ddnet/src/game/client/ui_listbox.cpp
2023-04-15 13:07:40 +02:00

217 lines
6.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <base/vmath.h>
#include <engine/config.h>
#include <engine/shared/config.h>
#include <game/localization.h>
#include "ui_listbox.h"
CListBox::CListBox()
{
m_ScrollOffset = vec2(0.0f, 0.0f);
m_ListBoxUpdateScroll = false;
m_FilterOffset = 0.0f;
m_HasHeader = false;
m_AutoSpacing = 0.0f;
m_ScrollbarIsShown = false;
}
void CListBox::DoBegin(const CUIRect *pRect)
{
// setup the variables
m_ListBoxView = *pRect;
}
void CListBox::DoHeader(const CUIRect *pRect, const char *pTitle, float HeaderHeight, float Spacing)
{
CUIRect View = *pRect;
CUIRect Header;
// background
View.HSplitTop(HeaderHeight + Spacing, &Header, 0);
Header.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.15f), m_BackgroundCorners & IGraphics::CORNER_T, 5.0f);
// draw header
View.HSplitTop(HeaderHeight, &Header, &View);
UI()->DoLabel(&Header, pTitle, Header.h * CUI::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
View.HSplitTop(Spacing, &Header, &View);
// setup the variables
m_ListBoxView = View;
m_HasHeader = true;
}
void CListBox::DoSpacing(float Spacing)
{
CUIRect View = m_ListBoxView;
View.HSplitTop(Spacing, 0, &View);
m_ListBoxView = View;
}
void CListBox::DoFooter(const char *pBottomText, float FooterHeight)
{
m_pBottomText = pBottomText;
m_FooterHeight = FooterHeight;
}
void CListBox::DoStart(float RowHeight, int NumItems, int ItemsPerRow, int RowsPerScroll, int SelectedIndex, const CUIRect *pRect, bool Background, bool *pActive, int BackgroundCorners)
{
CUIRect View;
if(pRect)
View = *pRect;
else
View = m_ListBoxView;
// background
m_BackgroundCorners = BackgroundCorners;
if(Background)
View.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.15f), m_BackgroundCorners & (m_HasHeader ? IGraphics::CORNER_B : IGraphics::CORNER_ALL), 5.0f);
// draw footers
if(m_pBottomText)
{
CUIRect Footer;
View.HSplitBottom(m_FooterHeight, &View, &Footer);
Footer.VSplitLeft(10.0f, 0, &Footer);
UI()->DoLabel(&Footer, m_pBottomText, Footer.h * CUI::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
}
// setup the variables
m_ListBoxView = View;
m_RowView = {};
m_ListBoxSelectedIndex = SelectedIndex;
m_ListBoxNewSelected = SelectedIndex;
m_ListBoxNewSelOffset = 0;
m_ListBoxItemIndex = 0;
m_ListBoxRowHeight = RowHeight;
m_ListBoxNumItems = NumItems;
m_ListBoxItemsPerRow = ItemsPerRow;
m_ListBoxDoneEvents = false;
m_ListBoxItemActivated = false;
m_ListBoxItemSelected = false;
// handle input
if(!pActive || *pActive)
{
if(UI()->ConsumeHotkey(CUI::HOTKEY_DOWN))
m_ListBoxNewSelOffset += 1;
else if(UI()->ConsumeHotkey(CUI::HOTKEY_UP))
m_ListBoxNewSelOffset -= 1;
else if(UI()->ConsumeHotkey(CUI::HOTKEY_PAGE_UP))
m_ListBoxNewSelOffset = -ItemsPerRow * RowsPerScroll * 4;
else if(UI()->ConsumeHotkey(CUI::HOTKEY_PAGE_DOWN))
m_ListBoxNewSelOffset = ItemsPerRow * RowsPerScroll * 4;
else if(UI()->ConsumeHotkey(CUI::HOTKEY_HOME))
m_ListBoxNewSelOffset = 1 - m_ListBoxNumItems;
