ddnet/src/engine/server
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
..
authmanager.cpp Use OpenSSL md5 if it is available 2019-04-06 02:56:29 +02:00
authmanager.h Use OpenSSL md5 if it is available 2019-04-06 02:56:29 +02:00
name_ban.cpp Make name more descriptive 2019-03-11 14:48:45 +01:00
name_ban.h Make name more descriptive 2019-03-11 14:48:45 +01:00
register.cpp DRY with net_addr_comp_noport 2018-10-08 21:04:04 +03:00
register.h Merge branch 'master' of git://github.com/oy/teeworlds 2011-05-09 18:36:13 +02:00
server.cpp Remove all checking for the gametype in the game 2019-06-14 00:28:59 +02:00
server.h Remove all checking for the gametype in the game 2019-06-14 00:28:59 +02:00
sql_connector.cpp Merge branch 'master' into sqlmasters 2016-05-03 23:07:24 +02:00
sql_connector.h reset preferred sql-server to the first specified 2016-02-20 15:33:35 +01:00
sql_server.cpp 2 more tries to force DB to respond in UTF8 (fixes #1599) 2019-04-08 16:55:53 +02:00
sql_server.h Lock style 2018-08-27 16:36:36 +02:00
sql_string_helpers.cpp Add time in console 2017-08-04 22:38:22 +02:00
sql_string_helpers.h Fix style in several places 2017-03-22 19:45:14 +01:00