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104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
#include <ctype.h>
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#include <list>
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#include <base/math.h>
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#include <engine/serverbrowser.h>
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#include <game/client/gameclient.h>
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#include <game/mapitems.h>
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#include "race.h"
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int CRaceHelper::ms_aFlagIndex[2] = { -1, -1 };
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int CRaceHelper::TimeFromSecondsStr(const char *pStr)
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{
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while(*pStr == ' ') // skip leading spaces
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pStr++;
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if(!isdigit(*pStr))
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return -1;
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int Time = str_toint(pStr) * 1000;
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while(isdigit(*pStr))
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pStr++;
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if(*pStr == '.' || *pStr == ',')
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{
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pStr++;
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static const int s_aMult[3] = { 100, 10, 1 };
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for(int i = 0; isdigit(pStr[i]) && i < 3; i++)
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Time += (pStr[i] - '0') * s_aMult[i];
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}
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return Time;
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}
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int CRaceHelper::TimeFromStr(const char *pStr)
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{
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static const char * const s_pMinutesStr = " minute(s) ";
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static const char * const s_pSecondsStr = " second(s)";
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const char *pSeconds = str_find(pStr, s_pSecondsStr);
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if(!pSeconds)
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return -1;
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const char *pMinutes = str_find(pStr, s_pMinutesStr);
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if(pMinutes)
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{
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while(*pStr == ' ') // skip leading spaces
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pStr++;
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int SecondsTime = TimeFromSecondsStr(pMinutes + str_length(s_pMinutesStr));
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if(SecondsTime == -1 || !isdigit(*pStr))
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return -1;
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return str_toint(pStr) * 60 * 1000 + SecondsTime;
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}
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else
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return TimeFromSecondsStr(pStr);
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}
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int CRaceHelper::TimeFromFinishMessage(const char *pStr, char *pNameBuf, int NameBufSize)
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{
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static const char * const s_pFinishedStr = " finished in: ";
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const char *pFinished = str_find(pStr, s_pFinishedStr);
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if(!pFinished)
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return -1;
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int FinishedPos = pFinished - pStr;
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if(FinishedPos == 0 || FinishedPos >= NameBufSize)
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return -1;
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str_copy(pNameBuf, pStr, FinishedPos + 1);
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return TimeFromStr(pFinished + str_length(s_pFinishedStr));
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}
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bool CRaceHelper::IsStart(CGameClient *pClient, vec2 Prev, vec2 Pos)
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{
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CServerInfo ServerInfo;
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pClient->Client()->GetServerInfo(&ServerInfo);
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CCollision *pCollision = pClient->Collision();
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if(IsFastCap(&ServerInfo))
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{
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int EnemyTeam = pClient->m_aClients[pClient->m_Snap.m_LocalClientID].m_Team ^ 1;
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return ms_aFlagIndex[EnemyTeam] != -1 && distance(Pos, pCollision->GetPos(ms_aFlagIndex[EnemyTeam])) < 32;
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}
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else
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{
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std::list < int > Indices = pCollision->GetMapIndices(Prev, Pos);
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if(!Indices.empty())
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for(std::list < int >::iterator i = Indices.begin(); i != Indices.end(); i++)
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{
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if(pCollision->GetTileIndex(*i) == TILE_BEGIN)
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return true;
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if(pCollision->GetFTileIndex(*i) == TILE_BEGIN)
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return true;
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}
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else
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{
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if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN)
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return true;
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if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN)
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return true;
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}
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}
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return false;
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}
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