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80ea4c8590
This prevents player name exploits due to tab completion of nicknames that could result in unwanted commands being executed. Print a deprecation message that is supposed to be removed in the future.
112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CONSOLE_H
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#define ENGINE_CONSOLE_H
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#include "kernel.h"
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class IConsole : public IInterface
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{
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MACRO_INTERFACE("console", 0)
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public:
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// TODO: rework/cleanup
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enum
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{
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OUTPUT_LEVEL_STANDARD=0,
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OUTPUT_LEVEL_ADDINFO,
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OUTPUT_LEVEL_DEBUG,
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ACCESS_LEVEL_ADMIN=0,
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ACCESS_LEVEL_MOD,
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ACCESS_LEVEL_HELPER,
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ACCESS_LEVEL_USER,
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TEMPCMD_NAME_LENGTH=32,
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TEMPCMD_HELP_LENGTH=96,
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TEMPCMD_PARAMS_LENGTH=96,
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MAX_PRINT_CB=4,
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CLIENT_ID_GAME=-2,
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CLIENT_ID_NO_GAME=-3,
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};
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// TODO: rework this interface to reduce the amount of virtual calls
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class IResult
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{
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protected:
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unsigned m_NumArgs;
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public:
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IResult() { m_NumArgs = 0; }
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virtual ~IResult() {}
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virtual int GetInteger(unsigned Index) = 0;
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virtual float GetFloat(unsigned Index) = 0;
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virtual const char *GetString(unsigned Index) = 0;
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int NumArguments() const { return m_NumArgs; }
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int m_ClientID;
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// DDRace
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virtual int GetVictim() = 0;
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};
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class CCommandInfo
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{
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protected:
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int m_AccessLevel;
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public:
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CCommandInfo() { m_AccessLevel = ACCESS_LEVEL_ADMIN; }
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virtual ~CCommandInfo() {}
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const char *m_pName;
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const char *m_pHelp;
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const char *m_pParams;
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virtual const CCommandInfo *NextCommandInfo(int AccessLevel, int FlagMask) const = 0;
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int GetAccessLevel() const { return m_AccessLevel; }
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};
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typedef void (*FPrintCallback)(const char *pStr, void *pUser, bool Highlighted);
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typedef void (*FPossibleCallback)(const char *pCmd, void *pUser);
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typedef void (*FCommandCallback)(IResult *pResult, void *pUserData);
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typedef void (*FChainCommandCallback)(IResult *pResult, void *pUserData, FCommandCallback pfnCallback, void *pCallbackUserData);
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virtual const CCommandInfo *FirstCommandInfo(int AccessLevel, int Flagmask) const = 0;
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virtual const CCommandInfo *GetCommandInfo(const char *pName, int FlagMask, bool Temp) = 0;
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virtual void PossibleCommands(const char *pStr, int FlagMask, bool Temp, FPossibleCallback pfnCallback, void *pUser) = 0;
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virtual void ParseArguments(int NumArgs, const char **ppArguments) = 0;
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virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp) = 0;
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virtual void RegisterTemp(const char *pName, const char *pParams, int Flags, const char *pHelp) = 0;
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virtual void DeregisterTemp(const char *pName) = 0;
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virtual void DeregisterTempAll() = 0;
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virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser) = 0;
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virtual void StoreCommands(bool Store) = 0;
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virtual bool LineIsValid(const char *pStr) = 0;
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virtual void ExecuteLine(const char *Sptr, int ClientID = -1, bool InterpretSemicolons = true) = 0;
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virtual void ExecuteLineFlag(const char *Sptr, int FlasgMask, int ClientID = -1, bool InterpretSemicolons = true) = 0;
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virtual void ExecuteLineStroked(int Stroke, const char *pStr, int ClientID = -1, bool InterpretSemicolons = true) = 0;
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virtual void ExecuteFile(const char *pFilename, int ClientID = -1, bool LogFailure = false) = 0;
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virtual int RegisterPrintCallback(int OutputLevel, FPrintCallback pfnPrintCallback, void *pUserData) = 0;
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virtual void SetPrintOutputLevel(int Index, int OutputLevel) = 0;
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virtual void Print(int Level, const char *pFrom, const char *pStr, bool Highlighted = false) = 0;
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virtual void SetAccessLevel(int AccessLevel) = 0;
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virtual void ResetServerGameSettings() = 0;
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// DDRace
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bool m_Cheated;
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virtual void SetFlagMask(int FlagMask) = 0;
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};
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extern IConsole *CreateConsole(int FlagMask);
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#endif // FILE_ENGINE_CONSOLE_H
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