mirror of
https://github.com/ddnet/ddnet.git
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786 lines
22 KiB
C++
786 lines
22 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <base/hash_ctxt.h>
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#include <engine/console.h>
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#include "config.h"
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#include "netban.h"
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#include "network.h"
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#include <engine/message.h>
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#include <engine/shared/protocol.h>
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#include <game/generated/protocol.h>
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const int DummyMapCrc = 0x6c760ac4;
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unsigned char g_aDummyMapData[] = {
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0x44, 0x41, 0x54, 0x41, 0x04, 0x00, 0x00, 0x00, 0x22, 0x01, 0x00, 0x00,
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0x14, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
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0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
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0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00,
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0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0a, 0xc3, 0x52,
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0xff, 0x7f, 0x00, 0x00, 0x20, 0x5c, 0xf6, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x05, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x20, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
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0x7c, 0x00, 0x00, 0x00, 0x78, 0x9c, 0x63, 0x64, 0x60, 0x60, 0x60, 0x44,
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0xc2, 0x00, 0x00, 0x38, 0x00, 0x05
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};
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static SECURITY_TOKEN ToSecurityToken(const unsigned char *pData)
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{
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return (int)pData[0] | (pData[1] << 8) | (pData[2] << 16) | (pData[3] << 24);
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}
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bool CNetServer::Open(NETADDR BindAddr, CNetBan *pNetBan, int MaxClients, int MaxClientsPerIP, int Flags)
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{
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// zero out the whole structure
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mem_zero(this, sizeof(*this));
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// open socket
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m_Socket = net_udp_create(BindAddr);
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if(!m_Socket.type)
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return false;
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m_pNetBan = pNetBan;
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// clamp clients
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m_MaxClients = MaxClients;
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if(m_MaxClients > NET_MAX_CLIENTS)
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m_MaxClients = NET_MAX_CLIENTS;
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if(m_MaxClients < 1)
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m_MaxClients = 1;
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m_MaxClientsPerIP = MaxClientsPerIP;
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m_NumConAttempts = 0;
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m_TimeNumConAttempts = time_get();
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m_VConnNum = 0;
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m_VConnFirst = 0;
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secure_random_fill(m_SecurityTokenSeed, sizeof(m_SecurityTokenSeed));
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for(int i = 0; i < NET_MAX_CLIENTS; i++)
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m_aSlots[i].m_Connection.Init(m_Socket, true);
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net_init_mmsgs(&m_MMSGS);
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return true;
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}
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int CNetServer::SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_DELCLIENT pfnDelClient, void *pUser)
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{
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m_pfnNewClient = pfnNewClient;
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m_pfnDelClient = pfnDelClient;
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m_UserPtr = pUser;
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return 0;
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}
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int CNetServer::SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_NEWCLIENT_NOAUTH pfnNewClientNoAuth, NETFUNC_CLIENTREJOIN pfnClientRejoin, NETFUNC_DELCLIENT pfnDelClient, void *pUser)
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{
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m_pfnNewClient = pfnNewClient;
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m_pfnNewClientNoAuth = pfnNewClientNoAuth;
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m_pfnClientRejoin = pfnClientRejoin;
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m_pfnDelClient = pfnDelClient;
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m_UserPtr = pUser;
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return 0;
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}
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int CNetServer::Close()
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{
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// TODO: implement me
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return 0;
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}
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int CNetServer::Drop(int ClientID, const char *pReason)
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{
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// TODO: insert lots of checks here
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/*NETADDR Addr = ClientAddr(ClientID);
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dbg_msg("net_server", "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"",
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ClientID,
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Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3],
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pReason
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);*/
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if(m_pfnDelClient)
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m_pfnDelClient(ClientID, pReason, m_UserPtr);
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m_aSlots[ClientID].m_Connection.Disconnect(pReason);
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return 0;
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}
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int CNetServer::Update()
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{
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for(int i = 0; i < MaxClients(); i++)
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{
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m_aSlots[i].m_Connection.Update();
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR &&
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(!m_aSlots[i].m_Connection.m_TimeoutProtected ||
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!m_aSlots[i].m_Connection.m_TimeoutSituation))
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{
