ddnet/src/engine/graphics.h
Robert Müller 3d746099fa Refactor image loading, saving and manipulation
Move `CImageInfo` from `engine/graphics.h` to own file `engine/image.h`. Also add 2-component image format to `CImageInfo::EImageFormat` for completeness, to replace the separate `EImageFormat` in `image_loader.h` with `CImageInfo::EImageFormat`.

Move `SetPixelColor`/`GetPixelColor` functions from editor to `CImageInfo` as member functions.

Replace `IGraphics::CopyTextureBufferSub` and `IGraphics::CopyTextureFromTextureBufferSub` functions with more versatile `CImageInfo::CopyRectFrom` function.

Make `IGraphics::LoadSpriteTexture` function more efficient by avoiding a copy of the image data by using the `LoadTextureRawMove` function. Remove unnecessary delegate function `CGraphics_Threaded::LoadSpriteTextureImpl` and temporary buffer `m_vSpriteHelper`.

Move `CEditorImage::DataEquals` function to `CImageInfo::DataEquals`. Use `mem_comp` to compare image data for more efficiency, instead of comparing each pixel individually.

Add another `IGraphics::LoadPng` function that loads image directly from memory and also handles the pnglite incompatibility warnings. This function will be used for more efficient loading of downloaded skin in the future.

Add convenience functions to load/save PNGs from/to `IOHANDLE` to reduce duplicate code when loading and saving images especially in the tools. These functions explicitly only allow loading images in RGBA and RGB format. Move general purpose image loading and saving functions to class `CImageLoader`.

Add more convenient `CByteBufferReader` and `CByteBufferWriter` classes for reading from and writing to a byte buffer while keeping track of the read/write position to replace existing `SImageByteBuffer`.

Extract `ConvertToGrayscale` utility function to reduce duplicate code when creating grayscale versions of skins, start menu images and community icons.

Move and rename `ConvertToRGBA` static function from graphics to `ConvertToRgba` in `image_manipulation.h/cpp`. Add `ConvertToRgbaAlloc` convenience function which allocates the target buffer. Add ``

Add `DilateImage`, `ResizeImage` and `ConvertToRgba` convenience functions that directly accept a `CImageInfo` argument that will be modified.

Remove unnecessary image size limitation in `map_replace_image` tool, which would only be relevant for 0.7 compatible maps. Adjust the maximum allowed image width/height in `map_convert_07` tool to be consistent with the actual limit that the 0.7 client has when loading images (`1 << 13 == 8192`).

Add doxygen comments for `CImageInfo`.

Pass `CImageInfo` by reference consistently, instead of sometimes passing a pointer.

Cleanup image loading and saving code. Improve error handling.
2024-09-16 17:49:18 +02:00

