
for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++)
|
|
{
|
|
CUIRect Button;
|
|
ButtonBar.HSplitTop(12.0f, &Button, &ButtonBar);
|
|
ButtonBar.HSplitTop(2.0f, 0, &ButtonBar);
|
|
|
|
if(pEditor->UI()->MouseInside(&Button))
|
|
ShowImage = i;
|
|
|
|
if(i == -1)
|
|
{
|
|
if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], Localize("None"), i==g_SelectImageCurrent, &Button))
|
|
g_SelectImageSelected = -1;
|
|
}
|
|
else
|
|
{
|
|
if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button))
|
|
g_SelectImageSelected = i;
|
|
}
|
|
}
|
|
|
|
if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size())
|
|
pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
|
|
else
|
|
pEditor->Graphics()->TextureSet(-1);
|
|
pEditor->Graphics()->QuadsBegin();
|
|
IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h);
|
|
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
pEditor->Graphics()->QuadsEnd();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CEditor::PopupSelectImageInvoke(int Current, float x, float y)
|
|
{
|
|
static int s_SelectImagePopupId = 0;
|
|
g_SelectImageSelected = -100;
|
|
g_SelectImageCurrent = Current;
|
|
UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage);
|
|
}
|
|
|
|
int CEditor::PopupSelectImageResult()
|
|
{
|
|
if(g_SelectImageSelected == -100)
|
|
return -100;
|
|
|
|
g_SelectImageCurrent = g_SelectImageSelected;
|
|
g_SelectImageSelected = -100;
|
|
return g_SelectImageCurrent;
|
|
}
|
|
static int s_GametileOpSelected = -1;
|
|
|
|
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
|
|
{
|
|
/* This is for scripts/update_localization.py to work, don't remove!
|
|
Localize("Clear"); Localize("Collision"); Localize("Death"); Localize("Unhookable"); */
|
|
static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze" };
|
|
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
|
|
CUIRect Button;
|
|
|
|
for(unsigned i = 0; i < s_NumButtons; ++i)
|
|
{
|
|
View.HSplitTop(2.0f, 0, &View);
|
|
View.HSplitTop(12.0f, &Button, &View);
|
|
if(pEditor->DoButton_Editor(&s_pButtonNames[i], Localize(s_pButtonNames[i]), 0, &Button, 0, 0))
|
|
s_GametileOpSelected = i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CEditor::PopupSelectGametileOpInvoke(float x, float y)
|
|
{
|
|
static int s_SelectGametileOpPopupId = 0;
|
|
s_GametileOpSelected = -1;
|
|
UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 120.0f, PopupSelectGametileOp);
|
|
}
|
|
|
|
int CEditor::PopupSelectGameTileOpResult()
|
|
{
|
|
if(s_GametileOpSelected < 0)
|
|
return -1;
|
|
|
|
int Result = s_GametileOpSelected;
|
|
s_GametileOpSelected = -1;
|
|
return Result;
|
|
}
|
|
|
|
int CEditor::PopupTele(CEditor *pEditor, CUIRect View)
|
|
{
|
|
CUIRect Button;
|
|
View.HSplitBottom(12.0f, &View, &Button);
|
|
|
|
enum
|
|
{
|
|
PROP_TELE=0,
|
|
NUM_PROPS,
|
|
};
|
|
|
|
CProperty aProps[] = {
|
|
{"Number", pEditor->m_TeleNumber, PROPTYPE_INT_STEP, 0, 255},
|
|
{0},
|
|
};
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
|
|
|
if(Prop == PROP_TELE)
|
|
pEditor->m_TeleNumber = clamp(NewVal, 0, 255);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View)
|
|
{
|
|
CUIRect Button;
|
|
View.HSplitBottom(12.0f, &View, &Button);
|
|
|
|
enum
|
|
{
|
|
PROP_FORCE=0,
|
|
PROP_MAXSPEED,
|
|
PROP_ANGLE,
|
|
NUM_PROPS
|
|
};
|
|
|
|
CProperty aProps[] = {
|
|
{"Force", pEditor->m_SpeedupForce, PROPTYPE_INT_SCROLL, 0, 255},
|
|
{"Max Speed", pEditor->m_SpeedupMaxSpeed, PROPTYPE_INT_SCROLL, 0, 255},
|
|
{"Angle", pEditor->m_SpeedupAngle, PROPTYPE_INT_SCROLL, 0, 359},
|
|
{0},
|
|
};
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
|
|
|
if(Prop == PROP_FORCE)
|
|
pEditor->m_SpeedupForce = clamp(NewVal, 0, 255);
|
|
if(Prop == PROP_MAXSPEED)
|
|
pEditor->m_SpeedupMaxSpeed = clamp(NewVal, 0, 255);
|
|
if(Prop == PROP_ANGLE)
|
|
pEditor->m_SpeedupAngle = clamp(NewVal, 0, 359);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View)
|
|
{
|
|
CUIRect Button;
|
|
View.HSplitBottom(12.0f, &View, &Button);
|
|
|
|
enum
|
|
{
|
|
PROP_SwitchNumber=0,
|
|
PROP_SwitchDelay,
|
|
NUM_PROPS,
|
|
};
|
|
|
|
CProperty aProps[] = {
|
|
{"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255},
|
|
{"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255},
|
|
{0},
|
|
};
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
|
|
|
if(Prop == PROP_SwitchNumber)
|
|
pEditor->m_SwitchNum = clamp(NewVal, 0, 255);
|
|
if(Prop == PROP_SwitchDelay)
|
|
pEditor->m_SwitchDelay = clamp(NewVal, 0, 255);
|
|
|
|
return 0;
|
|
}
|
|
|