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Drop(i, m_aSlots[i].m_Connection.ErrorString());
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}
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}
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return 0;
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}
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SECURITY_TOKEN CNetServer::GetToken(const NETADDR &Addr)
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{
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SHA256_CTX Sha256;
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sha256_init(&Sha256);
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sha256_update(&Sha256, (unsigned char*)m_SecurityTokenSeed, sizeof(m_SecurityTokenSeed));
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sha256_update(&Sha256, (unsigned char*)&Addr, sizeof(Addr));
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SECURITY_TOKEN SecurityToken = ToSecurityToken(sha256_finish(&Sha256).data);
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if (SecurityToken == NET_SECURITY_TOKEN_UNKNOWN ||
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SecurityToken == NET_SECURITY_TOKEN_UNSUPPORTED)
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SecurityToken = 1;
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return SecurityToken;
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}
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void CNetServer::SendControl(NETADDR &Addr, int ControlMsg, const void *pExtra, int ExtraSize, SECURITY_TOKEN SecurityToken)
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{
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CNetBase::SendControlMsg(m_Socket, &Addr, 0, ControlMsg, pExtra, ExtraSize, SecurityToken);
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}
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int CNetServer::NumClientsWithAddr(NETADDR Addr)
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{
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int FoundAddr = 0;
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for(int i = 0; i < MaxClients(); ++i)
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{
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE ||
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(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR &&
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(!m_aSlots[i].m_Connection.m_TimeoutProtected ||
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!m_aSlots[i].m_Connection.m_TimeoutSituation)))
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continue;
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if(!net_addr_comp_noport(&Addr, m_aSlots[i].m_Connection.PeerAddress()))
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FoundAddr++;
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}
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return FoundAddr;
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}
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bool CNetServer::Connlimit(NETADDR Addr)
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{
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int64 Now = time_get();
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int Oldest = 0;
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for(int i = 0; i < NET_CONNLIMIT_IPS; ++i)
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{
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if(!net_addr_comp(&m_aSpamConns[i].m_Addr, &Addr))
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{
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if(m_aSpamConns[i].m_Time > Now - time_freq() * g_Config.m_SvConnlimitTime)
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{
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if(m_aSpamConns[i].m_Conns >= g_Config.m_SvConnlimit)
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return true;
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}
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else
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{
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m_aSpamConns[i].m_Time = Now;
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m_aSpamConns[i].m_Conns = 0;
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}
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m_aSpamConns[i].m_Conns++;
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return false;
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}
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if(m_aSpamConns[i].m_Time < m_aSpamConns[Oldest].m_Time)
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Oldest = i;
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}
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m_aSpamConns[Oldest].m_Addr = Addr;
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m_aSpamConns[Oldest].m_Time = Now;
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m_aSpamConns[Oldest].m_Conns = 1;
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return false;
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}
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int CNetServer::TryAcceptClient(NETADDR &Addr, SECURITY_TOKEN SecurityToken, bool VanillaAuth, bool Sixup, SECURITY_TOKEN Token)
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{
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if (Connlimit(Addr))
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{
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const char Msg[] = "Too many connections in a short time";
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CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, Msg, sizeof(Msg), SecurityToken, Sixup);
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return -1; // failed to add client
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}
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// check for sv_max_clients_per_ip
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if (NumClientsWithAddr(Addr) + 1 > m_MaxClientsPerIP)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "Only %d players with the same IP are allowed", m_MaxClientsPerIP);
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CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, str_length(aBuf) + 1, SecurityToken, Sixup);
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return -1; // failed to add client
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}
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int Slot = -1;
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for(int i = 0; i < MaxClients(); i++)
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{
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE)
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{
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Slot = i;
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break;
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}
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}
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if (Slot == -1)
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{
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const char FullMsg[] = "This server is full";
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CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, FullMsg, sizeof(FullMsg), SecurityToken, Sixup);
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return -1; // failed to add client
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}
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// init connection slot
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m_aSlots[Slot].m_Connection.DirectInit(Addr, SecurityToken, Token, Sixup);
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if (VanillaAuth)
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{
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// client sequence is unknown if the auth was done