517 lines
18 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_GRAPHICS_H
#define ENGINE_GRAPHICS_H
#include "image.h"
#include "kernel.h"
#include "warning.h"
#include <base/color.h>
#include <base/system.h>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <vector>
#define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401
#define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403
#define GRAPHICS_TYPE_INT 0x1404
#define GRAPHICS_TYPE_UNSIGNED_INT 0x1405
#define GRAPHICS_TYPE_FLOAT 0x1406
struct SBufferContainerInfo
{
int m_Stride;
int m_VertBufferBindingIndex;
// the attributes of the container
struct SAttribute
{
int m_DataTypeCount;
unsigned int m_Type;
bool m_Normalized;
void *m_pOffset;
//0: float, 1:integer
unsigned int m_FuncType;
};
std::vector<SAttribute> m_vAttributes;
};
struct SQuadRenderInfo
{
ColorRGBA m_Color;
vec2 m_Offsets;
float m_Rotation;
// allows easier upload for uniform buffers because of the alignment requirements
float m_Padding;
};
struct SGraphicTile
{
vec2 m_TopLeft;
vec2 m_TopRight;
vec2 m_BottomRight;
vec2 m_BottomLeft;
};
struct SGraphicTileTexureCoords
{
ubvec4 m_TexCoordTopLeft;
ubvec4 m_TexCoordTopRight;
ubvec4 m_TexCoordBottomRight;
ubvec4 m_TexCoordBottomLeft;
};
/*
Structure: CVideoMode
*/
class CVideoMode
{
public:
int m_CanvasWidth, m_CanvasHeight;
int m_WindowWidth, m_WindowHeight;
int m_RefreshRate;
int m_Red, m_Green, m_Blue;
uint32_t m_Format;
};
typedef vec2 GL_SPoint;
typedef vec2 GL_STexCoord;
struct GL_STexCoord3D
{
GL_STexCoord3D &operator=(const GL_STexCoord &TexCoord)
{
u = TexCoord.u;
v = TexCoord.v;
return *this;
}
GL_STexCoord3D &operator=(const vec3 &TexCoord)
{
u = TexCoord.u;
v = TexCoord.v;
w = TexCoord.w;
return *this;
}
float u, v, w;
};
typedef ColorRGBA GL_SColorf;
//use normalized color values
typedef vector4_base<unsigned char> GL_SColor;
struct GL_SVertex
{
GL_SPoint m_Pos;
GL_STexCoord m_Tex;
GL_SColor m_Color;
};
struct GL_SVertexTex3D
{
GL_SPoint m_Pos;
GL_SColorf m_Color;
GL_STexCoord3D m_Tex;
};
struct GL_SVertexTex3DStream
{
GL_SPoint m_Pos;
GL_SColor m_Color;
GL_STexCoord3D m_Tex;
};
static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256;
static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512;
enum EGraphicsDriverAgeType
{
GRAPHICS_DRIVER_AGE_TYPE_LEGACY = 0,
GRAPHICS_DRIVER_AGE_TYPE_DEFAULT,
GRAPHICS_DRIVER_AGE_TYPE_MODERN,
GRAPHICS_DRIVER_AGE_TYPE_COUNT,
};
enum EBackendType
{
BACKEND_TYPE_OPENGL = 0,
BACKEND_TYPE_OPENGL_ES,
BACKEND_TYPE_VULKAN,
// special value to tell the backend to identify the current backend
BACKEND_TYPE_AUTO,
BACKEND_TYPE_COUNT,
};
struct STWGraphicGpu
{
enum ETWGraphicsGpuType
{
GRAPHICS_GPU_TYPE_DISCRETE = 0,
GRAPHICS_GPU_TYPE_INTEGRATED,
GRAPHICS_GPU_TYPE_VIRTUAL,
GRAPHICS_GPU_TYPE_CPU,
// should stay at last position in this enum
GRAPHICS_GPU_TYPE_INVALID,
};
struct STWGraphicGpuItem
{
char m_aName[256];
ETWGraphicsGpuType m_GpuType;
};
std::vector<STWGraphicGpuItem> m_vGpus;
STWGraphicGpuItem m_AutoGpu;
};
typedef STWGraphicGpu TTwGraphicsGpuList;
typedef std::function<void()> WINDOW_RESIZE_FUNC;
typedef std::function<void()> WINDOW_PROPS_CHANGED_FUNC;
typedef std::function<bool(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector<uint8_t> &vDstData)> TGLBackendReadPresentedImageData;
class IGraphics : public IInterface
{
MACRO_INTERFACE("graphics")
protected:
int m_ScreenWidth;
int m_ScreenHeight;
int m_ScreenRefreshRate;
float m_ScreenHiDPIScale;
public:
enum
{
TEXLOAD_TO_3D_TEXTURE = 1 << 0,
TEXLOAD_TO_2D_ARRAY_TEXTURE = 1 << 1,
TEXLOAD_NO_2D_TEXTURE = 1 << 2,
};
class CTextureHandle
{
friend class IGraphics;
int m_Id;
public:
CTextureHandle() :
m_Id(-1)
{
}
bool IsValid() const { return Id() >= 0; }
bool IsNullTexture() const { return Id() == 0; }
int Id() const { return m_Id; }
void Invalidate() { m_Id = -1; }
};
int ScreenWidth() const { return m_ScreenWidth; }
int ScreenHeight() const { return m_ScreenHeight; }
float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); }
float ScreenHiDPIScale() const { return m_ScreenHiDPIScale; }
int WindowWidth() const { return m_ScreenWidth / m_ScreenHiDPIScale; }
int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; }
virtual void WarnPngliteIncompatibleImages(bool Warn) = 0;
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
virtual bool SetWindowScreen(int Index) = 0;
virtual bool SetVSync(bool State) = 0;
virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0;
virtual int GetWindowScreen() = 0;
virtual void Move(int x, int y) = 0;
virtual bool Resize(int w, int h, int RefreshRate) = 0;
virtual void ResizeToScreen() = 0;
virtual void GotResized(int w, int h, int RefreshRate) = 0;
virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize) = 0;
/**
