mirror of
https://github.com/ddnet/ddnet.git
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630 lines
18 KiB
C++
630 lines
18 KiB
C++
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#include <string.h> // strcmp, strlen, strncpy
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#include <stdlib.h> // atoi
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#include <engine/e_client_interface.h>
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extern "C" {
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#include <engine/client/ec_font.h>
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}
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include "menus.hpp"
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#include <game/version.hpp>
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void MENUS::render_serverbrowser_serverlist(RECT view)
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{
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RECT headers;
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RECT status;
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ui_hsplit_t(&view, 16.0f, &headers, &view);
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ui_hsplit_b(&view, 20.0f, &view, &status);
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// split of the scrollbar
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ui_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
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ui_vsplit_r(&headers, 20.0f, &headers, 0);
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struct column
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{
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int id;
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int sort;
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const char *caption;
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int direction;
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float width;
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int flags;
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RECT rect;
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RECT spacer;
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};
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enum
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{
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FIXED=1,
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SPACER=2,
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COL_FLAG_LOCK=0,
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COL_FLAG_FAV,
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COL_NAME,
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COL_GAMETYPE,
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COL_MAP,
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COL_PLAYERS,
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COL_PING,
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COL_PROGRESS,
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COL_VERSION,
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};
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static column cols[] = {
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{-1, -1, " ", -1, 2.0f, 0, {0}, {0}},
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{COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}},
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{COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}},
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{COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}},
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{COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
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{COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}},
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{COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
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{-1, -1, " ", 1, 10.0f, 0, {0}, {0}},
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{COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
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};
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int num_cols = sizeof(cols)/sizeof(column);
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// do layout
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for(int i = 0; i < num_cols; i++)
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{
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if(cols[i].direction == -1)
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{
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ui_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
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if(i+1 < num_cols)
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{
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//cols[i].flags |= SPACER;
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ui_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
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}
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}
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}
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for(int i = num_cols-1; i >= 0; i--)
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{
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if(cols[i].direction == 1)
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{
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ui_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
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ui_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
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}
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}
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for(int i = 0; i < num_cols; i++)
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{
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if(cols[i].direction == 0)
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cols[i].rect = headers;
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}
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// do headers
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for(int i = 0; i < num_cols; i++)
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{
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if(ui_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui_draw_grid_header, 0))
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{
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if(cols[i].sort != -1)
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{
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if(config.b_sort == cols[i].sort)
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config.b_sort_order ^= 1;
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else
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config.b_sort_order = 0;
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config.b_sort = cols[i].sort;
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}
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}
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}