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// connection-less
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m_aSlots[Slot].m_Connection.SetUnknownSeq();
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// correct sequence
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m_aSlots[Slot].m_Connection.SetSequence(6);
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}
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if (g_Config.m_Debug)
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{
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char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(&Addr, aAddrStr, sizeof(aAddrStr), true);
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dbg_msg("security", "client accepted %s", aAddrStr);
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}
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if (VanillaAuth)
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m_pfnNewClientNoAuth(Slot, m_UserPtr);
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else
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m_pfnNewClient(Slot, m_UserPtr, Sixup);
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return Slot; // done
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}
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void CNetServer::SendMsgs(NETADDR &Addr, const CMsgPacker *Msgs[], int num)
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{
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CNetPacketConstruct m_Construct;
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mem_zero(&m_Construct, sizeof(m_Construct));
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unsigned char *pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize];
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for (int i = 0; i < num; i++)
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{
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const CMsgPacker *pMsg = Msgs[i];
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CNetChunkHeader Header;
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Header.m_Flags = NET_CHUNKFLAG_VITAL;
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Header.m_Size = pMsg->Size();
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Header.m_Sequence = i+1;
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pChunkData = Header.Pack(pChunkData);
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mem_copy(pChunkData, pMsg->Data(), pMsg->Size());
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*pChunkData <<= 1;
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*pChunkData |= 1;
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pChunkData += pMsg->Size();
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m_Construct.m_NumChunks++;
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}
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//
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m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData);
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CNetBase::SendPacket(m_Socket, &Addr, &m_Construct, NET_SECURITY_TOKEN_UNSUPPORTED);
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}
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// connection-less msg packet without token-support
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void CNetServer::OnPreConnMsg(NETADDR &Addr, CNetPacketConstruct &Packet)
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{
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bool IsCtrl = Packet.m_Flags&NET_PACKETFLAG_CONTROL;
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int CtrlMsg = m_RecvUnpacker.m_Data.m_aChunkData[0];
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// log flooding
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//TODO: remove
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if (g_Config.m_Debug)
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{
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int64 Now = time_get();
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if (Now - m_TimeNumConAttempts > time_freq())
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// reset
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m_NumConAttempts = 0;
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m_NumConAttempts++;
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if (m_NumConAttempts > 100)
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{
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dbg_msg("security", "flooding detected");
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m_TimeNumConAttempts = Now;
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m_NumConAttempts = 0;
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}
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}
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if (IsCtrl && CtrlMsg == NET_CTRLMSG_CONNECT)
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{
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if (g_Config.m_SvVanillaAntiSpoof && g_Config.m_Password[0] == '\0')
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{
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bool Flooding = false;
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if (g_Config.m_SvVanConnPerSecond)
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{
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// detect flooding
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Flooding = m_VConnNum > g_Config.m_SvVanConnPerSecond;
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const int64 Now = time_get();
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if(Now <= m_VConnFirst + time_freq())
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{
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m_VConnNum++;
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}
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else
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{
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m_VConnNum = 1;
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m_VConnFirst = Now;
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}
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}
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if (g_Config.m_Debug && Flooding)
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{
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dbg_msg("security", "vanilla connection flooding detected");
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}
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// simulate accept
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SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, NULL, 0, NET_SECURITY_TOKEN_UNSUPPORTED);
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// Begin vanilla compatible token handshake
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// The idea is to pack a security token in the gametick
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// parameter of NETMSG_SNAPEMPTY. The Client then will
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// return the token/gametick in NETMSG_INPUT, allowing
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// us to validate the token.
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// https://github.com/eeeee/ddnet/commit/b8e40a244af4e242dc568aa34854c5754c75a39a
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// Before we can send NETMSG_SNAPEMPTY, the client needs
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// to load a map, otherwise it might crash. The map
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// should be as small as is possible and directly available
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// to the client. Therefore a dummy map is sent in the same
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// packet. To reduce the traffic we'll fallback to a default
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// map if there are too many connection attempts at once.
