mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-18 05:58:19 +00:00
23 lines
659 B
GLSL
23 lines
659 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
layout (location = 0) in vec2 inVertex;
|
|
layout (location = 1) in vec2 inVertexTexCoord;
|
|
layout (location = 2) in vec4 inVertexColor;
|
|
|
|
layout(push_constant) uniform SPosBO {
|
|
layout(offset = 0) mat4x2 gPos;
|
|
layout(offset = 32) float gTextureSize;
|
|
} gPosBO;
|
|
|
|
layout (location = 0) noperspective out vec2 texCoord;
|
|
layout (location = 1) noperspective out vec4 outVertColor;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(gPosBO.gPos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
|
|
|
texCoord = vec2(inVertexTexCoord.x / gPosBO.gTextureSize, inVertexTexCoord.y / gPosBO.gTextureSize);
|
|
outVertColor = inVertexColor;
|
|
}
|