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ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
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RECT scroll;
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ui_vsplit_r(&view, 15, &view, &scroll);
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int num_servers = client_serverbrowse_sorted_num();
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int num = (int)(view.h/cols[0].rect.h);
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static int scrollbar = 0;
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static float scrollvalue = 0;
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//static int selected_index = -1;
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ui_hmargin(&scroll, 5.0f, &scroll);
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scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
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int scrollnum = num_servers-num+10;
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if(scrollnum > 0)
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{
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if(inp_key_presses(KEY_MOUSE_WHEEL_UP))
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scrollvalue -= 1.0f/scrollnum;
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if(inp_key_presses(KEY_MOUSE_WHEEL_DOWN))
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scrollvalue += 1.0f/scrollnum;
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if(scrollvalue < 0) scrollvalue = 0;
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if(scrollvalue > 1) scrollvalue = 1;
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}
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else
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scrollnum = 0;
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// set clipping
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ui_clip_enable(&view);
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int start = (int)(scrollnum*scrollvalue);
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if(start < 0)
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start = 0;
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RECT original_view = view;
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view.y -= scrollvalue*scrollnum*cols[0].rect.h;
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int new_selected = -1;
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int num_players = 0;
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selected_index = -1;
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for (int i = 0; i < num_servers; i++)
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{
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SERVER_INFO *item = client_serverbrowse_sorted_get(i);
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num_players += item->num_players;
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}
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for (int i = 0; i < num_servers; i++)
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{
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int item_index = i;
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SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
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RECT row;
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RECT select_hit_box;
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int selected = strcmp(item->address, config.ui_server_address) == 0; //selected_index==item_index;
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ui_hsplit_t(&view, 17.0f, &row, &view);
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select_hit_box = row;
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if(selected)
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{
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selected_index = i;
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RECT r = row;
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ui_margin(&r, 1.5f, &r);
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ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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}
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// make sure that only those in view can be selected
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if(row.y+row.h > original_view.y)
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{
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if(select_hit_box.y < original_view.y) // clip the selection
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{
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select_hit_box.h -= original_view.y-select_hit_box.y;
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select_hit_box.y = original_view.y;
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}
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if(ui_do_button(item, "", selected, &select_hit_box, 0, 0))
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{
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new_selected = item_index;
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}
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}
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// check if we need to do more
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if(row.y > original_view.y+original_view.h)
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break;
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for(int c = 0; c < num_cols; c++)
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{
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RECT button;
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char temp[64];
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button.x = cols[c].rect.x;
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button.y = row.y;
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button.h = row.h;
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button.w = cols[c].rect.w;
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//int s = 0;
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int id = cols[c].id;
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//s = ui_do_button(item, "L", l, &button, ui_draw_browse_icon, 0);
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if(id == COL_FLAG_LOCK)
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{
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if(item->flags&1)
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ui_draw_browse_icon(SPRITE_BROWSE_LOCK, &button);
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}
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else if(id == COL_FLAG_FAV)
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{
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if(item->favorite)
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ui_draw_browse_icon(SPRITE_BROWSE_HEART, &button);
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}
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else if(id == COL_NAME)
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{
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TEXT_CURSOR cursor;