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// send mapchange + map data + con_ready + 3 x empty snap (with token)
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CMsgPacker MapChangeMsg(NETMSG_MAP_CHANGE);
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if (Flooding)
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{
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// Fallback to dm1
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MapChangeMsg.AddString("dm1", 0);
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MapChangeMsg.AddInt(0xf2159e6e);
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MapChangeMsg.AddInt(5805);
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}
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else
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{
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// dummy map
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MapChangeMsg.AddString("dummy", 0);
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MapChangeMsg.AddInt(DummyMapCrc);
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MapChangeMsg.AddInt(sizeof(g_aDummyMapData));
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}
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CMsgPacker MapDataMsg(NETMSG_MAP_DATA);
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if (Flooding)
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{
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// send empty map data to keep 0.6.4 support
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MapDataMsg.AddInt(1); // last chunk
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MapDataMsg.AddInt(0); // crc
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MapDataMsg.AddInt(0); // chunk index
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MapDataMsg.AddInt(0); // map size
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MapDataMsg.AddRaw(NULL, 0); // map data
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}
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else
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{
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// send dummy map data
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MapDataMsg.AddInt(1); // last chunk
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MapDataMsg.AddInt(DummyMapCrc); // crc
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MapDataMsg.AddInt(0); // chunk index
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MapDataMsg.AddInt(sizeof(g_aDummyMapData)); // map size
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MapDataMsg.AddRaw(g_aDummyMapData, sizeof(g_aDummyMapData)); // map data
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}
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CMsgPacker ConReadyMsg(NETMSG_CON_READY);
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CMsgPacker SnapEmptyMsg(NETMSG_SNAPEMPTY);
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SECURITY_TOKEN SecurityToken = GetVanillaToken(Addr);
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SnapEmptyMsg.AddInt(SecurityToken);
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SnapEmptyMsg.AddInt(SecurityToken + 1);
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// send all chunks/msgs in one packet
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const CMsgPacker *Msgs[] = {&MapChangeMsg, &MapDataMsg, &ConReadyMsg,
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&SnapEmptyMsg, &SnapEmptyMsg, &SnapEmptyMsg};
