ddnet/src/engine/gfx/image_loader.h

38 lines
974 B
C++

#ifndef ENGINE_GFX_IMAGE_LOADER_H
#define ENGINE_GFX_IMAGE_LOADER_H
#include <cstddef>
#include <cstdint>
#include <vector>
enum EImageFormat
{
IMAGE_FORMAT_R = 0,
IMAGE_FORMAT_RGB,
IMAGE_FORMAT_RGBA,
};
typedef std::vector<uint8_t> TImageByteBuffer;
struct SImageByteBuffer
{
SImageByteBuffer(std::vector<uint8_t> *pvBuff) :
m_LoadOffset(0), m_pvLoadedImageBytes(pvBuff), m_Err(0) {}
size_t m_LoadOffset;
std::vector<uint8_t> *m_pvLoadedImageBytes;
int m_Err;
};
enum
{
PNGLITE_COLOR_TYPE = 1 << 0,
PNGLITE_BIT_DEPTH = 1 << 1,
PNGLITE_INTERLACE_TYPE = 1 << 2,
PNGLITE_COMPRESSION_TYPE = 1 << 3,
PNGLITE_FILTER_TYPE = 1 << 4,
};
bool LoadPNG(SImageByteBuffer &ByteLoader, const char *pFileName, int &PngliteIncompatible, int &Width, int &Height, uint8_t *&pImageBuff, EImageFormat &ImageFormat);
bool SavePNG(EImageFormat ImageFormat, const uint8_t *pRawBuffer, SImageByteBuffer &WrittenBytes, int Width, int Height);
#endif // ENGINE_GFX_IMAGE_LOADER_H