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gfx_text_set_cursor(&cursor, button.x, button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
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cursor.line_width = button.w;
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if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_SERVERNAME))
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{
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// highlight the parts that matches
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const char *s = str_find_nocase(item->name, config.b_filter_string);
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if(s)
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{
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gfx_text_ex(&cursor, item->name, (int)(s-item->name));
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gfx_text_color(0.4f,0.4f,1.0f,1);
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gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
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gfx_text_color(1,1,1,1);
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gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
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}
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else
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gfx_text_ex(&cursor, item->name, -1);
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}
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else
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gfx_text_ex(&cursor, item->name, -1);
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}
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else if(id == COL_MAP)
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ui_do_label(&button, item->map, 12.0f, -1);
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else if(id == COL_PLAYERS)
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{
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str_format(temp, sizeof(temp), "%i/%i", item->num_players, item->max_players);
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if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_PLAYERNAME))
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gfx_text_color(0.4f,0.4f,1.0f,1);
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ui_do_label(&button, temp, 12.0f, 1);
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gfx_text_color(1,1,1,1);
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}
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else if(id == COL_PING)
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{
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str_format(temp, sizeof(temp), "%i", item->latency);
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ui_do_label(&button, temp, 12.0f, 1);
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}
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else if(id == COL_PROGRESS)
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{
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if(item->progression > 100)
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item->progression = 100;
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ui_draw_browse_icon(item->progression, &button);
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}
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else if(id == COL_VERSION)
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{
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const char *version = item->version;
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if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on
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version = "0.3.0";
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ui_do_label(&button, version, 12.0f, 1);
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}
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else if(id == COL_GAMETYPE)
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{
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// all these are just for nice compability
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if(item->gametype[0] == '0' && item->gametype[1] == 0)
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ui_do_label(&button, "DM", 12.0f, 0);
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else if(item->gametype[0] == '1' && item->gametype[1] == 0)
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ui_do_label(&button, "TDM", 12.0f, 0);
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else if(item->gametype[0] == '2' && item->gametype[1] == 0)
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ui_do_label(&button, "CTF", 12.0f, 0);
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else
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ui_do_label(&button, item->gametype, 12.0f, 0);
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}
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}
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}
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ui_clip_disable();
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if(new_selected != -1)
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{
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// select the new server
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SERVER_INFO *item = client_serverbrowse_sorted_get(new_selected);
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strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
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if(inp_mouse_doubleclick())
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client_connect(config.ui_server_address);
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}
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// render status
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ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
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ui_vmargin(&status, 50.0f, &status);
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char buf[128];
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if(client_serverbrowse_refreshingmasters())
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str_format(buf, sizeof(buf), "Refreshing master servers...");
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else
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str_format(buf, sizeof(buf), "%d of %d servers, %d players", client_serverbrowse_sorted_num(), client_serverbrowse_num(), num_players);
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ui_do_label(&status, buf, 14.0f, -1);
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}
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void MENUS::render_serverbrowser_filters(RECT view)
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{
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// filters
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RECT button;
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ui_hsplit_t(&view, 5.0f, 0, &view);
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ui_vsplit_l(&view, 5.0f, 0, &view);
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ui_vsplit_r(&view, 5.0f, &view, 0);
