ddnet/src/game/server
2011-03-16 13:59:36 +02:00
..
entities Fixed Rifle and Shotgun not affecting tees after Passing through owner when sv_old_laser = 1 2011-03-16 13:59:36 +02:00
gamemodes Added timestamp into MySQL ranking, and function to have ago time web2.0 like printed on asking for /rank 2011-02-15 02:27:19 +02:00
score http://bugs.mysql.com/bug.php?id=50046 2011-03-16 13:59:17 +02:00
ddracecommands.cpp Removed Spam checks from ConRank 2011-02-27 10:07:57 +02:00
entity.cpp Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
entity.h Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
eventhandler.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
eventhandler.h Updated copyrights 2010-11-20 21:26:06 +01:00
gamecontext.cpp Removed Spam checks from ConRank 2011-02-27 10:07:57 +02:00
gamecontext.h rewritten mutes 2011-02-23 23:45:31 +02:00
gamecontroller.cpp Don't holdup spawning if tees are there 2011-02-16 19:04:41 +02:00
gamecontroller.h Fixed merge errors 2011-02-14 09:43:44 +02:00
gameworld.cpp Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
gameworld.h Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
player.cpp Several Fixes and some more on the way 2011-02-14 23:34:46 +02:00
player.h Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
score.h Total IP Scoring Annihilation ( doesn't make sense ), please test this, also delete the old records 2010-11-04 20:10:51 +02:00
teams.cpp lol i missed this 2011-02-26 15:48:15 +02:00
teams.h Fixed 2 Teams bugs 2011-02-23 14:14:56 +02:00