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SendMsgs(Addr, Msgs, 6);
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}
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else
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{
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// accept client directly
|
|
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, NULL, 0, NET_SECURITY_TOKEN_UNSUPPORTED);
|
|
|
|
TryAcceptClient(Addr, NET_SECURITY_TOKEN_UNSUPPORTED);
|
|
}
|
|
}
|
|
else if(!IsCtrl && g_Config.m_SvVanillaAntiSpoof && g_Config.m_Password[0] == '\0')
|
|
{
|
|
CNetChunkHeader h;
|
|
|
|
unsigned char *pData = Packet.m_aChunkData;
|
|
pData = h.Unpack(pData);
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pData, h.m_Size);
|
|
int Msg = Unpacker.GetInt() >> 1;
|
|
|
|
if (Msg == NETMSG_INPUT)
|
|
{
|
|
SECURITY_TOKEN SecurityToken = Unpacker.GetInt();
|
|
if (SecurityToken == GetVanillaToken(Addr))
|
|
{
|
|
if (g_Config.m_Debug)
|
|
dbg_msg("security", "new client (vanilla handshake)");
|
|
// try to accept client skipping auth state
|
|
TryAcceptClient(Addr, NET_SECURITY_TOKEN_UNSUPPORTED, true);
|
|
}
|
|
else if (g_Config.m_Debug)
|
|
dbg_msg("security", "invalid token (vanilla handshake)");
|
|
|
|
}
|
|
else
|
|
{
|
|
if (g_Config.m_Debug)
|
|
{
|
|
dbg_msg("security", "invalid preconn msg %d", Msg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNetServer::OnConnCtrlMsg(NETADDR &Addr, int ClientID, int ControlMsg, const CNetPacketConstruct &Packet)
|
|
{
|
|
if (ControlMsg == NET_CTRLMSG_CONNECT)
|
|
{
|
|
// got connection attempt inside of valid session
|
|
// the client probably wants to reconnect
|
|
bool SupportsToken = Packet.m_DataSize >=
|
|
(int)(1 + sizeof(SECURITY_TOKEN_MAGIC) + sizeof(SECURITY_TOKEN)) &&
|
|
!mem_comp(&Packet.m_aChunkData[1], SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC));
|
|
|
|
if (SupportsToken)
|
|
{
|
|
// response connection request with token
|
|
SECURITY_TOKEN Token = GetToken(Addr);
|
|
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC), Token);
|
|
}
|
|
|
|
if (g_Config.m_Debug)
|
|
dbg_msg("security", "client %d wants to reconnect", ClientID);
|
|
}
|
|
else if (ControlMsg == NET_CTRLMSG_ACCEPT && Packet.m_DataSize == 1 + sizeof(SECURITY_TOKEN))
|
|
{
|
|
SECURITY_TOKEN Token = ToSecurityToken(&Packet.m_aChunkData[1]);
|
|
if (Token == GetToken(Addr))
|
|
{
|
|
// correct token
|
|
// try to accept client
|
|
if (g_Config.m_Debug)
|
|
dbg_msg("security", "client %d reconnect", ClientID);
|
|
|
|
// reset netconn and process rejoin
|
|
m_aSlots[ClientID].m_Connection.Reset(true);
|
|
m_pfnClientRejoin(ClientID, m_UserPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNetServer::OnTokenCtrlMsg(NETADDR &Addr, int ControlMsg, const CNetPacketConstruct &Packet)
|
|
{
|
|
if(ClientExists(Addr))
|
|
return; // silently ignore
|
|
|
|
|
|
if(Addr.type == NETTYPE_WEBSOCKET_IPV4)
|
|
{
|
|
// websocket client doesn't send token
|
|
// direct accept
|
|
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC), NET_SECURITY_TOKEN_UNSUPPORTED);
|
|
TryAcceptClient(Addr, NET_SECURITY_TOKEN_UNSUPPORTED);
|
|
}
|
|
else if(ControlMsg == NET_CTRLMSG_CONNECT)
|
|
{
|
|
// response connection request with token
|
|
SECURITY_TOKEN Token = GetToken(Addr);
|
|
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC), Token);
|
|
}
|
|
else if(ControlMsg == NET_CTRLMSG_ACCEPT)
|
|
{
|
|
SECURITY_TOKEN Token = ToSecurityToken(&Packet.m_aChunkData[1]);
|
|
if(Token == GetToken(Addr))
|
|
{
|
|
// correct token
|
|
// try to accept client
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("security", "new client (ddnet token)");
