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149 lines
3.7 KiB
C++
149 lines
3.7 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_GRAPHICS_H
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#define ENGINE_CLIENT_GRAPHICS_H
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class CGraphics_OpenGL : public IEngineGraphics
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{
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protected:
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class IStorage *m_pStorage;
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class IConsole *m_pConsole;
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//
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typedef struct { float x, y, z; } CPoint;
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typedef struct { float u, v; } CTexCoord;
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typedef struct { float r, g, b, a; } CColor;
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typedef struct
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{
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CPoint m_Pos;
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CTexCoord m_Tex;
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CColor m_Color;
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} CVertex;
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enum
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{
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MAX_VERTICES = 32*1024,
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MAX_TEXTURES = 1024*4,
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DRAWING_QUADS=1,
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DRAWING_LINES=2
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};
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CVertex m_aVertices[MAX_VERTICES];
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int m_NumVertices;
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CColor m_aColor[4];
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CTexCoord m_aTexture[4];
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bool m_RenderEnable;
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float m_Rotation;
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int m_Drawing;
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bool m_DoScreenshot;
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char m_aScreenshotName[128];
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float m_ScreenX0;
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float m_ScreenY0;
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float m_ScreenX1;
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float m_ScreenY1;
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int m_InvalidTexture;
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struct CTexture
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{
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GLuint m_Tex;
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int m_MemSize;
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int m_Flags;
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int m_Next;
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};
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CTexture m_aTextures[MAX_TEXTURES];
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int m_FirstFreeTexture;
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int m_TextureMemoryUsage;
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void Flush();
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void AddVertices(int Count);
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void Rotate4(const CPoint &rCenter, CVertex *pPoints);
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static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
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static unsigned char *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
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public:
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CGraphics_OpenGL();
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virtual void ClipEnable(int x, int y, int w, int h);
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virtual void ClipDisable();
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virtual void BlendNone();
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virtual void BlendNormal();
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virtual void BlendAdditive();
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virtual int MemoryUsage() const;
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virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY);
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virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY);
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virtual void LinesBegin();
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virtual void LinesEnd();
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virtual void LinesDraw(const CLineItem *pArray, int Num);
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virtual int UnloadTexture(int Index);
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virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
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// simple uncompressed RGBA loaders
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virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
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virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
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void ScreenshotDirect(const char *pFilename);
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virtual void TextureSet(int TextureID);
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virtual void Clear(float r, float g, float b);
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virtual void QuadsBegin();
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virtual void QuadsEnd();
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virtual void QuadsSetRotation(float Angle);
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virtual void SetColorVertex(const CColorVertex *pArray, int Num);
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virtual void SetColor(float r, float g, float b, float a);
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virtual void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV);
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virtual void QuadsSetSubsetFree(
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float x0, float y0, float x1, float y1,
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float x2, float y2, float x3, float y3);
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virtual void QuadsDraw(CQuadItem *pArray, int Num);
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virtual void QuadsDrawTL(const CQuadItem *pArray, int Num);
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virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
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virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
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virtual bool Init();
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};
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class CGraphics_SDL : public CGraphics_OpenGL
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{
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SDL_Surface *m_pScreenSurface;
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int TryInit();
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int InitWindow();
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public:
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CGraphics_SDL();
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virtual bool Init();
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virtual void Shutdown();
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virtual void Minimize();
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virtual void Maximize();
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virtual int WindowActive();
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virtual int WindowOpen();
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virtual void TakeScreenshot(const char *pFilename);
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virtual void Swap();
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes);
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};
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#endif
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