mirror of
https://github.com/ddnet/ddnet.git
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354 lines
8.2 KiB
C++
354 lines
8.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include "config.h"
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#include "network.h"
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void CNetConnection::ResetStats()
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{
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mem_zero(&m_Stats, sizeof(m_Stats));
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}
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void CNetConnection::Reset()
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{
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m_Sequence = 0;
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m_Ack = 0;
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m_RemoteClosed = 0;
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m_State = NET_CONNSTATE_OFFLINE;
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m_LastSendTime = 0;
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m_LastRecvTime = 0;
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m_LastUpdateTime = 0;
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m_Token = -1;
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mem_zero(&m_PeerAddr, sizeof(m_PeerAddr));
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m_Buffer.Init();
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mem_zero(&m_Construct, sizeof(m_Construct));
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}
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const char *CNetConnection::ErrorString()
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{
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return m_ErrorString;
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}
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void CNetConnection::SetError(const char *pString)
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{
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str_copy(m_ErrorString, pString, sizeof(m_ErrorString));
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}
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void CNetConnection::Init(NETSOCKET Socket, bool BlockCloseMsg)
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{
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Reset();
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ResetStats();
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m_Socket = Socket;
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m_BlockCloseMsg = BlockCloseMsg;
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mem_zero(m_ErrorString, sizeof(m_ErrorString));
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}
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void CNetConnection::AckChunks(int Ack)
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{
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while(1)
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{
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CNetChunkResend *pResend = m_Buffer.First();
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if(!pResend)
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break;
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if(CNetBase::IsSeqInBackroom(pResend->m_Sequence, Ack))
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m_Buffer.PopFirst();
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else
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break;
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}
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}
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void CNetConnection::SignalResend()
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{
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m_Construct.m_Flags |= NET_PACKETFLAG_RESEND;
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}
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int CNetConnection::Flush()
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{
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int NumChunks = m_Construct.m_NumChunks;
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if(!NumChunks && !m_Construct.m_Flags)
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return 0;
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// send of the packets
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m_Construct.m_Ack = m_Ack;
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CNetBase::SendPacket(m_Socket, &m_PeerAddr, &m_Construct);
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// update send times
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m_LastSendTime = time_get();
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// clear construct so we can start building a new package
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mem_zero(&m_Construct, sizeof(m_Construct));
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return NumChunks;
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}
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int CNetConnection::QueueChunkEx(int Flags, int DataSize, const void *pData, int Sequence)
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{
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unsigned char *pChunkData;
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// check if we have space for it, if not, flush the connection
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if(m_Construct.m_DataSize + DataSize + NET_MAX_CHUNKHEADERSIZE > (int)sizeof(m_Construct.m_aChunkData))
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Flush();
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// pack all the data
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CNetChunkHeader Header;
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Header.m_Flags = Flags;
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Header.m_Size = DataSize;
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Header.m_Sequence = Sequence;
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pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize];
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pChunkData = Header.Pack(pChunkData);
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mem_copy(pChunkData, pData, DataSize);
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pChunkData += DataSize;
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//
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m_Construct.m_NumChunks++;
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m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData);
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// set packet flags aswell
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if(Flags&NET_CHUNKFLAG_VITAL && !(Flags&NET_CHUNKFLAG_RESEND))
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{
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// save packet if we need to resend
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CNetChunkResend *pResend = m_Buffer.Allocate(sizeof(CNetChunkResend)+DataSize);
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if(pResend)
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{
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pResend->m_Sequence = Sequence;
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pResend->m_Flags = Flags;
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pResend->m_DataSize = DataSize;
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pResend->m_pData = (unsigned char *)(pResend+1);
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pResend->m_FirstSendTime = time_get();
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pResend->m_LastSendTime = pResend->m_FirstSendTime;
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mem_copy(pResend->m_pData, pData, DataSize);
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}
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else
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{
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// out of buffer
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Disconnect("too weak connection (out of buffer)");
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return -1;
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}
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}
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return 0;
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}
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int CNetConnection::QueueChunk(int Flags, int DataSize, const void *pData)
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{
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if(Flags&NET_CHUNKFLAG_VITAL)
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m_Sequence = (m_Sequence+1)%NET_MAX_SEQUENCE;
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return QueueChunkEx(Flags, DataSize, pData, m_Sequence);
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}
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void CNetConnection::SendControl(int ControlMsg, const void *pExtra, int ExtraSize)
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{
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// send the control message
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m_LastSendTime = time_get();
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CNetBase::SendControlMsg(m_Socket, &m_PeerAddr, m_Ack, ControlMsg, pExtra, ExtraSize);
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}
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void CNetConnection::ResendChunk(CNetChunkResend *pResend)
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{
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QueueChunkEx(pResend->m_Flags|NET_CHUNKFLAG_RESEND, pResend->m_DataSize, pResend->m_pData, pResend->m_Sequence);
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pResend->m_LastSendTime = time_get();
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}
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void CNetConnection::Resend()
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{
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for(CNetChunkResend *pResend = m_Buffer.First(); pResend; pResend = m_Buffer.Next(pResend))
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ResendChunk(pResend);
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}
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int CNetConnection::Connect(NETADDR *pAddr)
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{
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if(State() != NET_CONNSTATE_OFFLINE)
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return -1;
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// init connection
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Reset();
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m_PeerAddr = *pAddr;
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mem_zero(m_ErrorString, sizeof(m_ErrorString));
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m_State = NET_CONNSTATE_CONNECT;
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SendControl(NET_CTRLMSG_CONNECT, 0, 0);
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return 0;
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}
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void CNetConnection::Disconnect(const char *pReason)
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{
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if(State() == NET_CONNSTATE_OFFLINE)
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return;