|
|
TryAcceptClient(Addr, Token);
|
|
}
|
|
else
|
|
{
|
|
// invalid token
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("security", "invalid token");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNetServer::OnSixupCtrlMsg(NETADDR &Addr, int ControlMsg, const CNetPacketConstruct &Packet, SECURITY_TOKEN Token)
|
|
{
|
|
if(ClientExists(Addr))
|
|
return; // silently ignore
|
|
|
|
SECURITY_TOKEN ResponseToken;
|
|
mem_copy(&ResponseToken, Packet.m_aChunkData+1, 4);
|
|
|
|
SECURITY_TOKEN MyToken = GetToken(Addr);
|
|
unsigned char aToken[4];
|
|
mem_copy(aToken, &MyToken, 4);
|
|
|
|
if(ControlMsg == 5)
|
|
{
|
|
CNetBase::SendControlMsg(m_Socket, &Addr, 0, 5, aToken, sizeof(aToken), ResponseToken, true);
|
|
}
|
|
else if(ControlMsg == NET_CTRLMSG_CONNECT)
|
|
{
|
|
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CONNECTACCEPT, aToken, sizeof(aToken), ResponseToken, true);
|
|
if(Token == MyToken)
|
|
TryAcceptClient(Addr, ResponseToken, false, true, Token);
|
|
}
|
|
}
|
|
|
|
int CNetServer::GetClientSlot(const NETADDR &Addr)
|
|
{
|
|
int Slot = -1;
|
|
|
|
for(int i = 0; i < MaxClients(); i++)
|
|
{
|
|
if(m_aSlots[i].m_Connection.State() != NET_CONNSTATE_OFFLINE &&
|
|
m_aSlots[i].m_Connection.State() != NET_CONNSTATE_ERROR &&
|
|
net_addr_comp(m_aSlots[i].m_Connection.PeerAddress(), &Addr) == 0)
|
|
|
|
{
|
|
Slot = i;
|
|
}
|
|
}
|
|
|
|
return Slot;
|
|
}
|
|
|
|
static bool IsDDNetControlMsg(const CNetPacketConstruct *pPacket)
|
|
{
|
|
if(!(pPacket->m_Flags&NET_PACKETFLAG_CONTROL)
|
|
|| pPacket->m_DataSize < 1)
|
|
{
|
|
return false;
|
|
}
|
|
if(pPacket->m_aChunkData[0] == NET_CTRLMSG_CONNECT
|
|
&& pPacket->m_DataSize >= (int)(1 + sizeof(SECURITY_TOKEN_MAGIC) + sizeof(SECURITY_TOKEN))
|
|
&& mem_comp(&pPacket->m_aChunkData[1], SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC)) == 0)
|
|
{
|
|
// DDNet CONNECT
|
|
return true;
|
|
}
|
|
if(pPacket->m_aChunkData[0] == NET_CTRLMSG_ACCEPT
|
|
&& pPacket->m_DataSize >= 1 + (int)sizeof(SECURITY_TOKEN))
|
|
{
|
|
// DDNet ACCEPT
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
TODO: chopp up this function into smaller working parts
|
|
*/
|
|
int CNetServer::Recv(CNetChunk *pChunk)
|
|
{
|
|
while(1)
|
|
{
|
|
NETADDR Addr;
|
|
|
|
// check for a chunk
|
|
if(m_RecvUnpacker.FetchChunk(pChunk))
|
|
return 1;
|
|
|
|
// TODO: empty the recvinfo
|
|
unsigned char *pData;
|
|
int Bytes = net_udp_recv(m_Socket, &Addr, m_RecvUnpacker.m_aBuffer, NET_MAX_PACKETSIZE, &m_MMSGS, &pData);
|
|
|
|
// no more packets for now
|
|
if(Bytes <= 0)
|
|
break;
|
|
|
|
// check if we just should drop the packet
|
|
char aBuf[128];
|
|
if(NetBan() && NetBan()->IsBanned(&Addr, aBuf, sizeof(aBuf)))
|
|
{
|
|
// banned, reply with a message
|
|
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, str_length(aBuf)+1, NET_SECURITY_TOKEN_UNSUPPORTED);
|
|
continue;
|
|
}
|
|
|
|
if(CNetBase::UnpackPacket(pData, Bytes, &m_RecvUnpacker.m_Data) == 0)
|
|
{
|
|
if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONNLESS)
|
|
{
|
|
pChunk->m_Flags = NETSENDFLAG_CONNLESS;
|
|
pChunk->m_ClientID = -1;
|
|
pChunk->m_Address = Addr;
|
|
pChunk->m_DataSize = m_RecvUnpacker.m_Data.m_DataSize;
|
|
pChunk->m_pData = m_RecvUnpacker.m_Data.m_aChunkData;
|
|
if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_EXTENDED)
|
|
{
|
|
pChunk->m_Flags |= NETSENDFLAG_EXTENDED;
|
|
mem_copy(pChunk->m_aExtraData, m_RecvUnpacker.m_Data.m_aExtraData, sizeof(pChunk->m_aExtraData));
|
|
}
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
// drop invalid ctrl packets