* Listens to a resize event of the canvas, which is usually caused by a window resize.
* Will only be triggered if the actual size changed.
*/
virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc) = 0;
/**
* Listens to various window property changes, such as minimize, maximize, move, fullscreen mode
*/
virtual void AddWindowPropChangeListener(WINDOW_PROPS_CHANGED_FUNC pFunc) = 0;
virtual void WindowDestroyNtf(uint32_t WindowId) = 0;
virtual void WindowCreateNtf(uint32_t WindowId) = 0;
// ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame
virtual void Clear(float r, float g, float b, bool ForceClearNow = false) = 0;
virtual void ClipEnable(int x, int y, int w, int h) = 0;
virtual void ClipDisable() = 0;
virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0;
virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0;
// TODO: These should perhaps not be virtuals
virtual void BlendNone() = 0;
virtual void BlendNormal() = 0;
virtual void BlendAdditive() = 0;
virtual void WrapNormal() = 0;
virtual void WrapClamp() = 0;
virtual uint64_t TextureMemoryUsage() const = 0;
virtual uint64_t BufferMemoryUsage() const = 0;
virtual uint64_t StreamedMemoryUsage() const = 0;
virtual uint64_t StagingMemoryUsage() const = 0;
virtual const TTwGraphicsGpuList &GetGpus() const = 0;
virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0;
virtual bool LoadPng(CImageInfo &Image, const uint8_t *pData, size_t DataSize, const char *pContextName) = 0;
virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) = 0;
virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) = 0;
virtual void UnloadTexture(CTextureHandle *pIndex) = 0;
virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0;
virtual void TextureSet(CTextureHandle Texture) = 0;
void TextureClear() { TextureSet(CTextureHandle()); }
// pTextData & pTextOutlineData are automatically free'd
virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) = 0;
virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0;
virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const uint8_t *pData) = 0;
virtual CTextureHandle LoadSpriteTexture(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
virtual bool IsImageSubFullyTransparent(const CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0;
virtual bool IsSpriteTextureFullyTransparent(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
virtual void FlushVertices(bool KeepVertices = false) = 0;
virtual void FlushVerticesTex3D() = 0;
// specific render functions
virtual void RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) = 0;
virtual void RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum) = 0;
virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) = 0;
virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
// opengl 3.3 functions
enum EBufferObjectCreateFlags
{
// tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES
BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT = 1 << 0,
};
// if a pointer is passed as moved pointer, it requires to be allocated with malloc()
virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
virtual void DeleteBufferObject(int BufferIndex) = 0;
virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0;
// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
virtual void DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO = true) = 0;
virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0;
// returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend
virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) = 0;
virtual bool IsConfigModernAPI() = 0;
virtual bool IsTileBufferingEnabled() = 0;
virtual bool IsQuadBufferingEnabled() = 0;
virtual bool IsTextBufferingEnabled() = 0;
virtual bool IsQuadContainerBufferingEnabled() = 0;
virtual bool Uses2DTextureArrays() = 0;
virtual bool HasTextureArraysSupport() = 0;
virtual const char *GetVendorString() = 0;
virtual const char *GetVersionString() = 0;
virtual const char *GetRendererString() = 0;
struct CLineItem
{
float m_X0, m_Y0, m_X1, m_Y1;
CLineItem() {}
CLineItem(float x0, float y0, float x1, float y1) :
m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {}
};
virtual void LinesBegin() = 0;
virtual void LinesEnd() = 0;
virtual void LinesDraw(const CLineItem *pArray, int Num) = 0;
virtual void QuadsBegin() = 0;
virtual void QuadsEnd() = 0;
virtual void QuadsTex3DBegin() = 0;
virtual void QuadsTex3DEnd() = 0;
virtual void TrianglesBegin() = 0;
virtual void TrianglesEnd() = 0;
virtual void QuadsEndKeepVertices() = 0;
virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0;
virtual void QuadsSetRotation(float Angle) = 0;
virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0;
virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0;
struct CFreeformItem
{
float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3;
