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25 lines
456 B
C++
25 lines
456 B
C++
#include <game/client/component.hpp>
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class KILLMESSAGES : public COMPONENT
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{
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public:
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// kill messages
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struct KILLMSG
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{
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int weapon;
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int victim;
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int killer;
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int mode_special; // for CTF, if the guy is carrying a flag for example
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int tick;
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};
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static const int killmsg_max = 5;
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KILLMSG killmsgs[killmsg_max];
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int killmsg_current;
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virtual void on_reset();
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virtual void on_render();
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virtual void on_message(int msgtype, void *rawmsg);
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};
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