|
|
if (m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONTROL &&
|
|
m_RecvUnpacker.m_Data.m_DataSize == 0)
|
|
continue;
|
|
|
|
// normal packet, find matching slot
|
|
int Slot = GetClientSlot(Addr);
|
|
|
|
bool Sixup = false;
|
|
SECURITY_TOKEN Token;
|
|
if((Slot == -1 && m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_UNUSED)
|
|
|| (Slot != -1 && m_aSlots[Slot].m_Connection.m_Sixup))
|
|
{
|
|
Sixup = true;
|
|
if(CNetBase::UnpackPacket(pData, Bytes, &m_RecvUnpacker.m_Data, &Token, Sixup))
|
|
continue;
|
|
}
|
|
|
|
if (Slot != -1)
|
|
{
|
|
// found
|
|
|
|
// control
|
|
if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONTROL)
|
|
OnConnCtrlMsg(Addr, Slot, m_RecvUnpacker.m_Data.m_aChunkData[0], m_RecvUnpacker.m_Data);
|
|
|
|
if(m_aSlots[Slot].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr, Token))
|
|
{
|
|
if(m_RecvUnpacker.m_Data.m_DataSize)
|
|
m_RecvUnpacker.Start(&Addr, &m_aSlots[Slot].m_Connection, Slot);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not found, client that wants to connect
|
|
|
|
if(Sixup)
|
|
// got 0.7 control msg
|
|
OnSixupCtrlMsg(Addr, m_RecvUnpacker.m_Data.m_aChunkData[0], m_RecvUnpacker.m_Data, Token);
|
|
else if(IsDDNetControlMsg(&m_RecvUnpacker.m_Data))
|
|
// got ddnet control msg
|
|
OnTokenCtrlMsg(Addr, m_RecvUnpacker.m_Data.m_aChunkData[0], m_RecvUnpacker.m_Data);
|
|
else
|
|
// got connection-less ctrl or sys msg
|
|
OnPreConnMsg(Addr, m_RecvUnpacker.m_Data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CNetServer::Send(CNetChunk *pChunk)
|
|
{
|
|
if(pChunk->m_DataSize >= NET_MAX_PAYLOAD)
|
|
{
|
|
dbg_msg("netserver", "packet payload too big. %d. dropping packet", pChunk->m_DataSize);
|
|
return -1;
|
|
}
|
|
|
|
if(pChunk->m_Flags&NETSENDFLAG_CONNLESS)
|
|
{
|
|
// send connectionless packet
|
|
CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize,
|
|
pChunk->m_Flags&NETSENDFLAG_EXTENDED, pChunk->m_aExtraData);
|
|
}
|
|
else
|
|
{
|
|
int Flags = 0;
|
|
dbg_assert(pChunk->m_ClientID >= 0, "errornous client id");
|
|
dbg_assert(pChunk->m_ClientID < MaxClients(), "errornous client id");
|
|
|
|
if(pChunk->m_Flags&NETSENDFLAG_VITAL)
|
|
Flags = NET_CHUNKFLAG_VITAL;
|
|
|
|
if(m_aSlots[pChunk->m_ClientID].m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData) == 0)
|
|
{
|
|
if(pChunk->m_Flags&NETSENDFLAG_FLUSH)
|
|
m_aSlots[pChunk->m_ClientID].m_Connection.Flush();
|
|
}
|
|
else
|
|
{
|
|
//Drop(pChunk->m_ClientID, "Error sending data");
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void CNetServer::SetMaxClientsPerIP(int Max)
|
|
{
|
|
// clamp
|
|
if(Max < 1)
|
|
Max = 1;
|
|
else if(Max > NET_MAX_CLIENTS)
|
|
Max = NET_MAX_CLIENTS;
|
|
|
|
m_MaxClientsPerIP = Max;
|
|
}
|
|
|
|
bool CNetServer::SetTimedOut(int ClientID, int OrigID)
|
|
{
|
|
if (m_aSlots[ClientID].m_Connection.State() != NET_CONNSTATE_ERROR)
|
|
return false;
|
|
|
|
m_aSlots[ClientID].m_Connection.SetTimedOut(ClientAddr(OrigID), m_aSlots[OrigID].m_Connection.SeqSequence(), m_aSlots[OrigID].m_Connection.AckSequence(), m_aSlots[OrigID].m_Connection.SecurityToken(), m_aSlots[OrigID].m_Connection.ResendBuffer());
|
|
m_aSlots[OrigID].m_Connection.Reset();
|
|
return true;
|
|
}
|
|
|
|
void CNetServer::SetTimeoutProtected(int ClientID)
|
|
{
|
|
m_aSlots[ClientID].m_Connection.m_TimeoutProtected = true;
|
|
}
|
|
|
|
int CNetServer::ResetErrorString(int ClientID)
|
|
{
|
|
m_aSlots[ClientID].m_Connection.ResetErrorString();
|
|
return 0;
|
|
}
|
|
|
|
const char *CNetServer::ErrorString(int ClientID)
|
|
{
|
|
return m_aSlots[ClientID].m_Connection.ErrorString();
|
|
}
|