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ui_hsplit_b(&view, 5.0f, &view, 0);
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// render filters
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ui_hsplit_t(&view, 20.0f, &button, &view);
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if (ui_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui_draw_checkbox, 0))
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config.b_filter_empty ^= 1;
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ui_hsplit_t(&view, 20.0f, &button, &view);
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if (ui_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui_draw_checkbox, 0))
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config.b_filter_full ^= 1;
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ui_hsplit_t(&view, 20.0f, &button, &view);
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if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0))
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config.b_filter_pw ^= 1;
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ui_hsplit_t(&view, 20.0f, &button, &view);
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if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0))
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config.b_filter_compatversion ^= 1;
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ui_hsplit_t(&view, 20.0f, &button, &view);
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ui_do_label(&button, "Game types: ", 14.0f, -1);
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ui_vsplit_l(&button, 95.0f, 0, &button);
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ui_margin(&button, 1.0f, &button);
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ui_do_edit_box(&config.b_filter_gametype, &button, config.b_filter_gametype, sizeof(config.b_filter_gametype), 14.0f);
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ui_hsplit_t(&view, 20.0f, &button, &view);
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ui_do_label(&button, "Quick search: ", 14.0f, -1);
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ui_vsplit_l(&button, 95.0f, 0, &button);
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ui_margin(&button, 1.0f, &button);
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ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f);
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{
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ui_hsplit_t(&view, 20.0f, &button, &view);
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RECT editbox;
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ui_vsplit_l(&button, 40.0f, &editbox, &button);
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ui_vsplit_l(&button, 5.0f, &button, &button);
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char buf[8];
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str_format(buf, sizeof(buf), "%d", config.b_filter_ping);
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ui_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf), 14.0f);
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config.b_filter_ping = atoi(buf);
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ui_do_label(&button, "Maximum ping", 14.0f, -1);
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}
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//ui_vsplit_r(&buttons, 30.0f, &buttons, &button);
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ui_hsplit_b(&view, 25.0f, &view, &button);
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static int clear_button = 0;
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if(ui_do_button(&clear_button, "Reset Filter", 0, &button, ui_draw_menu_button, 0))
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{
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config.b_filter_full = 0;
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config.b_filter_empty = 0;
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config.b_filter_pw = 0;
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config.b_filter_ping = 999;
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config.b_filter_gametype[0] = 0;
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config.b_filter_compatversion = 1;
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config.b_filter_string[0] = 0;
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}
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}
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void MENUS::render_serverbrowser_serverdetail(RECT view)
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{
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RECT server_details = view;
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RECT server_scoreboard, server_header;
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SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index);
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//ui_vsplit_l(&server_details, 10.0f, 0x0, &server_details);
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// split off a piece to use for scoreboard
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ui_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard);
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ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0);
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// server details
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const float font_size = 12.0f;
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ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details);
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ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
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ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
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ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
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ui_do_label(&server_header, "Server Details: ", font_size+2.0f, -1);
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ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
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ui_margin(&server_details, 3.0f, &server_details);
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if (selected_server)
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{
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RECT row;
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static const char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" };
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RECT left_column;
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RECT right_column;
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//
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{
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RECT button;
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ui_hsplit_b(&server_details, 20.0f, &server_details, &button);
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static int add_fav_button = 0;
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if (ui_do_button(&add_fav_button, "Favorite", selected_server->favorite, &button, ui_draw_checkbox, 0))