else if(UI()->ConsumeHotkey(CUI::HOTKEY_END))
m_ListBoxNewSelOffset = m_ListBoxNumItems - 1;
}
// setup the scrollbar
m_ScrollOffset = vec2(0.0f, 0.0f);
CScrollRegionParams ScrollParams;
ScrollParams.m_ScrollbarWidth = ScrollbarWidthMax();
ScrollParams.m_ScrollUnit = (m_ListBoxRowHeight + m_AutoSpacing) * RowsPerScroll;
m_ScrollRegion.Begin(&m_ListBoxView, &m_ScrollOffset, &ScrollParams);
m_ListBoxView.y += m_ScrollOffset.y;
}
CListboxItem CListBox::DoNextRow()
{
CListboxItem Item = {};
if(m_ListBoxItemIndex % m_ListBoxItemsPerRow == 0)
m_ListBoxView.HSplitTop(m_ListBoxRowHeight, &m_RowView, &m_ListBoxView);
m_ScrollRegion.AddRect(m_RowView);
if(m_ListBoxUpdateScroll && m_ListBoxSelectedIndex == m_ListBoxItemIndex)
{
m_ScrollRegion.ScrollHere(CScrollRegion::SCROLLHERE_KEEP_IN_VIEW);
m_ListBoxUpdateScroll = false;
}
m_RowView.VSplitLeft(m_RowView.w / (m_ListBoxItemsPerRow - m_ListBoxItemIndex % m_ListBoxItemsPerRow), &Item.m_Rect, &m_RowView);
Item.m_Selected = m_ListBoxSelectedIndex == m_ListBoxItemIndex;
Item.m_Visible = !m_ScrollRegion.IsRectClipped(Item.m_Rect);
m_ListBoxItemIndex++;
return Item;
}
CListboxItem CListBox::DoNextItem(const void *pId, bool Selected, bool *pActive)
{
if(m_AutoSpacing > 0.0f && m_ListBoxItemIndex > 0)
DoSpacing(m_AutoSpacing);
const int ThisItemIndex = m_ListBoxItemIndex;
if(Selected)
{
if(m_ListBoxSelectedIndex == m_ListBoxNewSelected)
m_ListBoxNewSelected = ThisItemIndex;
m_ListBoxSelectedIndex = ThisItemIndex;
}
CListboxItem Item = DoNextRow();
bool ItemClicked = false;
if(Item.m_Visible && UI()->DoButtonLogic(pId, 0, &Item.m_Rect))
{
ItemClicked = true;
m_ListBoxNewSelected = ThisItemIndex;
m_ListBoxItemSelected = true;
if(pActive)
*pActive = true;
}
else
ItemClicked = false;
const bool ProcessInput = !pActive || *pActive;
// process input, regard selected index
if(m_ListBoxSelectedIndex == ThisItemIndex)
{
if(ProcessInput && !m_ListBoxDoneEvents)
{
m_ListBoxDoneEvents = true;
if(UI()->ConsumeHotkey(CUI::HOTKEY_ENTER) || (ItemClicked && Input()->MouseDoubleClick()))
{
m_ListBoxItemActivated = true;
UI()->SetActiveItem(nullptr);
}
}
Item.m_Rect.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, ProcessInput ? 0.5f : 0.33f), IGraphics::CORNER_ALL, 5.0f);
}
if(UI()->HotItem() == pId && !m_ScrollRegion.IsAnimating())
{
Item.m_Rect.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, 0.33f), IGraphics::CORNER_ALL, 5.0f);
}
return Item;
}
CListboxItem CListBox::DoSubheader()
{
CListboxItem Item = DoNextRow();
Item.m_Rect.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, 0.2f), IGraphics::CORNER_NONE, 0.0f);
return Item;
}
int CListBox::DoEnd()
{
m_ScrollRegion.End();
m_ScrollbarIsShown = m_ScrollRegion.IsScrollbarShown();
if(m_ListBoxNewSelOffset != 0 && m_ListBoxNumItems > 0 && m_ListBoxSelectedIndex == m_ListBoxNewSelected)
{
m_ListBoxNewSelected = clamp((m_ListBoxNewSelected == -1 ? 0 : m_ListBoxNewSelected) + m_ListBoxNewSelOffset, 0, m_ListBoxNumItems - 1);
ScrollToSelected();
}
return m_ListBoxNewSelected;
}