CFreeformItem() {}
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {}
};
struct CQuadItem
{
float m_X, m_Y, m_Width, m_Height;
CQuadItem() {}
CQuadItem(float x, float y, float w, float h) :
m_X(x), m_Y(y), m_Width(w), m_Height(h) {}
void Set(float x, float y, float w, float h)
{
m_X = x;
m_Y = y;
m_Width = w;
m_Height = h;
}
CFreeformItem ToFreeForm() const
{
return CFreeformItem(m_X, m_Y, m_X + m_Width, m_Y, m_X, m_Y + m_Height, m_X + m_Width, m_Y + m_Height);
}
};
virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0;
virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0;
virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0;
virtual const GL_STexCoord *GetCurTextureCoordinates() = 0;
virtual const GL_SColor *GetCurColor() = 0;
virtual int CreateQuadContainer(bool AutomaticUpload = true) = 0;
virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) = 0;
virtual void QuadContainerUpload(int ContainerIndex) = 0;
virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0;
virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0;
virtual void QuadContainerReset(int ContainerIndex) = 0;
virtual void DeleteQuadContainer(int &ContainerIndex) = 0;
virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0;
virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) = 0;
virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
struct SRenderSpriteInfo
{
vec2 m_Pos;
float m_Scale;
float m_Rotation;
};
virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0;
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
enum
{
CORNER_NONE = 0,
CORNER_TL = 1,
CORNER_TR = 2,
CORNER_BL = 4,
CORNER_BR = 8,
CORNER_T = CORNER_TL | CORNER_TR,
CORNER_B = CORNER_BL | CORNER_BR,
CORNER_R = CORNER_TR | CORNER_BR,
CORNER_L = CORNER_TL | CORNER_BL,
CORNER_ALL = CORNER_T | CORNER_B,
};
virtual void DrawRectExt(float x, float y, float w, float h, float r, int Corners) = 0;
virtual void DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) = 0;
virtual int CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) = 0;
virtual void DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) = 0;
virtual void DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) = 0;
virtual void DrawCircle(float CenterX, float CenterY, float Radius, int Segments) = 0;
struct CColorVertex
{
int m_Index;
float m_R, m_G, m_B, m_A;
CColorVertex() {}
CColorVertex(int i, float r, float g, float b, float a) :
m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {}
CColorVertex(int i, ColorRGBA Color) :
m_Index(i), m_R(Color.r), m_G(Color.g), m_B(Color.b), m_A(Color.a) {}
};
virtual void SetColorVertex(const CColorVertex *pArray, size_t Num) = 0;
virtual void SetColor(float r, float g, float b, float a) = 0;
virtual void SetColor(ColorRGBA Color) = 0;
virtual void SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) = 0;
virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0;
virtual void ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0;
/**
* Reads the color at the specified position from the backbuffer once,
* after the next swap operation.
*
* @param Position The pixel position to read.
* @param pColor Pointer that will receive the read pixel color.
* The pointer must be valid until the next swap operation.
*/
virtual void ReadPixel(ivec2 Position, ColorRGBA *pColor) = 0;
virtual void TakeScreenshot(const char *pFilename) = 0;
virtual void TakeCustomScreenshot(const char *pFilename) = 0;
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
virtual void GetCurrentVideoMode(CVideoMode &CurMode, int Screen) = 0;
virtual void Swap() = 0;
virtual int GetNumScreens() const = 0;
virtual const char *GetScreenName(int Screen) const = 0;
// synchronization
virtual void InsertSignal(class CSemaphore *pSemaphore) = 0;
virtual bool IsIdle() const = 0;
virtual void WaitForIdle() = 0;
virtual void SetWindowGrab(bool Grab) = 0;
virtual void NotifyWindow() = 0;
// be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing
// this function always returns the pixels in RGB
virtual TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() = 0;
virtual SWarning *GetCurWarning() = 0;
// returns true if the error msg was shown
virtual bool ShowMessageBox(unsigned Type, const char *pTitle, const char *pMsg) = 0;
virtual bool IsBackendInitialized() = 0;
protected:
inline CTextureHandle CreateTextureHandle(int Index)
{
CTextureHandle Tex;
Tex.m_Id = Index;
return Tex;
}
};
class IEngineGraphics : public IGraphics
{
MACRO_INTERFACE("enginegraphics")
public:
virtual int Init() = 0;
virtual void Shutdown() override = 0;
virtual void Minimize() = 0;
virtual void Maximize() = 0;
virtual int WindowActive() = 0;
virtual int WindowOpen() = 0;
};
extern IEngineGraphics *CreateEngineGraphicsThreaded();
#endif