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{
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if(selected_server->favorite)
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client_serverbrowse_removefavorite(selected_server->netaddr);
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else
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client_serverbrowse_addfavorite(selected_server->netaddr);
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}
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}
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//ui_do_label(&row, temp, font_size, -1);
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ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
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ui_vsplit_l(&server_details, 80.0f, &left_column, &right_column);
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for (int i = 0; i < 4; i++)
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{
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ui_hsplit_t(&left_column, 15.0f, &row, &left_column);
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ui_do_label(&row, labels[i], font_size, -1);
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}
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ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
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ui_do_label(&row, selected_server->version, font_size, -1);
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ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
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ui_do_label(&row, selected_server->gametype, font_size, -1);
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char temp[16];
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if(selected_server->progression < 0)
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str_format(temp, sizeof(temp), "N/A");
|
|
else
|
|
str_format(temp, sizeof(temp), "%d%%", selected_server->progression);
|
|
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
|
|
ui_do_label(&row, temp, font_size, -1);
|
|
|
|
str_format(temp, sizeof(temp), "%d", selected_server->latency);
|
|
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
|
|
ui_do_label(&row, temp, font_size, -1);
|
|
|
|
}
|
|
|
|
// server scoreboard
|
|
|
|
ui_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0);
|
|
ui_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard);
|
|
ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
|
|
ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
|
|
ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
|
|
ui_do_label(&server_header, "Scoreboard: ", font_size+2.0f, -1);
|
|
|
|
ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard);
|
|
|
|
ui_margin(&server_scoreboard, 3.0f, &server_scoreboard);
|
|
|
|
if (selected_server)
|
|
{
|
|
for (int i = 0; i < selected_server->num_players; i++)
|
|
{
|
|
RECT row;
|
|
char temp[16];
|
|
ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard);
|
|
|
|
str_format(temp, sizeof(temp), "%d", selected_server->players[i].score);
|
|
ui_do_label(&row, temp, font_size, -1);
|
|
|
|
ui_vsplit_l(&row, 25.0f, 0x0, &row);
|
|
|
|
TEXT_CURSOR cursor;
|
|
gfx_text_set_cursor(&cursor, row.x, row.y, 12.0f, TEXTFLAG_RENDER);
|
|
|
|
const char *name = selected_server->players[i].name;
|
|
if(config.b_filter_string[0])
|
|
{
|
|
// highlight the parts that matches
|
|
const char *s = str_find_nocase(name, config.b_filter_string);
|
|
if(s)
|
|
{
|
|
gfx_text_ex(&cursor, name, (int)(s-name));
|
|
gfx_text_color(0.4f,0.4f,1,1);
|
|
gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
|
|
gfx_text_color(1,1,1,1);
|
|
gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
|
|
}
|
|
else
|
|
gfx_text_ex(&cursor, name, -1);
|
|
}
|
|
else
|
|
gfx_text_ex(&cursor, name, -1);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void MENUS::render_serverbrowser(RECT main_view)
|
|
{
|
|
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
RECT view;
|
|
ui_margin(&main_view, 10.0f, &view);
|
|
|
|
/*
|
|
+-----------------+ +------+
|
|
| | | |
|
|
| | | tool |
|
|
| | | box |
|
|
| | | |
|
|
| | +------+
|
|
+-----------------+ button
|
|
status toolbar box
|
|
*/
|
|
|
|
|
|
//RECT filters;
|
|
RECT status_toolbar;
|
|
RECT toolbox;
|
|
RECT button_box;
|
|
|
|
// split off a piece for filters, details and scoreboard
|
|
ui_vsplit_r(&view, 200.0f, &view, &toolbox);
|
|
ui_hsplit_b(&toolbox, 120.0f, &toolbox, &button_box);
|
|
ui_hsplit_b(&view, 30.0f, &view, &status_toolbar);
|
|
|
|
render_serverbrowser_serverlist(view);
|
|
|
|
static int toolbox_page = 0;
|
|
|
|
ui_vsplit_l(&toolbox, 5.0f, 0, &toolbox);
|
|
|
|
// do tabbar
|
|
{
|
|
RECT tab_bar;
|
|
RECT tabbutton0, tabbutton1;
|
|
ui_hsplit_t(&toolbox, 30, &tab_bar, &toolbox);
|
|
|
|
ui_vsplit_mid(&tab_bar, &tabbutton0, &tabbutton1);
|
|
ui_vsplit_r(&tabbutton0, 5.0f, &tabbutton0, 0);
|
|
ui_vsplit_l(&tabbutton1, 5.0f, 0, &tabbutton1);
|
|
|
|
|
|
static int filters_tab = 0;
|
|
if (ui_do_button(&filters_tab, "Filter", toolbox_page==0, &tabbutton0, ui_draw_menu_tab_button, 0))
|
|
toolbox_page = 0;
|
|
|
|
static int info_tab = 0;
|
|
if (ui_do_button(&info_tab, "Info", toolbox_page==1, &tabbutton1, ui_draw_menu_tab_button, 0))
|
|
toolbox_page = 1;
|
|
}
|
|
|
|
ui_draw_rect(&toolbox, vec4(0,0,0,0.15f), 0, 0);
|
|
|
|
ui_hsplit_t(&toolbox, 5.0f, 0, &toolbox);
|
|
|
|
if(toolbox_page == 0)
|
|
render_serverbrowser_filters(toolbox);
|
|
else if(toolbox_page == 1)
|
|
render_serverbrowser_serverdetail(toolbox);
|
|
|
|
{
|
|
ui_hsplit_t(&status_toolbar, 5.0f, 0, &status_toolbar);
|
|
|
|
RECT button;
|
|
//ui_vsplit_r(&buttons, 20.0f, &buttons, &button);
|
|
ui_vsplit_r(&status_toolbar, 100.0f, &status_toolbar, &button);
|
|
ui_vmargin(&button, 2.0f, &button);
|
|
static int refresh_button = 0;
|
|
if(ui_do_button(&refresh_button, "Refresh", 0, &button, ui_draw_menu_button, 0))
|
|
{
|
|
if(config.ui_page == PAGE_INTERNET)
|
|
client_serverbrowse_refresh(0);
|
|
else if(config.ui_page == PAGE_LAN)
|
|
client_serverbrowse_refresh(1);
|
|
}
|
|
|
|
char buf[512];
|
|
if(strcmp(client_latestversion(), "0") != 0)
|
|
str_format(buf, sizeof(buf), "Teeworlds %s is out! Download it at www.teeworlds.com! Current version: %s", client_latestversion(), GAME_VERSION);
|
|
else
|
|
str_format(buf, sizeof(buf), "Current version: %s", GAME_VERSION);
|
|
ui_do_label(&status_toolbar, buf, 14.0f, -1);
|
|
}
|
|
|
|
// do the button box
|
|
{
|
|
|
|
ui_vsplit_l(&button_box, 5.0f, 0, &button_box);
|
|
ui_vsplit_r(&button_box, 5.0f, &button_box, 0);
|
|
|
|
RECT button;
|
|
ui_hsplit_b(&button_box, 25.0f, &button_box, &button);
|
|
ui_vsplit_r(&button, 120.0f, 0, &button);
|
|
ui_vmargin(&button, 2.0f, &button);
|
|
//ui_vmargin(&button, 2.0f, &button);
|
|
static int join_button = 0;
|
|
if(ui_do_button(&join_button, "Connect", 0, &button, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
|
|
client_connect(config.ui_server_address);
|
|
|
|
ui_hsplit_b(&button_box, 5.0f, &button_box, &button);
|
|
ui_hsplit_b(&button_box, 20.0f, &button_box, &button);
|
|
ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address), 14.0f);
|
|
ui_hsplit_b(&button_box, 20.0f, &button_box, &button);
|
|
ui_do_label(&button, "Host address:", 14.0f, -1);
|
|
}
|
|
}
|