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if(m_RemoteClosed == 0)
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{
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if(pReason)
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SendControl(NET_CTRLMSG_CLOSE, pReason, str_length(pReason)+1);
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else
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SendControl(NET_CTRLMSG_CLOSE, 0, 0);
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m_ErrorString[0] = 0;
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if(pReason)
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str_copy(m_ErrorString, pReason, sizeof(m_ErrorString));
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}
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Reset();
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}
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int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr)
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{
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int64 Now = time_get();
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// check if resend is requested
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if(pPacket->m_Flags&NET_PACKETFLAG_RESEND)
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Resend();
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//
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if(pPacket->m_Flags&NET_PACKETFLAG_CONTROL)
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{
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int CtrlMsg = pPacket->m_aChunkData[0];
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if(CtrlMsg == NET_CTRLMSG_CLOSE)
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{
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if(net_addr_comp(&m_PeerAddr, pAddr) == 0)
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{
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m_State = NET_CONNSTATE_ERROR;
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m_RemoteClosed = 1;
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if(!m_BlockCloseMsg)
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{
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if(pPacket->m_DataSize)
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{
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// make sure to sanitize the error string form the other party
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char Str[128];
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if(pPacket->m_DataSize < 128)
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str_copy(Str, (char *)pPacket->m_aChunkData, pPacket->m_DataSize);
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else
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str_copy(Str, (char *)pPacket->m_aChunkData, sizeof(Str));
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str_sanitize_strong(Str);
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// set the error string
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SetError(Str);
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}
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else
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SetError("No reason given");
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}
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if(g_Config.m_Debug)
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dbg_msg("conn", "closed reason='%s'", ErrorString());
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}
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return 0;
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}
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else
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{
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if(State() == NET_CONNSTATE_OFFLINE)
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{
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if(CtrlMsg == NET_CTRLMSG_CONNECT)
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{
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// send response and init connection
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Reset();
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m_State = NET_CONNSTATE_PENDING;
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m_PeerAddr = *pAddr;
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m_LastSendTime = Now;
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m_LastRecvTime = Now;
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m_LastUpdateTime = Now;
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SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
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if(g_Config.m_Debug)
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dbg_msg("connection", "got connection, sending connect+accept");
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}
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}
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else if(State() == NET_CONNSTATE_CONNECT)
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{
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// connection made
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if(CtrlMsg == NET_CTRLMSG_CONNECTACCEPT)
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{
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m_LastRecvTime = Now;
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SendControl(NET_CTRLMSG_ACCEPT, 0, 0);
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m_State = NET_CONNSTATE_ONLINE;
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if(g_Config.m_Debug)
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dbg_msg("connection", "got connect+accept, sending accept. connection online");
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}
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}
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}
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}
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else
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{
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if(State() == NET_CONNSTATE_PENDING)
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{
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m_LastRecvTime = Now;
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m_State = NET_CONNSTATE_ONLINE;
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if(g_Config.m_Debug)
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dbg_msg("connection", "connecting online");
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}
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}
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if(State() == NET_CONNSTATE_ONLINE)
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{
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m_LastRecvTime = Now;
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AckChunks(pPacket->m_Ack);
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}
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return 1;
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}
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int CNetConnection::Update()
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{
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int64 Now = time_get();
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if(State() == NET_CONNSTATE_OFFLINE || State() == NET_CONNSTATE_ERROR)
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return 0;
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// check for timeout
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if(State() != NET_CONNSTATE_OFFLINE &&
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State() != NET_CONNSTATE_CONNECT &&
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(Now-m_LastRecvTime) > time_freq()*10)
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{
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m_State = NET_CONNSTATE_ERROR;
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SetError("Timeout");
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}
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// fix resends
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if(m_Buffer.First())
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{
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CNetChunkResend *pResend = m_Buffer.First();
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// check if we have some really old stuff laying around and abort if not acked
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if(Now-pResend->m_FirstSendTime > time_freq()*10)
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{
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m_State = NET_CONNSTATE_ERROR;
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SetError("Too weak connection (not acked for 10 seconds)");
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}
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else
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{
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// resend packet if we havn't got it acked in 1 second
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if(Now-pResend->m_LastSendTime > time_freq())
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ResendChunk(pResend);
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}
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}
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// send keep alives if nothing has happend for 250ms
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if(State() == NET_CONNSTATE_ONLINE)
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{
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if(time_get()-m_LastSendTime > time_freq()/2) // flush connection after 500ms if needed
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{
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int NumFlushedChunks = Flush();
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if(NumFlushedChunks && g_Config.m_Debug)
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dbg_msg("connection", "flushed connection due to timeout. %d chunks.", NumFlushedChunks);
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}
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if(time_get()-m_LastSendTime > time_freq())
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SendControl(NET_CTRLMSG_KEEPALIVE, 0, 0);
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}
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else if(State() == NET_CONNSTATE_CONNECT)
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{
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if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect every 500ms
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SendControl(NET_CTRLMSG_CONNECT, 0, 0);
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}
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else if(State() == NET_CONNSTATE_PENDING)
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{
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if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect/accept every 500ms
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SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
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}
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return 0;
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}
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